Which and how many vehicles will we see in PS2? - PlanetSide Universe
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Old 2012-01-13, 04:22 PM   [Ignore Me] #1
Figment
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Which and how many vehicles will we see in PS2?


Okay so which vehicles do we know off sofar?

Confirmed vehicles:

Aircraft:
  • Galaxy (NS - AMS, Transport - gun options: AA, AV, AI + Gunship variant)
  • Liberator (NS - Gunship with 150mm - post beta weapon variant may have bombs)
  • Mosquito (TR Multirole Fighter - AA/AV/AI)
  • Reaver (NC Multirole Fighter - AA/AV/AI)
  • Scythe (VS Multirole Fighter - AA/AV/AI)

Ground vehicles:
  • ATV (Flash?) (NS - Multirole ATV AI or AV)
  • Lightning (NS - Multirole Light Tank AI + AV/AA or AV or AA)
  • Sunderer (NS - Ground Transport, probably variants are customizable from basic frame)
  • *Name(s) Unknown* (NS - Multi-crew, 6 wheeled assault APC)
  • Magrider (VS Multirole Tank - driver: main gun; gunner: AI, AV or AA)
  • Prowler (TR Multirole Tank - driver: main gun; gunner: AI, AV or AA)
  • Vanguard (NC Multirole Tank - driver: main gun; gunner: AI, AV or AA)

MERGED VEHICLES
Confirmed
Likely
Possible
  • Bassilisk (Incorporated as ATV customization)
  • Fury (Incorporated as ATV customization)
  • Wraith (No stealth vehicles at beta lauch? Incorporated later as ATV customization?)
  • Deliverer (Possibly unknown 6 wheeled NS APC variants customizable from the basic frame)
  • Aurora (Deliverer variant?)
  • Raider (Deliverer variant?)
  • Thunderer (Deliverer variant?)
  • Juggernaught (Incorporated as ES Sunderer customization?)
  • Leviathan (Incorporated as ES Sunderer customization?)
  • Vindicator (Incorporated as ES Sunderer customization?)
  • Vulture (Possibly incorporated in Liberator customization)
  • Wasp (AA missiles and gun difference incorporated in ES fighters)

POST-BETA
Likely
Speculated
No info
  • Enforcer (post-beta?: NC buggy)
  • Harasser (post-beta?: NS buggy with ES customization?)
  • Marauder (post-beta?: TR buggy)
  • Tresher (post-beta?: VS buggy)
  • *Name(s) Unknown* (Post-beta?: NS Multirole MBT - There have been hints at consideration of a common pool MBT (other than Lightning))
  • *Name(s) Unknown* (Post-beta?: NS or ES Heavy tank - A heavier than MBT tank has come up as an option)
  • Phantasm (No cloaked vehicles in beta)
  • Router (Unknown - Probably out)
  • Switchblade (Unknown - Probably out)


SCRAPPED VEHICLES
No concrete plans
Definitely out
  • ANT (post-beta?: base supply logistics unit is not part of gameplay concept as of yet)
  • AMS (Out - Respawn and equipment resupply functionality transfered to Galaxy)
  • NC/VS/TR GV BFRs (Out - Promised by Smedley)
  • NC/VS/TR FV BFRs (Out - Promised by Smedley)
  • Flail (Out - Indirect fire vehicles akin to artillery said to not fit the concept)
  • Lodestar (Out - Vehicle repair and resupply functionality transfered to Sunderer)
  • Skyguard (Out - AA functionality transfered to Lightning and MBT gunner)


So as it stands, we have for each faction five confirmed ground vehicle platforms (NS ATV frame, NS APC frame, NS Lightning frame, 3x ES MBT, Sunderer) and three aircraft platforms (NS Galaxy/Galaxy Gunship, 3x ES fighter, NS Liberator). If the Liberator is NC only (as was suggested at first and is suggested by the design theme), then the Vulture might be another Gunship, probably the TR version based on how Mosquito and Reaver became TR and NC vehicles as well, whereas the VS would then get something completely new. However, from Hamma's Nanite System image, it is most likely this will be a common pool vehicle at least during beta.
The buggies and ANT MIGHT make it in somewhere after beta, but that's a maybe on both and uncertain if this would be a Common Pool or ES variant. The Phantasm has not been mentioned anywhere as far as I'm aware and thus may or may not be in, though I doubt it'd make it to beta.

The Deliverer has, as far as I'm aware, not been mentioned anywhere at all, but a Nanite System 6 wheeled APC has been shown and might be the new Deliverer. If it does, I presume each empire will have ES weapons to put on top which basically creates the Deli variants of the past but under one unit name. I assume similar things for the confirmed Sunderer to create the Sunderer variants under a common name. The AMS, Lodestar and Skyguard have been confirmed as scrapped (Lightning functionality transfered to tanks) and the Flail insinuated to have been scrapped. I am currently presuming no Core Combat units will make it in either. And of course none of the 6 BFRs will ever see the new game (yay on that one). So far, I've been given the impression the ANT and Buggies are potential additions (I would presume in either ES manner, or CP), but as of now it is uncertain if that will happen.

Given the design of Indar, the only continent we've seen, being void of central water or coastal bases, I would not keep my hopes up for naval units either. Certainly not after some changes in the official PS site's description texts which removed sea combat.


