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Old 2012-01-18, 11:30 AM   [Ignore Me] #31
Qwan
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Rbstr View Post
This page hasn't said a thing about realism.

But if you want to go there: How many people carry a javelin and a SAW at the same time?
This isn't about qualifications for a job so much as limiting the number of jobs a person can carry at the same time.
Your right i recant that last statement, but I did carry a 240 bravo and an AT-4. It can be done.

Last edited by Qwan; 2012-01-18 at 11:31 AM.
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Old 2012-01-18, 11:47 AM   [Ignore Me] #32
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Qwan View Post
Your right i recant that last statement, but I did carry a 240 bravo and an AT-4. It can be done.
Did I stutter? I said Javelin. That's like 3 times as heavy as an At4.
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Old 2012-01-18, 11:58 AM   [Ignore Me] #33
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Re: How do you feel about the idea of class systems and no free-form inventory?


I'm going to miss the ability for the infiltrator to expand in to other roles such as combat engineering, being able to do things like blow an enemy gen on your own because you could hack lockers and grab your boomers was really cool and allowed for a steep skill vs reward curve because if you're good enough to sneak past 100 people guarding a base then the payoff was significant.

I can only hope they replace this cross-class mixing which was popular with workable alternatives, the infiltrator would need some kind of det pack replacement. I'm less bothered about the jack of all trades rexos who carried health and engineering and god knows what, they were just dumbing down the teamwork requirement somewhat.
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Old 2012-01-18, 12:09 PM   [Ignore Me] #34
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Re: How do you feel about the idea of class systems and no free-form inventory?


People have been criticising the cert system because you cant customise with it. BS, of course you can incorporate customisation into the cert system. you apply it the exact same way as you would with classes.

The one man army argument is rather weak, you can solve that easily by a few tweaks to cert costs.

IMO classess are unnecessary hand holding, and the claim that the change has been made to improve teamwork is made a mockery of by the addition of one man army vehicles.
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Old 2012-01-18, 12:13 PM   [Ignore Me] #35
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Rbstr View Post
Did I stutter? I said Javelin. That's like 3 times as heavy as an At4.
In the planetside universe, soldiers wear exo-armour and have the ability to carry much more weight than they would without it.
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Old 2012-01-18, 12:17 PM   [Ignore Me] #36
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
In the planetside universe, soldiers wear exo-armour and have the ability to carry much more weight than they would without it.
I'm glad the cert system is gone. I hated being locked into a particular set of certs. I prefer people being able to do pretty much anything, just so long as they can't do it all at once.
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Old 2012-01-18, 01:07 PM   [Ignore Me] #37
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
People have been criticising the cert system because you cant customise with it. BS, of course you can incorporate customisation into the cert system. you apply it the exact same way as you would with classes.

The one man army argument is rather weak, you can solve that easily by a few tweaks to cert costs.

IMO classess are unnecessary hand holding, and the claim that the change has been made to improve teamwork is made a mockery of by the addition of one man army vehicles.
Like what? HA costs 8 points, AV 6 points, engi 6 points, med 6 points and rexo 4 points? MA might still cost 2 by the way.

The definition of a "one man army" WAS the rexo/ha/av/med/engi set up, which was done with a mere 18 points. I can't wear all that when piloting an aircraft or a tank, they brought their own restrictions by default.

At BR20, players had 23 cert points. That's easily one or two additional weapon and/or vehicle certs, depending on costs.

2 = MA
4 = HA
3 = AV
3 = Engi
3 = Med
3 = Rexo

+3 = Sniper
+2 = Quad

There, completely self reliable. That's the one many army.

Classes are intended to section all that, so that no one can be a one man army.
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Old 2012-01-18, 01:12 PM   [Ignore Me] #38
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by EASyEightyEight View Post
Like what? HA costs 8 points, AV 6 points, engi 6 points, med 6 points and rexo 4 points? MA might still cost 2 by the way.

The definition of a "one man army" WAS the rexo/ha/av/med/engi set up, which was done with a mere 18 points. I can't wear all that when piloting an aircraft or a tank, they brought their own restrictions by default.

At BR20, players had 23 cert points. That's easily one or two additional weapon and/or vehicle certs, depending on costs.

2 = MA
4 = HA
3 = AV
3 = Engi
3 = Med
3 = Rexo

+3 = Sniper
+2 = Quad

There, completely self reliable. That's the one many army.

Classes are intended to section all that, so that no one can be a one man army.
..., you had it for the first paragrapgh but then lost it.
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Old 2012-01-18, 01:15 PM   [Ignore Me] #39
EASyEightyEight
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
..., you had it for the first paragrapgh but then lost it.
No, you just couldn't follow along.

Let me make it simple for you:

It doesn't matter if someone can pull a tank, a galaxy, a reaver, rexo, a minigun, bazooka, rifle, sniper rifle, medgun, engi tool, and demolitions...

