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2011-11-14, 02:15 PM | [Ignore Me] #31 | |||
And let's not even mention seat swapping. Ugh |
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2011-11-14, 03:12 PM | [Ignore Me] #32 | ||
Master Sergeant
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Origin.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2011-11-16, 02:12 PM | [Ignore Me] #36 | ||
Colonel
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The spawn system. BF3 has hands down the worst spawn mechanics I've ever encountered in any game so far, and I've played a lot of games.
The only game where half of my deaths are purely cos the game spawns me 1m off an enemy soldier or vehicle. "Yay" |
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2011-11-17, 01:48 AM | [Ignore Me] #38 | ||
Private
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How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."
Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths. Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like. Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life. Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary. I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects. [insert the thought of a bridge battle with the lead tank of an armor division in a choke point getting disabled and the following tanks being forced to help fix it back to health and or push it out of the way with brute force] And its not to say that simply the enemy couldn't simply double tap each of the passengers positions with the proper munitions to kill the crew. But I think it'd be fun/exciting, and i think quite a few air cavalries that would love the concept coming to the rescue of their vital armor column instead of just Kaboom vehicle destroyed plus crew. |
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2011-11-17, 02:04 AM | [Ignore Me] #40 | |||
Colonel
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2011-11-17, 02:24 AM | [Ignore Me] #42 | |||
Colonel
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2011-11-17, 02:30 AM | [Ignore Me] #43 | |||
Private
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Well here is a small hint from the QA: "Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around? There will be headshots in the game as well as locational damage on Vehicles." Last edited by Agentdeath; 2011-11-17 at 03:11 AM. |
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2011-11-17, 03:18 AM | [Ignore Me] #44 | ||
Private
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The lack of a frontline.
There is no frontline EVER in BF3 unless it's forced by the map (Siene crossing and Operation Metero are the only 2). I know you're going to be able to capture any point at any time in PS2 but hopefully the time it takes to capture is a massively longer for territories you don't have a link to. |
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2011-11-17, 04:07 AM | [Ignore Me] #45 | ||
Sergeant
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BF3 isn't that much different (game play wise) from it's previous versions.
The vehicles for me are still the biggest game breaker, because they are nothing more than a discard-able power-up with a big amount of fire power. Hop in a vehicle and it gave you a layer of protection, the moment things turn bad you simply bail out and continue on foot. I can live and accept the fact that a vehicle (tank/heli) can kill me with ease, its packing a bigger amount of fire power after all. What I can't accept is that when a vehicle has been damaged to the point on good placed Anti-Vehicle weapon can kill it, the pilot/passengers simply bail out (on time) instantly and continue on foot and from my point of view cheating death. I really DON'T want to see instant bail outs. The more a vehicle is damaged the longer it should take to get out of it. |
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