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Old 2012-01-28, 03:01 AM   [Ignore Me] #16
Vash02
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Re: Tweeted Bio Lab


Would be sweet if you could base jump off the top
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Old 2012-01-28, 03:21 AM   [Ignore Me] #17
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Re: Tweeted Bio Lab


looks awesome, but if its a fight at the top. air would wreck whatever infantry is up there in such a confined space
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Old 2012-01-28, 03:25 AM   [Ignore Me] #18
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Re: Tweeted Bio Lab


Originally Posted by Notso View Post
looks awesome, but if its a fight at the top. air would wreck whatever infantry is up there in such a confined space
Not if the shield is up.
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Click here to go to the next VIP post in this thread.   Old 2012-01-28, 04:18 AM   [Ignore Me] #19
arclegger
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Re: Tweeted Bio Lab


Originally Posted by sylphaen View Post
Arc, if it's not too confidential, is it a bottom-to-top fight with a big room for infantry battle at the top ?

It looks really really cool. Maybe my favorite base design/idea wise. Can't wait assaulting/defending in it.
Can't openly talk about it just yet but you can always ask Higby at the agn cast you never know what he might tell you.
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Old 2012-01-28, 07:54 AM   [Ignore Me] #20
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Re: Tweeted Bio Lab


^ I've said this a few times, but some of the world and base designs for PS2 have been phenomenal, well done!
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Old 2012-01-28, 07:56 AM   [Ignore Me] #21
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Re: Tweeted Bio Lab


Originally Posted by texico View Post
^ I've said this a few times, but some of the world and base designs for PS2 have been phenomenal, well done!
Not to mention we've seen like a fraction of them so far
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Old 2012-01-28, 09:54 AM   [Ignore Me] #22
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Re: Tweeted Bio Lab


seeing how no one has asked the most important question about these base designs I will take the liberty to ask it.

do these Bases have the same extensive underground structures that we saw in PS or are we seeing the end of sub levels in PS2?
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Old 2012-01-28, 09:57 AM   [Ignore Me] #23
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Re: Tweeted Bio Lab


Originally Posted by HtSgtMAD View Post
seeing how no one has asked the most important question about these base designs I will take the liberty to ask it.

do these Bases have the same extensive underground structures that we saw in PS or are we seeing the end of sub levels in PS2?
I think Higby did mention that at least the corridor-room-corridor design would be remove and it would be more about just room-to-room.

Perhaps that can hint something regarding your question, while it's not really about your question
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Old 2012-01-28, 10:51 AM   [Ignore Me] #24
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Re: Tweeted Bio Lab


Stop showing us pictures!!! I can't wait anymore.... V_V
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Old 2012-01-28, 10:56 AM   [Ignore Me] #25
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Re: Tweeted Bio Lab


Originally Posted by SniperSteve View Post
Stop showing us pictures!!! I can't wait anymore.... V_V
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Old 2012-01-28, 11:10 AM   [Ignore Me] #26
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Re: Tweeted Bio Lab


two things: is the top of the bio lab a big greenhouse for infantry combat? and the shield is clipping outside of the arm things.
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Old 2012-01-28, 11:27 AM   [Ignore Me] #27
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Re: Tweeted Bio Lab


wow that looks good. hope we don't have to wait to much longer to get our hand on the game.

Last edited by colorpilot; 2012-01-28 at 11:36 AM.
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Old 2012-01-28, 11:37 AM   [Ignore Me] #28
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Re: Tweeted Bio Lab


If I recall correctly, I think they have said base shield is related to gens in PS2? So maybe destroying the gen will open up a new attack route from above.
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Old 2012-01-28, 12:33 PM   [Ignore Me] #29
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Re: Tweeted Bio Lab


Originally Posted by kklkit View Post
If I recall correctly, I think they have said base shield is related to gens in PS2? So maybe destroying the gen will open up a new attack route from above.
if you look at the 9 clip ( i think) you can see the objectives in the mossie hud that show a gate shield generator that can be destroyed
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Old 2012-01-28, 01:40 PM   [Ignore Me] #30
Levente
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Re: Tweeted Bio Lab


this game will be a success i can feel it
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