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PSU: Every day I be shufflin'....
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2011-11-23, 02:29 PM | [Ignore Me] #77 | |||
Private
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I say just skip all the tapdancing and just go with a boxed copy, with an account key ftw. Or boxed + f2p option.....the ftp being very limited in abilities....capping out at BR10 or a quarter of what the max rank would be. F2p players would be able to play as a viable grunt or medic and be able to contribute to their side, but not able to do much else. Make it so they'd PREFER just buying a copy, but keep the ability to still label it as F2P. Probably too late to go this route but imo would be the best combo for coupling high population + hightened security |
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2011-11-23, 02:31 PM | [Ignore Me] #78 | |||
Colonel
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2011-11-23, 02:35 PM | [Ignore Me] #79 | ||
it doesn´t make griefing totally impossible, but like matt said, the goal is to make it really hard to grief on purpose, rendering the effort unworthy.
funny funny assheads will just annoy themselfs by shooting peas and getting grief for it, and as a bonus this applys to noobs who just don´t know better and allows for them to learn how the game works without annoying veterans in the process. the key to this system is that only active playtime is measured for the counters. no afk time and no realtime counters! griefcounters only move while the player is logged in and gives any kind of input! that makes grieflocks really annoying for the player and forces him to do some support to make up for the evil teamkillings ;-) no purpose griefer would go through this more than one time! |
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2011-11-23, 02:44 PM | [Ignore Me] #80 | |||
maybe pair this with a trial version, to draw in the unsure masses and switch off the trial accounts FF, so there is no money barrier to check out the game, but there is also no way to abuse the trial for annoyance. at least a small fee for full version activation would really be wise. if not for griefers, do it to make cheaters and hackers have to risk some real money with every ban! and to be able to identify them if they repeat this. doesn´t need to be a full price boxed game, just some bugs will do the job for a great amount of wannabe hackers or trainer/cheat downloaders. and there will be downloadable trainers and cheats... there have always been and always will be so if you cannot stop them, at least make them pay! |
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2011-11-23, 02:49 PM | [Ignore Me] #81 | ||
Colonel
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Trial still has the problem that the rage hackers who cheat just to annoy people will have free reign, thus the activation cost would be mostly useless and would only annoy those who try to do some subtle'ish long term cheating.
But yeah, I really think a 5-10€ cost should come in some way of making a new account, be it a "box" price or just an account activation cost. Will make it alot nastier for chronic cheaters while still keeping the bar to try the game out low. You could even give those 5€ worth of "station points" or whatever they are, so that people don't really "lose" anything if they are on a legit purpose, but cheaters still lose money for every new account they make.
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2011-11-23, 02:50 PM | [Ignore Me] #82 | |||
Captain
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Or accounts without card link, or those without any purchase would have rocket fast grief gain (with lowered FF damage). You will end grief locked before you can do much damage. And it has no impact on gameplay unless you shoot teammates so it wont hinder free players. And first few BR of no damage/grief but with annoying warning that you should not shoot friendlies should be in place so new players learn. |
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2011-11-23, 02:54 PM | [Ignore Me] #83 | |||
great idea! make a small activation fee and give this amount as credits for the shop! this idea is brilliant and a win/win situation. after all, SOE wants to make cash with that game and legit players will not be forced to throw the money away just to play, they can spend it in the shop. that will also force them to actually look at the shop and maybe fall in love with some stuff that goes beyond that first credit. like i said win/win situation Last edited by Shogun; 2011-11-23 at 02:58 PM. |
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2011-11-23, 02:56 PM | [Ignore Me] #84 | |||
Brigadier General
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It should have some pretty strict criteria for counting you as not being afk. Obviously you wouldn't have to meet all the criteria to keep playing, just for that playtime to count towards your anti-grief non-being counted as afk time. Things like requiring at least one kill or, alternatively, one specific non combat task (such as healing someone) per hour, or else that hour doesn't count towards your time. You must move at least once every 5 minutes or it stops counting towards your time. Moving in the same direction for prolonged periods stops counting towards your time. The timers would of course be separate, so that it wasn't subversively penalizing people who happened to go afk for a couple minutes quite often. As long as you killed someone or did some support task at least once during that hour, at least 55 minutes would still be credited to you even if you went afk for 5 minutes. |
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2011-11-23, 02:57 PM | [Ignore Me] #85 | |||
Captain
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2011-11-23, 03:11 PM | [Ignore Me] #87 | |||
Brigadier General
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F2P is to keep the game populated so that we can actually play Planetside as it is meant to be played. Keeping everyone together is not only a good idea, it is essential. The trick is to keep F2P griefers from ruining the game for anyone, freebies or payers alike. Segregation is a terrible solution. Box price is a much better solution, but is also a bit of a simplistic solution. I'm interested to see what the devs can pull off. |
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2011-11-23, 03:31 PM | [Ignore Me] #88 | |||
Captain
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Yes when freebies see something cool on paying players they may desire to buy it too, but you must ensure that number is greater than pissed off players. |
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2011-11-23, 03:40 PM | [Ignore Me] #89 | |||
Brigadier General
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If you have hackers running rampant, you have already failed. Segregation won't help the matter much. Addressing the issues head on while keeping all of the playerbase together is the way to go. |
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