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2012-01-18, 05:39 PM | [Ignore Me] #211 | ||
Corporal
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i was looking thru the pictures when i came across this one http://www.planetside-universe.com/m...hp?img_id=1791
and if they kept the aiming reticule from this picture i'll be happy. from the video it looks like they had the HUD off so using the sights was a must. the only showing of the HUD was during the air fighting scene in first-person, imo they should've showed the HUD on during the infantry fighting in first-person also. yes it wouldn't had looked as good but the details where left out. Last edited by Jimmuc; 2012-01-18 at 05:40 PM. |
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2012-01-18, 05:47 PM | [Ignore Me] #212 | ||
Colonel
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Iron sights are not a "modern" mechanic. It's a DIFFERENT mechanic. As someone above me said, I do NOT want to be forced to use my iron sights if I want any sort of accuracy at all. I really liked PS1's aiming system, it was simple and it kept the pace of combat going. It would just be stupid to make iron sights a necessity in PS2. Sure, they're fine in small scale matches like COD or Battlefield, but not in a massive game such as PlanetSide. Iron sights would slow it down too much. I won't even lie, I love the way current PS combat works. Even without the warping, it's still a matter of who can keep their crosshairs on the enemy while at the same time avoiding their fire. Iron sights in a nutshell: I shot first, I win. You both move so ridiculously slow that there is absolutely no challenge to keeping that red dot sight on an enemy's head.
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2012-01-18, 06:24 PM | [Ignore Me] #214 | |||
Private
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2012-01-18, 06:25 PM | [Ignore Me] #215 | |||
First Lieutenant
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Slow and methodical. Not whoever is more skilled. I am also in complete disagreement that it works better in smaller scale matches. I think it is the opposite. It works WORSE in smaller scale matches while in larger ones, there's depth of tact. Last edited by VioletZero; 2012-01-18 at 06:28 PM. |
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2012-01-18, 06:48 PM | [Ignore Me] #216 | |||
Major General
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2012-01-18, 06:51 PM | [Ignore Me] #217 | |||
First Lieutenant
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There's definitely other skills that come into play. I would just hate it if mobility in the game was used in hopes of out-aiming your opponent. |
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2012-01-18, 06:54 PM | [Ignore Me] #219 | ||
Master Sergeant
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I think it should be a tool that is used to literally add an extra little bit of accuracy/range to a machine gun that's firing at it's absolutely limit of range, but in itself doesn't do anything to improve the accuracy of the gun nearer than that (although the fact you happen to be standing still while ironsighting would, although if you stand still with normal sights at medium range it'd have the same effect anyway).
When you're trying to shoot something at that kind of range, you're generally going to be moving pretty slow anyway, so ironsights taking a hit on mobility isn't a neg. That way, it's in no way a necessity to have to be using ironsights all the time in medium/close combat to keep up with your opponent because if your opponent's doing it he's not gaining any accuracy advantage (and is infact losing out on mibility). So ironsights wouldn't take over the game's shooting mechanics and most of the time everybody would be firing from the hip. But when they're trying to land a few extra bullets on somebody right at the end of their weapon's range, they can ironsight for a little more stability, accuracy, range and vision. Having said all this, I wish they'd use a more sophisticated, sci-fi method of ironsighting (at least for the VS). Ironsights seem very dated for a futuristic style game light PS2. Last edited by texico; 2012-01-18 at 06:56 PM. |
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2012-01-18, 07:04 PM | [Ignore Me] #220 | |||
First Lieutenant
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But I still think that best organization and best plan should win over best reflexes and best ability to aim. This is supposed to be "massively multiplayer", and the game should be designed in mind so that the players who take the best advantage of this aspect should be the winners. Although, if you do want a good FPS MMO that is based around individual player skill, there's Firefall coming out. Which is very akin to Tribes and is looking REALLY good. |
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2012-01-18, 07:10 PM | [Ignore Me] #221 | ||
Colonel
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Firefall isn't an MMO. It's an instanced FPS. Also, skill is and always will be the deciding factor in an FPS. If players are supposed to think things out carefully and methodically before they pull the trigger, this game will have almost no players. People come to have fun, not be bored to death.
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2012-01-18, 07:12 PM | [Ignore Me] #222 | |||
Brigadier General
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Having a good plan is important, but will only take you so far. Strategy is probably more important in Planetside than any other shooter, but it's not a turn based strategy game or anything. Skill should still be king. |
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2012-01-18, 07:18 PM | [Ignore Me] #223 | |||
First Lieutenant
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If it emphasizes too much on reflexes and such, that might take out the importance of Commander roles. Since, no matter what they do, it really just comes down to the skill of the person you're commanding. There should be a noticeable ceiling to how much you can "outskill" your opponent and ironsights are good for this. |
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2012-01-18, 07:19 PM | [Ignore Me] #224 | |||
Sergeant Major
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2012-02-01, 04:59 PM | [Ignore Me] #225 | |||
Private
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There can be more to skill than mouse aim and ability to move evasively.
Take away the ironsight graphic everyone gets all worked up about and call this thread "Higby Wants Your Thoughts on Aiming Your Gun for FPS.....". Do you have a problem with Aiming Your Gun in Planetside 2? Do you think that being able to Aim Your Gun is going to ruin the game? Considering the main argument seems to be "Ironsights are only put in to attract the BF3/CoD players", I find it difficult to believe it will both attract them and scare them away at the same time. Complaining about this kind of game because you are afraid it will have more depth and thought involved is absoloutely inane. |
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