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Old 2012-01-13, 08:28 AM   [Ignore Me] #1
VladePsyker
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BoomHeadShot aka the One Shot Kill


Hi all

just wondering what people's thoughts are on one shot kills in Planetside 2 ?

And just so we're all talking about the same thing one shot kill could also include rapid fire that kills in less than half a second or instadeath from being run over.

Now assuming their engine has body location hit detection the potential for acutal headshots could be possible, but would anyone actually want this ?

I guess another way of thinking about it, in a 1v1 situation what is the minimum amount of time is should take any weapon combination to kill the other guy assuming decent skills.

should even the highest level of skill ever give you the ability to one shot kill ? keeping in mind of course it could be you receiving the instakill

Last edited by VladePsyker; 2012-01-13 at 08:29 AM.
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Old 2012-01-13, 08:40 AM   [Ignore Me] #2
SKYeXile
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Re: BoomHeadShot aka the One Shot Kill


Sniper rifle is confirmed for a 1 HS kill. i believe.

I think that tanks should probably gib, on a direct or close to direct shot.

shogun should gib at sub 3 meters on light assault, probably more like sub 10 for an infiltrator.

fastest TTK i think should be 0.07 -.14 seconds, for 2-3 consecutive headshots, once shields are down, consider that effectively 3 shots at approx 37damage (25+50% for HS) at 850RPM. say 3-4 shots to take down light assault shields at a low range.
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Old 2012-01-13, 09:00 AM   [Ignore Me] #3
acosmo
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by SKYeXile View Post
Sniper rifle is confirmed for a 1 HS kill.

I think that tanks should probably gib, on a direct or close to direct shot.

shogun should gib at sub 3 meters on light assault, probably more like sub 10 for an infiltrator.

fastest TTK i think should be 0.07 -.14 seconds, for 2-3 consecutive headshots, once shields are down, consider that effectively 3 shots at approx 37damage (25+50% for HS) at 850RPM. say 3-4 shots to take down light assault shields at a low range.
indeed
sniper confirmed for OSOK on headshots against light infantry
vanguard confirmed for OSOK on direct hits against infantry
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Old 2012-01-13, 10:40 AM   [Ignore Me] #4
Shogun
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by SKYeXile View Post

shogun should gib at sub 3 meters on light assault, probably more like sub 10 for an infiltrator.
no worrys, you come near me sub 3 meters, you are gibbed no matter what weapon i have ;-)
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Old 2012-01-13, 03:19 PM   [Ignore Me] #5
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Re: BoomHeadShot aka the One Shot Kill


What is TTK?
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Old 2012-01-13, 03:23 PM   [Ignore Me] #6
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Re: BoomHeadShot aka the One Shot Kill


Time To Kill
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Old 2012-01-13, 05:02 PM   [Ignore Me] #7
SKYeXile
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by IDukeNukeml View Post
Jesus Christ Mary Mother of God... and I'm not even Catholic!

That is a seriously fast TTK, I am all for fast TTKs, matter of fact the first game I've ever played on PC was a rainbow six game... so ya. I LOVE fast TTK's.. but
.14 seconds seems a bit extreme when there will be several people in a firefight at the minimum.

Maybe I'm not seeing your math right, but I would say it needs 5-7 shots and at about .90 if not an entire second of firing. .14 would just be a blood bath and spray and pray like no other, kinda like nuketown on hardcore.

but me and you usually always agree to disagree... but thats why i love you ... BROMANCE.
i said .14 for 3 headshots, once shields are down. or for 3 heashots on an infil.

that would mean .21 seconds to take shields down

(shots required) -1 * .07

4-1*.07 = .21

- im presuming that like halo a HS or bodyshot does not matter to take shields down.

