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2011-10-30, 08:32 AM | [Ignore Me] #16 | ||
First Sergeant
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He didn't comfirm yet that you couldn't carry AV and still use a normal (non HA) weapon like a pulsar , just not mcg and av at the same time.
Otherwise i really, really, really hope jammer grenades work on maxes or else this new game is going to get very old fast .Every numb nut and his brother will be in an AI/AV on each arm max all the time . |
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2011-10-30, 09:18 AM | [Ignore Me] #17 | ||
First Lieutenant
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With the devs saying light assualt are like glass cannons I hope they do make a show in tight coridor battles dishing out damage. Just not as tough as heavy or rexo.
But the question is, can I snipe peoples face off in close quarters? I will most certinely try |
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2011-10-30, 09:29 AM | [Ignore Me] #18 | ||
Brigadier General
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Hopefully an AI on one arm, AV on the other arm MAX will be an effective jack of all trades, but master of none. Killing infantry fast, but not before they have a chance to do some serious damage to it, able to do a lot of damage to other MAXes, but not being the best at that either.
Dual AI or dual AV MAXes would then come in and devastate in their one field of specialization, while having little option for dealing with anything else. Dual AI mowing down infantry before they can respond, but being blow away by an enemy MAX who has even a single AV gun equipped. Dual AV decimating enemy MAXes faster than anything else, aside from maybe a few vehicles, which would only be found outdoors. |
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2011-10-30, 01:43 PM | [Ignore Me] #19 | ||
First Sergeant
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As some others have already mentioned, I think the classes will be more useful in close quarters than many certs are now.
Large bases means you aren't going to use light assault to jump walls and bypass enemies to stop and wait to recert; you'll push that advantage and breach the defenses. Large, defensible indoors (as has been suggested) may mean you have close quarters fighting for the heavies and MAXes as well as warehouse-like rooms where snipers can pin and stay behind cover. That is to say nothing of being skilled out of one or more classes by your own choices. Sure, heavies have nice armor, but you spend your skills on other classes, so even though they may be better, as a class, for indoor combat, you don't have anything really useful to contribute but armor and a gun whereas your cloaker or engineer or whatever class is highly skilled. I think it'll all be fine in the end. |
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2011-10-30, 04:25 PM | [Ignore Me] #20 | ||
First Sergeant
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In the Q&A with Matt Higby (linked from Bags sig) he states that more advanced classes or roles like Maxes will probably only be unlocked via a heavy certification into the heavy armour class. Same idea goes for the liberator .
Should balance itself out , and thankfully this may mean we don't have a load of people download the game , and start off with a max and fill the place. |
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2011-10-30, 05:00 PM | [Ignore Me] #21 | |||
Brigadier General
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But I trust that there are enough ways to balance things so that Heavy Assault and MAXes aren't the only viable options indoors. I've said it before and I'll say it again: It all comes down to map design/base layouts. You have to provide out of the way paths for cloakers to sneak in. You will need plenty of hard to reach entry ways for Light Assault to jump jet into. You will want sheltered vantage points for snipers to conceal themselves within. Well balanced bases will be the most important deciding factor on whether we see a lot of classes used in base battles or only a few. |
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