Question about Safe-Zones - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Not porn, but it'll do.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-01-12, 12:37 PM   [Ignore Me] #1
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Question about Safe-Zones


Hey all.

So I was watching Miir's video, and it showed a visualization of the capture system including the safe-zones and Hexes based on the information we have had to-date.
(Video: http://www.youtube.com/watch?v=UUp1z...ature=youtu.be)

However, I did not realize until I looked at it that there is almost no Hex area to play around with. What I mean by that is if you did want to go behind enemy lines, for example, you are looking at only a few Hexes that would qualify.

If this pattern of three safe-zones are repeated on each continent, it seems to me that the feel of battle progression would be lost, and it would feel rather like battles instanced on different maps, as they would never interact with each-other. (IE: none are entirely capturable, loosing the feeling of progression from one continent to another.)

Does anyone know if the three safe-zones per continent idea is correct, and how will that lead to battle progression and continent capture as we knew it in PS1?
__________________

Last edited by SniperSteve; 2012-01-12 at 12:40 PM.
SniperSteve is offline  
Reply With Quote
Old 2012-01-12, 12:42 PM   [Ignore Me] #2
Crazyduckling
First Sergeant
 
Re: Question about Safe-Zones


There are safe zones like in the video, but I don't think we know how big the hex's are.

Too me, those seem way too big. It has been said a base will be comprised of multiple hex's. That being said, you will have much more hex area to play around with behind enemy lines.
Crazyduckling is offline  
Reply With Quote
Old 2012-01-12, 12:43 PM   [Ignore Me] #3
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Question about Safe-Zones


There's almost no info on the size or configuration of the hexes at this point. Miir's video is really awesome, but I think his hexes might be on the larger side just to clearly demonstrate the concept.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-01-12, 12:52 PM   [Ignore Me] #4
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Question about Safe-Zones


HUA on the Hex size.

Second question is that what's up with the safe zones. Does that mean a continent can never be captured? Won't it be a pain constantly stationing troops outside their safe-zone base to babysit them from taking the continent back?
__________________
SniperSteve is offline  
Reply With Quote
Old 2012-01-12, 01:05 PM   [Ignore Me] #5
basti
Brigadier General
 
Misc Info
Re: Question about Safe-Zones


Originally Posted by SniperSteve View Post
HUA on the Hex size.

Second question is that what's up with the safe zones. Does that mean a continent can never be captured? Won't it be a pain constantly stationing troops outside their safe-zone base to babysit them from taking the continent back?
Continents cant be captured 100%.

Yes, it sounds awful, and i dont understand this as well, but higby told me to just wait till they reveal it all, and that i would like the new system. He may be an NC, but i trust that guy. If he says i propably like it, then the devs have something good
basti is offline  
Reply With Quote
Old 2012-01-12, 01:13 PM   [Ignore Me] #6
acosmo
Sergeant Major
 
acosmo's Avatar
 
Re: Question about Safe-Zones


i think ps2 should punish factions who get pushed back to their sancs.
acosmo is offline  
Reply With Quote
Old 2012-01-12, 01:19 PM   [Ignore Me] #7
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Question about Safe-Zones


Yeah, I don't like the sound of it. I guess it will work similarly to broadcast warpgates??


Anyway. So here is one possible reason why it needs to be that way.

The TR get their stuff together and totally own one morning while the VS and NC are sleeping. Thus they both get pushed back to one continent each by dinner time. Since they can only spawn on the one remaining continent, they are limited to 1000 people logging on for that server, but 5000 people want to play, and are locked out until they break out into the second continent.
__________________
SniperSteve is offline  
Reply With Quote
Old 2012-01-12, 01:20 PM   [Ignore Me] #8
Tasorin
Staff Sergeant
 
Tasorin's Avatar
 
Re: Question about Safe-Zones


Originally Posted by basti View Post
Continents cant be captured 100%.

Yes, it sounds awful, and i dont understand this as well, but higby told me to just wait till they reveal it all, and that i would like the new system. He may be an NC, but i trust that guy. If he says i propably like it, then the devs have something good
I feel the same way about beach head safe zones on each continent. Until they actually start revealing the core game mechanics and ample information to explain how it works the verdict is still out.

SOE has a lot of explaining to do about how most of the core game mechanics are going to work.