As long as they can't pull it all at the same time.
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Old 2012-01-18, 01:23 PM   [Ignore Me] #40
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
IMO classess are unnecessary hand holding, and the claim that the change has been made to improve teamwork is made a mockery of by the addition of one man army vehicles.
I don't think classes are "hand holding" at all. It has more to do with balancing out the roles. Just ask anyone that wanted to be a medic in PS1. Everyone carried their own med app which made the medic's role extremely limited.

Also, your rhetoric is a freakin joke with the whole "teamwork is made a mockery of by 1 man army vehicles". The vehicles are not 1-man army. Just try to be a 1-man army in your tank while my reaver is in the air. I beg you. I could use the easy kills. So tone down that "teamwork is dead" garbage.
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Old 2012-01-18, 01:33 PM   [Ignore Me] #41
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by EASyEightyEight View Post
No, you just couldn't follow along.

Let me make it simple for you:

It doesn't matter if someone can pull a tank, a galaxy, a reaver, rexo, a minigun, bazooka, rifle, sniper rifle, medgun, engi tool, and demolitions...

As long as they can't pull it all at the same time.
The whole point of the cert system is that it allows you to kit yourself out to specialise in an area to the detriment of others. if the infantry method was too powerful than the prices can be tweaked so they are forced to make a decision between heal/repair themselves or the big gun.
I dont believe we should dump a good system simply because the PS1 cert prices were too cheap.

Instead now we are forced into this cookie cutter style classes and have lost a huge amount of freedom.
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Old 2012-01-18, 01:37 PM   [Ignore Me] #42
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
The whole point of the cert system is that it allows you to kit yourself out to specialise in an area to the detriment of others. if the infantry method was too powerful than the prices can be tweaked so they are forced to make a decision between heal/repair themselves or the big gun.
I dont believe we should dump a good system simply because the PS1 cert prices were too cheap.

Instead now we are forced into this cookie cutter style classes and have lost a huge amount of freedom.
You make a good point, but for the sake of debate, let's say HA costs 16 pts and AV costs 16 pts. That means you would be locked in to 1 or the other forever. You would never get to try the other weapon out. So to fix that, you have a cert wipe or sell it back like in PS1, but you are still locked in for a full day or 12 hours or however long you need to make it so is effective.

I prefer a system where you can switch whenever you want, but you still can't do them all at the same time. It gives players much more freedom while still removing the 1-man army default loadout problem.
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Old 2012-01-18, 01:47 PM   [Ignore Me] #43
EASyEightyEight
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
The whole point of the cert system is that it allows you to kit yourself out to specialise in an area to the detriment of others. if the infantry method was too powerful than the prices can be tweaked so they are forced to make a decision between heal/repair themselves or the big gun.
I dont believe we should dump a good system simply because the PS1 cert prices were too cheap.

Instead now we are forced into this cookie cutter style classes and have lost a huge amount of freedom.
So wait... you're okay with weapons and equipment being so expensive the "freedom" of choice is extremely limited, and only limited to those few choices for the characters life, but allowing anyone access to anything, only the equipment they have access to is pre-emptively sectioned into classes is killing the freedom of choice?

There's far more free form choice in picking to be a medic, an engi, or a heavy weapons guy when one deems them necessary than there is in taking HA, med, and Rexo, and only ever having access to those because you no longer have other cert points to spend for anything else because you're capped.

And there will be specialists. Make no mistake. The skill training system encourages players to work on a tree or trees that support their preferred play style, none of which are likely to be fully trained by the end of the month according to SOE's prior claims.

The old system was archaic, and simple. There was no depth to it.
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Old 2012-01-18, 01:50 PM   [Ignore Me] #44
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Raymac View Post
I don't think classes are "hand holding" at all. It has more to do with balancing out the roles. Just ask anyone that wanted to be a medic in PS1. Everyone carried their own med app which made the medic's role extremely limited.
You can add in more options for the medic, as T-Ray puts it, "customisation". The base tool can be a slow healer while the improved tool can be much faster and have more abilities.

Also, your rhetoric is a freakin joke with the whole "teamwork is made a mockery of by 1 man army vehicles". The vehicles are not 1-man army. Just try to be a 1-man army in your tank while my reaver is in the air. I beg you. I could use the easy kills. So tone down that "teamwork is dead" garbage.
yay quote mined! next time take the full sentence and not the just the parts that are convenient to your point.

the point is even if the tank is a 2 man vehicle, being AA and AV, (who would want AI when AV will explode infantry just as well) its a one tank army.
I also could make the claim that no one could try be a one man army in PS1 with a lasher in my hands.
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Old 2012-01-18, 01:55 PM   [Ignore Me] #45
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
You can add in more options for the medic, as T-Ray puts it, "customisation". The base tool can be a slow healer while the improved tool can be much faster and have more abilities.
They mentioned a healing rifle. Not sure if they were joking.
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