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Old 2003-02-28, 03:58 PM   [Ignore Me] #16
MrVulcan
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I do not think that a lot of the people that think that they want to fly will, there will be too much AA stuff for it to e very easy to be a pilot, and the flying though gives you an advantage over land based units in some respect, I think that it will be very hard to be a good pilot.
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Old 2003-02-28, 04:01 PM   [Ignore Me] #17
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I think it depends on what it takes to get the job done. IMO the aircraft currently available should be fine. Adding empire specific aircraft would screw with the balance of the game too much, If not thought out properly. I would be really disappionted if they released any new vehicles without letting the game blossom and flourish. PPL are gonna suck at flying at first. But when things heat up. Pilots, the really good ones, are gonna be a pain in the ass as it is. Anyone looking for an "advantage" that has nothing to do with cunning and skill using only what is givin you....is dogmeat. Besides all that, release new vehicles. Only creates new jobs. More thing for the retarded to "attempt". When i would much rather see ppl get good at whats already there. IMO battles wont pivot on empire specific vehicles. But rather the common pool. I am however not against bonuses being given to sides and vehicles that are way outnumbered. If the balance of the game is wacked somehow.
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Old 2003-02-28, 04:33 PM   [Ignore Me] #18
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Originally posted by Stream|ine
I think it depends on what it takes to get the job done. IMO the aircraft currently available should be fine. Adding empire specific aircraft would screw with the balance of the game too much, If not thought out properly. I would be really disappionted if they released any new vehicles without letting the game blossom and flourish. PPL are gonna suck at flying at first. But when things heat up. Pilots, the really good ones, are gonna be a pain in the ass as it is. Anyone looking for an "advantage" that has nothing to do with cunning and skill The Clinton what is givin you is dogmeat. Besides all that, release new vehicles. Only creates new jobs. More thing for the retarded to "attempt". When i would much rather see ppl get good at whats already there. IMO battles wont pivot on empire specific vehicles. But rather the common pool. I am however not against bonuses being given to sides and vehicles that are way outnumbered. If the balance of the game is wacked somehow.
Im sorry, I do not understand your reasoning behind that. I mean, according to that argument, they should not have any empire-specific anything, and that would not be fun, then what is the point of having empires?
IE: Just because the FC have the vangard, and no other faction can have that heavy tank does not mean that it shouldn�t exist in the game. The game is not meant to be every one has the same toys. The fact that there are empire specific things in every other aspect of the game should logically lead to the position of having empire-specific aircraft as well.
Just getting the cert for the heavy tank does not mean that you will be better with it, of course not, but at the same time, it gives you another option that adds depth to the game, and allows for many different tactics. With each side having the same air power, each side will develop the same set of strategy and tactics.
Also, balancing is nothing new, EVERYTHING has to be balanced, it would be no harder to balance a new tank set for the sides than it would to balance a new air set.
Also, who said the air set had to be a flying fortress, or some invulnerable thing?
Just because they add more options does not mean that they will add dumb ones. The aircraft could be nothing more than a 2 seat reaver with an extra gun that is empire specific, or a small total AA craft, the FC has an AA rocket, the vanu has an AA laser, and the TR one has an AA flak gun or something.

just my view on it anyway
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Old 2003-02-28, 05:34 PM   [Ignore Me] #19
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they already have all the vehicals they will have.
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Old 2003-02-28, 05:40 PM   [Ignore Me] #20
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Er...I hate to point it out to you, but they said they'll be adding a lot of new equipment and vehicles over the course of the game's life. I suspect that by the second year of the game's lifespan, we'll have empire specific items in every category of everything (empire specific quad cycles, transports, air vehicles, etc.)

For aircraft they already have a scout, a anti-tank, and a transport. What's missing? Pure AA aircraft (and bombers, but apparently those are "spam weapons"). I think they should give the Vanu a craft that fires a laser that stays out while you hold the button down, so that all you have to do to hit enemy aircraft is put the crosshair over it. NC should get an AA craft that fires rockets that explode into smaller rockets (like a rocket shotgun). TR should have double chain guns and lock-on missiles.
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Last edited by Arshune; 2003-02-28 at 05:47 PM.
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Old 2003-02-28, 06:07 PM   [Ignore Me] #21
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MrVulcan, what is "The Clinton"


Reading back my own quote you posted even confuses me.