If I were to list them out in no particular order:
1) Capture/Control System
2) What does F2P really mean
3) Implementation of the Cash Store
4) Freemium Account structure
5) Resource allocation and acquisition
6) BETA ... BETA ... BETA
Tasorin is offline  
Reply With Quote
Old 2012-01-12, 01:22 PM   [Ignore Me] #9
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Question about Safe-Zones


Originally Posted by basti View Post
Continents cant be captured 100%.

Yes, it sounds awful, and i dont understand this as well, but higby told me to just wait till they reveal it all, and that i would like the new system. He may be an NC, but i trust that guy. If he says i propably like it, then the devs have something good
I think I'm in the minority on this one, but I always felt the biggest downtimes in the game were around the continent captures. Most of the time, the losing empire saw the writing on the wall and would abandon a contient for another fight leaving the winning empire a huge 9:1 pop ratio to clean up the last few bases. Then you had a bunch of downtime as the CRs bickered on where to go next. Then many times when you attack a new continent, the enemy wouldn't put up any sort of resistance until you took a couple bases.

All in all, there could easily be over an hour of boring as shit downtime around a continent capture, all for just making it change a color on the global map. I think it's highly overrated.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-01-12, 02:00 PM   [Ignore Me] #10
Miir
Malvision
 
Miir's Avatar
 
Re: Question about Safe-Zones


The size of the hexes in the video were chosen for simplicity. They said some bases with be 5-7 hexes in size. So hexes will likely be closer to Dvidd's map size.



It looks like the warp gates will be the new safe zones. If you zoom in and you can structures in there. (see attached)
Attached Thumbnails
Click image for larger version

Name:	map.jpg
Views:	53
Size:	416.5 KB
ID:	261  
__________________
Malvision.com | Twitter
Miir is offline  
Reply With Quote
Old 2012-01-13, 08:26 PM   [Ignore Me] #11
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Question about Safe-Zones


So I guess we could think the safe zones as permanent broadcast warpgates, then. (With the nearby tower always hacked for that empire.)
__________________
SniperSteve is offline  
Reply With Quote
Old 2012-01-13, 08:39 PM   [Ignore Me] #12
acosmo
Sergeant Major
 
acosmo's Avatar
 
Re: Question about Safe-Zones


soe intends to make the game less about conquest and more about resources.
acosmo is offline  
Reply With Quote
Old 2012-01-13, 08:44 PM   [Ignore Me] #13
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Question about Safe-Zones


Yea i would imagine the hexs be more this size:

__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-01-13, 08:56 PM   [Ignore Me] #14
Vash02
Major
 
Vash02's Avatar
 
Re: Question about Safe-Zones


Originally Posted by Raymac View Post
I think I'm in the minority on this one, but I always felt the biggest downtimes in the game were around the continent captures. Most of the time, the losing empire saw the writing on the wall and would abandon a contient for another fight leaving the winning empire a huge 9:1 pop ratio to clean up the last few bases. Then you had a bunch of downtime as the CRs bickered on where to go next. Then many times when you attack a new continent, the enemy wouldn't put up any sort of resistance until you took a couple bases.

All in all, there could easily be over an hour of boring as shit downtime around a continent capture, all for just making it change a color on the global map. I think it's highly overrated.
I think this is more of symptons of low population rather than a flaw with the mechanics.
When the game is released and there are thousands of people on per server you probably wont get that long downtime.
Vash02 is offline  
Reply With Quote
Old 2012-01-13, 09:34 PM   [Ignore Me] #15
CutterJohn
Colonel
 
Re: Question about Safe-Zones


Originally Posted by SniperSteve View Post
HUA on the Hex size.

Second question is that what's up with the safe zones. Does that mean a continent can never be captured? Won't it be a pain constantly stationing troops outside their safe-zone base to babysit them from taking the continent back?
Did you station guards next to a warpgate in PS? Even when they had a lattice link?


They've already said that links to surrounding bases would make the capture time go up, while enemy links to that base would make it go down. Capping a base with no friendly links(and I doubt the uncappable base will count) will take something like 30 minutes. There could even be an additional bonus for having an entire continent capped, meaning it would take even longer to take. Meanwhile the previous owners could cap it back in 30s.
CutterJohn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:53 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.