The Sounds of Combat: Empire-specific? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: :HitIt:
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-11-07, 11:25 AM   [Ignore Me] #1
Traak
Colonel
 
The Sounds of Combat: Empire-specific?


With no looting and no jacking, I am guessing, from what one of the devs said, that I will always be able to tell who is where by what sounds their weapons make.

Just like the different MAX units let us know what empire the player was from, without having to see it, by having the various sounds of the various vehicles and weapons etc. different, it will greatly augment gameplay if I can just listen and know it is, without a doubt, a certain empire by the sounds.

So I am wondering, what sounds WILL be common between empires?

Could we make the spawn sounds different, too? All the individualistic aural cues add up to make an environment that rewards those attuned to their senses, not just sight and billboards floating over heads and vehicles.

So, are all vehicles, weapons, and whatever else, empire-specific in their sounds?
__________________
Bagger 288
Traak is offline  
Reply With Quote
Old 2011-11-07, 11:30 AM   [Ignore Me] #2
Bravix
Sergeant Major
 
Re: The Sounds of Combat: Empire-specific?


Originally Posted by Traak View Post
With no looting and no jacking, I am guessing, from what one of the devs said, that I will always be able to tell who is where by what sounds their weapons make.

Just like the different MAX units let us know what empire the player was from, without having to see it, by having the various sounds of the various vehicles and weapons etc. different, it will greatly augment gameplay if I can just listen and know it is, without a doubt, a certain empire by the sounds.

So I am wondering, what sounds WILL be common between empires?

Could we make the spawn sounds different, too? All the individualistic aural cues add up to make an environment that rewards those attuned to their senses, not just sight and billboards floating over heads and vehicles.

So, are all vehicles, weapons, and whatever else, empire-specific in their sounds?
I'm guessing that only empire specific weapons/vehicles will have their own sounds. A sweeper will be a sweeper now matter who shoots it. Unless VS get some sort of special plasma buckshot.
Bravix is offline  
Reply With Quote
Old 2011-11-07, 01:55 PM   [Ignore Me] #3
Draep
Master Sergeant
 
Draep's Avatar
 
Re: The Sounds of Combat: Empire-specific?


I imagine that they are, otherwise thats just lazy.
Draep is offline  
Reply With Quote
Old 2011-11-07, 03:20 PM   [Ignore Me] #4
FIREk
Captain
 
Re: The Sounds of Combat: Empire-specific?


The different movement sounds for MAXes is a nice idea. Especially considering the various levels of technological sophistication between the VS, TR and NC MAXes.

Other than that it should only be empire-specific weapons and vehicles. And that will be more than fine.
FIREk is offline  
Reply With Quote
Old 2011-11-07, 05:00 PM   [Ignore Me] #5
Trolltaxi
Sergeant Major
 
Trolltaxi's Avatar
 
Re: The Sounds of Combat: Empire-specific?


I have always loved to fire JH or Lasher at around the 10th minute of an eventless hack. You know, everyone is fallen asleep, lazy chat on TS, some are looking at the map... then you come and PEW-PEW-PEW...

There you a have a squad on full alert scanning to all directions!
Trolltaxi is offline  
Reply With Quote
Old 2011-11-07, 05:46 PM   [Ignore Me] #6
Graywolves
General
 
Graywolves's Avatar
 
Re: The Sounds of Combat: Empire-specific?


Originally Posted by Trolltaxi View Post
I have always loved to fire JH or Lasher at around the 10th minute of an eventless hack. You know, everyone is fallen asleep, lazy chat on TS, some are looking at the map... then you come and PEW-PEW-PEW...

There you a have a squad on full alert scanning to all directions!
Every time I hear another empire's weapon being fired I jump and look all over the place!
Graywolves is offline  
Reply With Quote
Old 2011-11-07, 11:38 PM   [Ignore Me] #7
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: The Sounds of Combat: Empire-specific?


Originally Posted by Graywolves View Post
Every time I hear another empire's weapon being fired I jump and look all over the place!
So true!

hmmm, i've been having trouble getting up in the morning...

Might change the alarm sound on my iPhone to a Jackhammer blasting away, haha!
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2011-11-08, 04:30 AM   [Ignore Me] #8
GuyFawkes
First Sergeant
 
GuyFawkes's Avatar
 
Re: The Sounds of Combat: Empire-specific?


The sounds of an enemy dying will I guess be common pool ,maybe vanu squeal a bit more .
GuyFawkes is offline  
Reply With Quote
Old 2011-11-08, 11:38 AM   [Ignore Me] #9
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: The Sounds of Combat: Empire-specific?


Originally Posted by GuyFawkes View Post
The sounds of an enemy dying will I guess be common pool ,maybe vanu squeal a bit more .
Only because dying means that we get to be respawned by the mighty Vanu once again.

TR make pathetic little whimpers.

I'm pretty sure the just NC fart when they die. Maybe that's just their bowels being evacuated. It's hard to say for sure, since the living ones already smell like shit.
Xyntech is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.