for the headshot we would then not factor a 0 second initial shot and do:

shots required *.07

3*.07= .21

plus them together, thats .42

i think that should be the fastest TTK on target with the least armour and the highest DPS gun, thats implying that all shots hit and the shooter is at close range before degradation sets it. that TTK involves 4 shots, including the opening 0 second shot to take down the shields, then not stopping firing and putting 3 shots in the head...pretty hard to do unless you have a gun with COD accuracy.

thats twice the normal ttk of BF3 with is .2 seconds.
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Old 2012-01-13, 05:27 PM   [Ignore Me] #8
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by SKYeXile View Post
i said .14 for 3 headshots, once shields are down. or for 3 heashots on an infil.

that would mean .21 seconds to take shields down

(shots required) -1 * .07

4-1*.07 = .21

- im presuming that like halo a HS or bodyshot does not matter to take shields down.

for the headshot we would then not factor a 0 second initial shot and do:

shots required *.07

3*.07= .21

plus them together, thats .42

i think that should be the fastest TTK on target with the least armour and the highest DPS gun, thats implying that all shots hit and the shooter is at close range before degradation sets it. that TTK involves 4 shots, including the opening 0 second shot to take down the shields, then not stopping firing and putting 3 shots in the head...pretty hard to do unless you have a gun with COD accuracy.

thats twice the normal ttk of BF3 with is .2 seconds.
.42 seconds seems kinda low for when there will be mad people fighting at once. needless to say i feel as if that would make the mcg imba as shit. I think the original PS ttks were fine with a bit faster tweak if at all.
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Old 2012-01-13, 05:57 PM   [Ignore Me] #9
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by Arrow View Post
.42 seconds seems kinda low for when there will be mad people fighting at once. needless to say i feel as if that would make the mcg imba as shit. I think the original PS ttks were fine with a bit faster tweak if at all.
How so? assault rifles in PS2 have the fastest TTK.
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Old 2012-01-14, 05:56 PM   [Ignore Me] #10
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Re: BoomHeadShot aka the One Shot Kill


i just had a look at BFBC2 TTKs

http://denkirson.xanga.com/722757523/bad-company-2/

general TTK is: .425 for a non headshot kill, taken from the AUG stats.

so my assumption maybe right and we will see around .4 as a minimum.
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Old 2012-01-14, 09:30 PM   [Ignore Me] #11
Death2All
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Re: BoomHeadShot aka the One Shot Kill


This game better have 8 hour TTKs or I will not be downloading this pile of garbage for free.
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Old 2012-01-15, 09:18 AM   [Ignore Me] #12
DayOne
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Re: BoomHeadShot aka the One Shot Kill


I do support faster TTk's. I think being skilled enough to get the drop on someone is more worthy of a kill than being able to stay on target. It give Infils a chance.
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Old 2012-01-15, 05:34 PM   [Ignore Me] #13
Rbstr
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Re: BoomHeadShot aka the One Shot Kill


This is the 15th time we've had this thread and we've become exceedingly efficient at it.
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Old 2012-01-16, 06:24 AM   [Ignore Me] #14
LongBow
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Re: BoomHeadShot aka the One Shot Kill


yeh duke, it is odd they haven't given us anything on this, I guess it is still in a state of flux in the office.
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Old 2012-01-16, 03:51 PM   [Ignore Me] #15
Erendil
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Re: BoomHeadShot aka the One Shot Kill


Originally Posted by Arrow View Post
.42 seconds seems kinda low for when there will be mad people fighting at once. needless to say i feel as if that would make the mcg imba as shit. I think the original PS ttks were fine with a bit faster tweak if at all.
Don't forget headshot damage multipliers are based on the weapon, and Higby implied HA weapons may not get any damage bonus at all for a headshot.

PS1 TTK's were okay for shotgun weapons, slightly slow for the MCG/Lasher, and absolute shit for MA and pistols, esp once medkits/SW/Pshield/degradation were thrown in.

More on topic, as I've said in the past I don't think any infantry weapons should be OSOK against anything more armoured than a cloaker or maaaaybe a sniper.
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