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Old 2011-11-05, 07:12 AM   [Ignore Me] #46
Graywolves
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Re: Sunderer render!


Originally Posted by Higby View Post
Internal debate raging, help us work it out.

Microtransaction Truck Nuts for Sunderer: yes / no?
So we can easily identify douchebags in-game? No thanks.
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Old 2011-11-05, 07:52 AM   [Ignore Me] #47
Canaris
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Re: Sunderer render!


I agree with the others, truck nuts would be nice but it needs a RAM on the front, you know for ramming things!
It does just scream bad ass tho nice job
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Last edited by Canaris; 2011-11-05 at 07:57 AM.
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Old 2011-11-05, 08:13 AM   [Ignore Me] #48
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Re: Sunderer render!


I have an extremely fond memory of loading up a Levi with a full crew and 2 starfires and kicking the crap out of MBTs, reavers, and anything else we ran into while harassing the back lines of a NC TR fight. I really hope to be able to do similar things with this one but I'm not seeing hard points for weapons just the slits on the back of the bus. I know there was some talk about allowing people to fire out of the Sundy with their own weapons but I don't know if that was idle chatter or something that would actually happen. I really hope it's something that actually happens as I'd love to roll around with a trunk full of lancer users, maybe even have mines be deployable by engies while we roll along. I know in BF2 I used to drop land mines from helicopters.
Maxs shouldn't be able to fire without getting out.
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Old 2011-11-05, 08:59 AM   [Ignore Me] #49
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Re: Sunderer render!


I speak for all of GOTR, the Sunderer must be able to play the VICTORY HORN!
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Old 2011-11-05, 11:45 AM   [Ignore Me] #50
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Re: Sunderer render!


I want to run over a TR and play my dixie horn. Hotty toddy, mo'fuggahs.
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Old 2011-11-05, 12:01 PM   [Ignore Me] #51
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Re: Sunderer render!


A half-tracked giant '66 Parisienne with 40mm gun would be cool to have as NC. Armor plate with slits for windows. 40mm sticking through a vertical slot in the front wind "shield".

I'd cert that for sure. Especially with a gigantic sound system. Again, whether anyone else could hear my sound track wouldn't matter. They would hear the clank-clank-clank-squeak-squeak-squeak and VROOOM and 3/4 race cam idle.

I just don't know how thrilled anyone else would be to see that in the game. Sure fits the "put together from whatever" urban-warfare theme. I don't know about how many 1966 Parisiennes would be around then, but who knows, could be a new retro movement.
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Old 2011-11-05, 12:39 PM   [Ignore Me] #52
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Re: Sunderer render!


Originally Posted by Captain B View Post
I want to run over a TR and play my dixie horn. Hotty toddy, mo'fuggahs.
Going to have a custom blue/crimson color scheme as well?
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Old 2011-11-06, 06:19 AM   [Ignore Me] #53
Tikuto
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Re: Sunderer render!


That's rather disturbing.
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Old 2011-11-06, 06:33 AM   [Ignore Me] #54
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Re: Sunderer render!


They need to bring back the vehicle animations, thats to good for them not to have them!
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Old 2011-11-06, 06:38 AM   [Ignore Me] #55
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Re: Sunderer render!


Vehicle animation is nice, but after the first tree times, I think it just slows the game play.
I don't know how they looked in PS, but in Red Orchestra 2, there is an animation when you switch places inside the tank, ans it's just annoying to wait for it to end.
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Old 2011-11-06, 06:48 AM   [Ignore Me] #56
SuperMorto
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Re: Sunderer render!


Originally Posted by Fab View Post
Vehicle animation is nice, but after the first tree times, I think it just slows the game play.
I don't know how they looked in PS, but in Red Orchestra 2, there is an animation when you switch places inside the tank, ans it's just annoying to wait for it to end.
If you dont know how they looked then you wont know what I mean They were very well done in PS, very well. And I never got tired of them even after 7 years
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Old 2011-11-06, 08:08 PM   [Ignore Me] #57
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Re: Sunderer render!


Just played some BF3. I wonder if the Sunderer will allow spawning on the move, like the Galaxy most likely will, and how BF3's AAV does...
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Old 2011-11-06, 08:31 PM   [Ignore Me] #58
Bravix
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Re: Sunderer render!


Originally Posted by FastAndFree View Post
I speak for all of GOTR, the Sunderer must be able to play the VICTORY HORN!
All shall crumble in fear when they hear it.
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Old 2011-11-06, 08:36 PM   [Ignore Me] #59
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Re: Sunderer render!



Want for horn.
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Old 2011-11-06, 10:50 PM   [Ignore Me] #60
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Re: Sunderer render!


Originally Posted by FIREk View Post
Just played some BF3. I wonder if the Sunderer will allow spawning on the move, like the Galaxy most likely will, and how BF3's AAV does...
I imagine that spawning in a galaxy (and by extension the sunderer, if it allows spawning) will be similar to boarding the vehicle to get transported around, except that you spawn into it instead of entering it on the ground.

If that is the case, it would make sense that you could spawn on the move, so long as there was the ability to exit the sunderer while it's driving.

That would also be pretty awesome if you could spawn into the sunderer while it was driving, but not be forced to exit if you didn't want to and there was still room in the sunderer. Just spawn into it, pull out your gun and go.

Makes me wonder. If you can spawn into a sunderer and you can pick your loadout when you spawn in and if you can fire your infantry weapons from inside the sunderer, will we be able to swap out to whichever weapons we need at any time? Like if I'm shooting some AI HA weapons and then see an enemy vehicle or MAX, can I just reequip myself instantly right there in the sunderer and switch to AV HA?
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