What else can we expect? Can we expect more units or even more basic frames? Or is customized variants the only added variety we will see?

Last edited by Figment; 2012-05-12 at 06:32 AM.
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Old 2012-01-13, 04:28 PM   [Ignore Me] #2
Coreldan
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Re: Which and how many vehicles will we see in PS2?


No stealthable vehicles at launch, so you can cross over Phantasm.
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Old 2012-01-13, 04:33 PM   [Ignore Me] #3
acosmo
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Re: Which and how many vehicles will we see in PS2?


no AT vehicles are returning. no flail, router, switchblade etc
lib is common pool
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Old 2012-01-13, 04:39 PM   [Ignore Me] #4
Figment
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Re: Which and how many vehicles will we see in PS2?


Alright, edited. Based on that info, I would scrap the Vulture as being customizable through a Liberator and I've blotted out the Router and Switchblade.

Coreldan, you said no stealthable vehicles at launch, so that means the Wraith is out as well?
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Old 2012-01-13, 08:43 PM   [Ignore Me] #5
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Re: Which and how many vehicles will we see in PS2?


Not enough!

I'd like to see a lot of basic frames for sure. It may be redundant, but the higher the possibility for customization, and the more objects that can be customized, will likely mean a much more enjoyable game. Uniqueness will do wonders for PlanetSide.

I would not agree with dismissing base PlanetSide 1 vehicles for PlanetSide 2, but I wouldn't object to adding them in over time. Not only would there be a good story aspect (Nanite Systems releases a new vehicle!) but it would also keep the game interesting.

So long as the original design of the game is not horribly mutated over time (keep our original designers employed!) trickling content in would help keep me hooked.
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Old 2012-01-13, 11:04 PM   [Ignore Me] #6
acosmo
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by MooK View Post
I would not agree with dismissing base PlanetSide 1 vehicles for PlanetSide 2, but I wouldn't object to adding them in over time. Not only would there be a good story aspect (Nanite Systems releases a new vehicle!) but it would also keep the game interesting.

So long as the original design of the game is not horribly mutated over time (keep our original designers employed!) trickling content in would help keep me hooked.
i think they should have a common pool buggy rather than a lightning.
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Old 2012-01-13, 11:08 PM   [Ignore Me] #7
SKYeXile
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by acosmo View Post
i think they should have a common pool buggy rather than a lightning.
they should have both and have the buggy be the AA platform, not the lightning.
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Old 2012-01-13, 11:12 PM   [Ignore Me] #8
acosmo
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by SKYeXile View Post
they should have both and have the buggy be the AA platform, not the lightning.
why have a lightning when you can drive and gun an mbt?

there is no "the AA platform". all units have fairly similar AA capacity if customized properly
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Old 2012-01-13, 11:16 PM   [Ignore Me] #9
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by acosmo View Post
why have a lightning when you can drive and gun an mbt?

there is no "the AA platform". all units have fairly similar AA capacity if customized properly
They said the lighting would be a much more effective AA platform than the MBT, hence why i said "the aa platform" as in, equivalent to the effectiveness of the skyguard.
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Old 2012-01-14, 03:13 AM   [Ignore Me] #10
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by SKYeXile View Post
They said the lighting would be a much more effective AA platform than the MBT, hence why i said "the aa platform" as in, equivalent to the effectiveness of the skyguard.
Well that makes no sence. They can fit x AA gun on a small framed light weight vehicle, but it won't fit on a much bigger and heavier one? Sure... At least they should come up with more logical restrictions.
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Old 2012-01-14, 12:22 PM   [Ignore Me] #11
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by acosmo View Post
i think they should have a common pool buggy rather than a lightning.
I'm definitely a fan of a common pool buggy!
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Old 2012-01-14, 12:48 PM   [Ignore Me] #12
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by MooK View Post
I'm definitely a fan of a common pool buggy!
me too, if they do em right this time tho. Aside from the skyguard, the other buggies were crap. Sad since it wouldnt have taken a ton of work to make em fit nicely into the battlefield. If we just get another worthless harasser done like ps1's then its not worth the time.
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Old 2012-01-14, 01:04 PM   [Ignore Me] #13
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Re: Which and how many vehicles will we see in PS2?


Originally Posted by BorisBlade View Post
me too, if they do em right this time tho. Aside from the skyguard, the other buggies were crap. Sad since it wouldnt have taken a ton of work to make em fit nicely into the battlefield. If we just get another worthless harasser done like ps1's then its not worth the time.
The harasser was far from worthless. Fast, low profile, had a hefty trunk. Perfect for sniping. Great for moving across terrain with a friend.

I felt the Skyguard was way out of place in the game, tbh. I would have preferred something else.
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Old 2012-01-14, 01:15 PM   [Ignore Me] #14
Atuday
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Re: Which and how many vehicles will we see in PS2?


I pray for my thresher to be back and faster than ever before. Nothing says screw you all like being an un-hittable little buggy zipping through the trees while shelling the crap out of you.
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Old 2012-01-14, 01:17 PM   [Ignore Me] #15
acosmo
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Re: Which and how many vehicles will we see in PS2?


i think we would all prefer a customizable a la PS2 common pool buggy. capable of fitting a medium (more powerful than any man-portable version) AA/AV/AI weapon. (maybe even ES weapons?)

Last edited by acosmo; 2012-01-14 at 01:18 PM.
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