Also, balancing is nothing new, EVERYTHING has to be balanced, it would be no harder to balance a new tank set for the sides than it would to balance a new air set.
This is where i disagree. Balancing ground vehicles and handhelds is one thing. Aerial craft, thats quite another. Also my belief as to why they didn't. I'm not against empire specific vehicles and such. But noone can deny the fact that since there are empire specific vehicles. PPL are making choices based on that. Because it suits there "style" of play. A variable that is much harder to calculate in aerial vehicles when balancing rules are applied.
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Old 2003-02-28, 06:15 PM   [Ignore Me] #22
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Originally posted by Arshune
For aircraft they already have a scout, a anti-tank, and a transport. What's missing? Pure AA aircraft.
The Mosquito is the AA aircraft. Reaver is AV.
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Old 2003-02-28, 06:29 PM   [Ignore Me] #23
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I think there should be speacialized aircrafts,but they should not be to overpowered. this would basicly make some wehicles worhtless because lets face it a tank would get chewed up by an aircraft that is better then whats in use now....
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Old 2003-02-28, 07:28 PM   [Ignore Me] #24
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Terran Elite Airborne Regiment

I belive that dogfights should be a major thing, but that should be after a while. To balance out these new aircrafts they should add like anti-air cannons(turrents), weapons and vehicles. I would like to see after the sea expansion which would allow planes 2 do intercontinental(overseas) travel(plz) that they should creat a new heavy transport that will hold around 3 heavy tanks or planes... and higher amounts of light tanks and planes, but they shouldn't be allowed to carry infantry. I mean planes as a surprise tactic and to only release when the other transports are being attacked. Sort of like a convoy system, airborne carrier!

Dark - just some ideas!
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Old 2003-02-28, 07:43 PM   [Ignore Me] #25
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Originally posted by Kyonye
they are not needed. like i said, so many people want to fly when this is a mostly ground combat game. we don't need it. i'd rather them add new implants, weapons, and ground vehicles to the game. i mean, i want them as much as anyone else does but i don't see the point.
Its not mainly a ground combat game, there will be a lot of things on the ground but air will play a huge role.
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Old 2003-02-28, 08:30 PM   [Ignore Me] #26
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Originally posted by OmnipotentKiwi
The Mosquito is the AA aircraft. Reaver is AV.
You can use it for AA, but it's designed to be a scout. Shooting something down with a machine gun is MUCH harder than shooting something down with a guided missile or a cluster bomb. Yeah the mosquito is the only pure AA in right now, but they could make a stronger AA craft to make more distinction between roles.

Also, it's armed with 1 light rotary chaingun, the basilisk (if the pictures don't deceive me) is armed with two. Would you say you're afraid of a basilisk based on available information? Probably not. Now put it up in the air and take away one of its guns.
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Old 2003-02-28, 08:39 PM   [Ignore Me] #27
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I think that the empire that has the most light weaponry, should be given a heavy helicopter-like gunship (in the way it moves, not looks) but is different from the reaver. The empire with the most powerful weapons should be given a fast, light, less armored bomber (NC) and the empire with the most volume, should be given a tactical high altitude (not very high, just higher) bomber, that drops few bombs, NOT in rapid succession, but very accurate, this would would go to the TR, I'm thinking, and the first one would go to the VS, of course, it would be a laser thingy with cool flashly lights, unfortunately, it would be purple, yeech.

anyway, jus tmy opinion, comments? suggestions? flames?
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Old 2003-02-28, 08:44 PM   [Ignore Me] #28
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I think there there should be a small troop transport, one that only transports 5 or 6. Something like the black hawk.
A smaller faster troop transport.
With no guns maybe?

I can't think of any aircraft that will be empire specific that won't create massive air to air battles. Which takes more players away from the real goals, taking bases.

Well I guess the real goal is to have a massive FPS game where people have fun, but that isn't the point!!!
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Old 2003-02-28, 08:53 PM   [Ignore Me] #29
Streamline
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We'll have to wait to see what the physics are like. But if Skeeters are anything like the T2shrike. The best Skeeter pilots aren't gonna give a damn about any AA ordinance. Part of the reason i think there is so much of it around. Don't underestimate the "scout class" flyers. What they lack in armor and weaponry, they will no doubt make up for with unmatched speed and manuverability.
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Old 2003-02-28, 09:45 PM   [Ignore Me] #30
OmnipotentKiwi
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Originally posted by Arshune
You can use it for AA, but it's designed to be a scout. Shooting something down with a machine gun is MUCH harder than shooting something down with a guided missile or a cluster bomb.

Also, it's armed with 1 light rotary chaingun, the basilisk (if the pictures don't deceive me) is armed with two. Would you say you're afraid of a basilisk based on available information?
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I fly a Reaver between trees all the time when I know I'm being hunted by missiles or Mosquitoes.
Yeah, I would say the Mosquitoes are more adept at killing Reavers then Reavers are at killing Mosquitoes. Air to Air combat is about getting behind the enemy in a dogfight, and a Mosquito is designed for that.

On the Basilisk comparison, yeah, any air vehicle should be afraid of chainguns, that is if the bullets can reach them, and hit them. The aircrafts in this game, even the Reaver, are very lightly armored. Don't expect to take too much damage in them.
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