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PSU: Everything you read here is a lie.
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2011-11-21, 06:38 PM | [Ignore Me] #16 | ||
Major
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Map size does not equal land mass size. Either way, little known story: in PS the original conts were MUCH larger but with such large conts the fights are strung out and thin so they compressed the conts to allow for constant fights and shorter drive times.
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2011-11-21, 07:00 PM | [Ignore Me] #17 | ||
Major
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Someone also pointed out (I think MightMouser did on the official forums) that the original PS' measuring system was completely wrong. It would appear you were only a few feet away in game but the measurement came up as 3m. So either everyone in PS was giant or the measuring system was wrong.
Whether or not that ties into the actual size of the map is unknown, but still. I think we might still be looking at smaller sized maps unfortunately, at least for now. |
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2011-11-21, 07:41 PM | [Ignore Me] #20 | ||
Corporal
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A smaller map could perhaps feel much bigger if there is a lot more going on in it. I mean both in terms of physical content like structures and scenery, and battles and front lines if the action is less focused on going from base to base.
Good point on the aircraft being able to get around a bit too quickly on a smaller map though... Could be an issue. Maybe they could make much more use of the z space with higher altitude and big variences in height. Sky bases anyone? Or they could make AA really effective at tracking and killing fast moving (hotter) aircraft that fly at altitude and therefore have little to no cover. Would need to approach much more carefully flying through canyons and skimming around hills that way. |
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2011-11-21, 09:57 PM | [Ignore Me] #22 | |||
Staff Sergeant
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So like someone already said, 8km x 8km square with weapons that will shoot 1km. Last edited by Tasorin; 2011-11-21 at 10:00 PM. |
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2011-11-22, 12:58 AM | [Ignore Me] #24 | ||
First Sergeant
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I think most of what we've seen so far is actually the AMP Station and its perimeter. Those who watched the Dev Roundtable at the weekend instead of listened to it could clearly see the structure appears to be a power generator with transmission conduits that may extend out beyond the facility itself, linking to other bases on the continent.
On PlanetSide's maps there were at least one of these on every continent; realistically, however, there could be as many as three in the new game, to evenly distribute energy to power all the bases and their defences. |
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2011-11-22, 12:58 AM | [Ignore Me] #25 | ||
Major General
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I'm sure snipers can...You know what it takes to make a shot a that range? Everything comes into play that far. Humidity, elevation, temperature, wind, spin drift. There's a six to ten second flight time so you have to shoot it where the target's going to be. Even the Coriolis effect, the spin of the Earth comes into play.
...cant find youtube video... |
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2011-11-22, 04:27 AM | [Ignore Me] #27 | |||
First Lieutenant
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But yea... Would be kind of annoying if you were off somewhere loading a gal, and you got killed by a stray MCG round shot straight into the air. |
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2011-11-22, 04:11 PM | [Ignore Me] #28 | ||
Colonel
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Higby did say about a similar map screenie that it was approximately quarter of the entire continent. It wasn't the same map, but the map was the same size and full screen, so no reason to doubt about that one being approximately 1/4 of the entire continent
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2011-11-22, 04:24 PM | [Ignore Me] #29 | |||
Staff Sergeant
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As an Vet of the US Army Artillery, a 1000M shot is a direct fire, tube on the deck, oh shit they found us, shot. Not a elevated tube with normal projectile trajectory. It's all in how Higby and crew decide to scale the weapon effective ranges vs. the in game physical distance with the phys-x engine. |
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