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2011-12-04, 09:10 AM | [Ignore Me] #16 | ||
Private
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9) The six infantry classes: light assault ("glass cannon"), engineer, medic, infiltrator, heavy assault, MAX.
I may be behind the times, but I personally had no idea that GALs could be mobile spawns, or that MAXs would have BFR-style weapon loadouts and flexibility. The EVE-Online skill system was also new to me . |
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2011-12-04, 09:20 AM | [Ignore Me] #17 | ||
Colonel
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You just are behind the times It's been known for fairly long that Gals can spawn people.
I don't really see light assault as glass cannons though. Glass cannon would mean that they actually can dish out a crapton of damage or something at least until somebody looks meanly at them, at which point they die. That's not really the case afaik. They just get the most diversity in abilities. The jumppack and faster movement than heavy armor, being able to open doors and hack (as opposed to max), etc. The weaponry of light assault is as light as their armor, so no glass cannons there, really.
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2011-12-04, 09:36 AM | [Ignore Me] #18 | ||
Brigadier General
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I agree. Having a absoluty overpowered AI faction that forces NC/TR/VS to team up to survive could really be fun. Obviously its only once in a while, for special events, connected to the story. AI in the day to day gameplay would be a dealbreaker for me. :>
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2011-12-04, 09:47 AM | [Ignore Me] #19 | ||
Awesome article. AI wildlife? If the dev's think this game will run well enough with critters running around I like it. If done though I'd like to see it done well. Like lots of different animals some passive, some dangerous, birds that would flock together and get scared off by players alerting me to danger that kinda stuff. Also a deer sized animal so that I can hunt with my bolt driver Wilderness Sniper setup.
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2011-12-04, 09:53 AM | [Ignore Me] #20 | ||
Colonel
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I wouldn't mind something small like animals and the likes. It actually adds quite a bit to games like ARMA2 where sometimes you'll mistake a deer for a *******
However, any real PvE I wouldn't make.. Implementing AI isn't a 10 minute job and that's not what the game is about. And it WILL be off from fixing/implementing stuff that actually matters.
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2011-12-04, 10:02 AM | [Ignore Me] #23 | |||
Brigadier General
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edit: means i make sure your wonderfull wall of text stays on top of the threat, even after the merge. Last edited by basti; 2011-12-04 at 10:04 AM. |
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2011-12-04, 10:07 AM | [Ignore Me] #24 | ||
Brigadier General
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AI really depens a lot on how its done. Wildlife could add to the game, but it needs to be passive stuff that usually runs away when a bunch of tanks appear.
Actual Ai enemys need to be extremly rare. No matter how good you make your AI, players will find the patterns and exploit the fuck out of it. And after a while, you know their behaviour, and the entire thing just becomes dull. |
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2011-12-04, 10:35 AM | [Ignore Me] #26 | |||
Colonel
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THREAD THREAD THREAD THREAD THREAD NOT 'THREAT' T H R E A DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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2011-12-04, 10:38 AM | [Ignore Me] #27 | |||
Colonel
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The PS2 dev crew, while capable and not exactly small, is still limited and there will be even more pressing issues after launch to fix. I do not want those resources wasted into creating something PS was NEVER even about.
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2011-12-04, 10:38 AM | [Ignore Me] #28 | ||
Corporal
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I absolutely agree that it would be a bonus. WE all play PS for the PVP. This goes without saying. However... It's nice to have a change of pace now and then. I played City of Heroes and some of the most fun I had in that game was the Hamidon raids. AI even 20% of the time would be too much imo but every now and then would be alot of fun I think. All three factions working together against an overpowered foe. The reason I dont care for AI is they are predictable. But when it is way overpowered and difficult to defeat, predictability doesnt matter as much and there is fun in it. Who doesnt enjoy a huge fight to the death?
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2011-12-04, 10:48 AM | [Ignore Me] #30 | |||
Captain
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It's "wonderful", not "wonderfull", though. I understand your point, of course. However, I'm under the impression that AI/PvE is waaaaaaaaaaaaaaaay down on the devs' list of priorities. Plus, when new priorities pile up after launch, AI/PvE will go even lower. Once the game is balanced, then packed full of relevant content, we may get bunnies and co-op alien invasions and stuff. Last edited by FIREk; 2011-12-04 at 10:52 AM. |
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