Originally Posted by Xyntech
The only fear I have is that the game will get shit on after launch. I'm loving, or at least okay with, everything I've seen and heard so far.
Some of the changes, like jump jetting MAXes, will be missed. Other changes, like mandatory 2 man MBT's, I don't prefer. None if it sounds outright bad to me though. I can understand where the devs are coming from and I think the gameplay will still be fine.
I just don't want SOE to pump out a great game, probably better than the first Planetside, and then let it suffer Planetsides fate all over again. I want those massive battles to rage on for the next ten years.
F2P and that 3 year plan are keeping me hopeful on that front.
The way some people talk about PS2 not being "true Planetside" makes me laugh. We've only had one entry in the series so far. Games evolve. A clone of a game isn't a sequel, it's an expansion pack... That's the kind of shit that Call of Duty pulls. It's true that you can lose the spirit of a game with just one sequel, but Planetsides heart and soul looks intact to me in PS2. It's still going to be more like the original Planetside than it will be like any other game, and in all the most important ways.
Not every PS1 fan is going to like PS2 though. The changes will just be too much for some. I hope those numbers are small though, since the community is pretty awesome and I'd hope that as many of those vets as possible are able to enjoy falling in love with Planetside all over again.
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^^^ Pretty much this. ^^^
Once again Xyn, you and I are seeing things eye-to-eye.
From what I've read so far PS2 is going to be a worthy successor to PS1 and if its development continues along the same lines as we've been led to believe I will probably have even more fun playing PS2 than I did PS1 - and believe me I
LOVED PS1, and still play it 3-4x/week. The Devs continue to express that this is a
re-imagining of Planetside, and as such big changes are to be expected. However, for me many of the core aspects of PS1 have already been confirmed to be in PS2:
- Persistent world
- Huge number of players at once
- The same 3 Empires with the same strategic approaches
- Character skill development, specialization, and level advancement
- Outfits, squads, platoons
- Diverse, large-scale combined arms combat (light and heavy infantry, cloakers, MAXes, Ground Vehicles, aircraft) with dozens to hundreds of units (if not more) of each type in play at once
- Multi-crew vehicles
- Diverse support skills and non-combat support roles (Medics, Engies, etc)
- Very little difference in direct power between a "Day 1" character and a 5-year vet
All of the above has already made it 99% likely that it'll feel to me like PS2 is a game that will fit nicely into the PS family.
But Sighpolice, it's understandable that you feel the way you do as they are making a
ton of changes to the gameplay mechanics. There are a few revisions that I think are a big mistake I have made my opinions known on these boards (no enemy weapon looting, no vehicle jacking, MBT's with no dedicated driver), others that I'd rather not see go but see the reasoning behind (VS MAX Jumpjets, freeform inventories and certs, although I still fear the classes will be a little too restrictive), and still others whose change is a mystery to me (no Sancs, no instant AP for VS weapons, Engies getting stuck with carbines), but the vast majority of changes I've heard about I absolutely love, like:
- territorial control system
- Locational damage on vehicles and infantry
- more realistic flight mechanics
- mission system
- no infantry 3rd person
- Weapon/vehicle sidegrades (note: not upgrades. Customizing a weapon to do something better will have tradeoffs)
- interchangeable MAX weapon arms (instead of changing to a whole new suit like PS1)
- realistic weapon ballistics
- Kill times that are faster than PS1 but slower than BFBC2
- some objectives capture-able by vehicles
I could go on and on (too late!
), but you get the idea. Personally I have found that the more details I read about the game, the less concerned I became because it allowed me to better see the vision the Devs have for PS2 and understand most of the changes they are making to the PS1 formula. I already have a pretty good framework in my mind for what it will be like and overall it appears to be an improvement in many ways to PS1.
If you haven't already do so I strongly suggest you look at Bags's Stickied PS2 information thread at the top of this forum and at least read the reddit thread, the FAQ's, Q&A's and any info that Bags directly pasted into his first couple of posts. Hopefully that will give you more insight into what the Devs are doing an help alleviate your concerns somewhat. It certainly will give you a more accurate depiction since it's straight from the horses mouth, not (in-article quotes aside) interpreted by some game magazine writer that may have never even played PS1 before.
One last thing: What has probably kept me most at ease is the level of communication the Devs have had with us so early in the game's development. It obvious that they all have great passion for PS2, and that they are putting a ton of thought and effort into every square inch of the game - both literally and from a game mechanics standpoint. They have been happy to address the ton of questions we've thrown at them and given us info when they can. And they are also actually listening to our feedback and in many cases making changes according. For a game that's still in Alpha (or closed beta if the friends and family rumours are true), that's pretty damn impressive...