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2011-12-14, 05:43 PM | [Ignore Me] #18 | ||
Brigadier General
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I tweeted Higby and TRay again today, hoping to catch them while they were tweeting more.
No luck. It's probably that they haven't come to a decision or finalized it's implementation, so they don't want to talk about it until they can promise with certainty. Either way, it can't be a bad thing to keep them aware of this request. If it were just an option and not mandatory (although why wouldn't you want to use it?), I can see absolutely no downside to adding it. It can't possibly take so much time to develop as to offset the value that it would add, can it? |
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2011-12-15, 12:00 PM | [Ignore Me] #23 | ||
just for the numbers:
i am also all for compass rose, ps1 style with rotating option! was just perfect. compass bar as an option or even as an addition to minimap rose, wouldn´t hurt. maybe the kiddy front drawn in from bf3 and the like actually prefer this. but the bar is of no use for tactical players. |
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2011-12-15, 01:39 PM | [Ignore Me] #24 | |||
Brigadier General
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I wouldn't even have a problem with them making the compass rose be turned off by default, although it blends so perfectly with the radar/mini map view that I can't see any good reason not to have it on by default, possibly in addition to the compass bar. The only thing I really want is the option of a compass rose. Sensor bars don't interest me or bother me in the slightest. |
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2011-12-15, 01:40 PM | [Ignore Me] #25 | ||
Sergeant
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Personally I can say that I have never experienced this issue, because I always knew which direction was north (from the map screen) and when I gave / received tactical calls the amount of time to locate a compass point is far higher than giving a "time" ...
although I always flew aircraft so I am probably biased as you have to describe where the AA is hiding more than just the direction they are in ... |
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2011-12-16, 01:46 AM | [Ignore Me] #27 | |||
First Lieutenant
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I like to relay time headings too, but they can be misunderstood since different people may use a different reference pt for 12:00. Some may use north. Others may define it as the direction of the objective your group is approaching. Between a driver and gunner it often means the direction the vehicle is currently heading. However, north is north. There is very little room for misinterpretation. Last edited by Erendil; 2011-12-16 at 01:49 AM. |
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2011-12-16, 04:46 AM | [Ignore Me] #28 | |||
Sergeant
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---------- and Erendil , for me it was always the direction the galaxy was facing but, DW I get your point and agree ... if only Higby did too ... |
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2011-12-16, 04:54 AM | [Ignore Me] #29 | ||
Colonel
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Problem with the clock "directions" is indeed that people don't all understand it the same and even then I think its unoptimal in games where we can easily have an unrealistic compass on our HUD at all times.
While APBs minimap is nonexistant (has no terrain on it, only shows enemies after certain actions as red blips as well as friendlies as green), it is round and has a compass around it. It makes teamwork and calling out targets extremely easy. BF3s stupid compass bar makes it much slower and it doesnt even look better. It's a lose-lose situation. And as said, I really don't mind having the option to use the compass bar, but I would make it be a compass rose by default. It makes teamwork even with randoms much easier.
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2011-12-16, 10:52 AM | [Ignore Me] #30 | ||
Major
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And now I've started thinking about if there was a 5th direction. Wonder what kind of intersecting parallel lines we'd need for that.
I never used the rotating mini-map out side of experimentation. Not having that fixed view really played with my perceptions as I heavily rely on my mini-map for pretty much everything.
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By hook or by crook, we will. |
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