Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Follow the white rabbit
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-01-30, 02:19 PM | [Ignore Me] #108 | ||
having a Q/A with matt always rules! nice show everybody!
i especially liked the bits of info about the engineer deployables. but i was all MOOOOOOOOOOORE!!! MOOOOOOOOOOOAAAAAAR! in the recording it is not so visible as it seemed during the livesession, but did anyone notice that matt seems to be a fremen or at least he abuses the spice melange a lot ;-)
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-01-30, 08:47 PM | [Ignore Me] #109 | ||
Corporal
|
Effective sniping in PS1 made a lot of sense.
Most modern snipers go out in groups of at least 2; the spotter and the shooter. In PS1 2 snipers working together were lethal; took good teamwork. I honestly would of like to see in PS2 instead of a sniper being instantly lethal to incorporate the spotter shooter mechanics into the game, Maybe grouping with another sniper increases the effectiveness of both snipers? |
||
|
2012-01-30, 08:53 PM | [Ignore Me] #110 | ||
Sergeant Major
|
dude do you read what you write? the beauty of planetside isn't that formations and teamwork yield arbitrary rewards, it's that player coordinated tactics are as rewarding as they are effective in and of themself.
|
||
|
2012-01-30, 09:14 PM | [Ignore Me] #111 | ||
Corporal
|
No pair that with the notion of a solo sniper being able to make 1 shot kills, and then maybe my statement will make more sense, because now a single sniper seems like they will just as effective as 2 snipers were in PS1.
|
||
|
2012-01-30, 09:23 PM | [Ignore Me] #112 | ||
Colonel
|
Looking at what's considered "long range" in PS2, then adding in compensation for wind, bullet drop and leading the target (not including any other challenges that might be present), being able to make one shot kills doesn't necessarily mean it'll be a common occurrence. Don't imagine every sniper will be dropping everyone with one shot, because we don't know that'll be the case.
|
||
|
2012-01-30, 11:22 PM | [Ignore Me] #113 | ||||
Major
|
tl: Caves were opened to all players and multiple events occurred in them. While less frequent that surface fights cave fights did regularly occur. The caves also offered a totally unique set of areas that some people really liked (just like some people like Cery which actually has fewer fights than the caves). MAXs became effective when they nerfed the deci hot swap. They are legitimate threats again. The corner camping with AV is really only a problem in towers. In base fights it doesn't really matter. Recently (inside the last 2 years) there's been a change in the meta game so that 3rd person camping isn't as prevalent as most people carry grenades now for clearing corners. You sound a lot like others that left right after BFRs were introduced. That BFRs are the children of the devil tends to be the common belief. Thing is that they've been nerfed to the point that they're arguably under powered. "The implementation of BFRs was terrible but they could have been cool."
__________________
By hook or by crook, we will. |
||||
|
2012-01-31, 12:33 AM | [Ignore Me] #114 | |||
I love the caves, here is something I put together for the devs to take a gander at..... I think its nice http://imgur.com/a/iBpRc#0 I am excited about PS2 whether there are caves or not. Obviously if I could have them it would both be a blessing and a curse because I would never see the light of day. From what I have seen so far some hills, canyons, trees, and facilities I can tell that if they really put their mind to it and made some caves they would be 100 times better than what we know today. TLDR: I love caves, give me some caves. Please. |
||||
|
2012-01-31, 12:35 AM | [Ignore Me] #115 | ||
First Sergeant
|
Hey PSU, hey Guys,
there were some Rumors about some senseless Kill Cam Feature in Planetside2. Pls ask Matt next time, if this is the truth and tell him we don´t want such a noobish feature in PS2! @PSU Very cool show and interview. Great as u were during the last Decade. Go on! Last edited by Gortha; 2012-01-31 at 12:39 AM. |
||
|
2012-01-31, 04:00 AM | [Ignore Me] #117 | ||
Staff Sergeant
|
WHAT??
Whats the point of trying to be a sniper if everyone and their dog, that you kill, will know exactly where you are?????!!!! *Awww, you got sniped cause you stood still in an open field. Here's a free cookie, go sneak up on him. Your the only one allowed to be sneaky.* All this does it make it feel more like some arcade game. I hope its not true. Last edited by Justaman; 2012-01-31 at 04:01 AM. |
||
|
2012-02-01, 08:38 AM | [Ignore Me] #119 | ||
Sergeant
|
So Matt did make that commitment to the community that he won't cut his hair until the Beta goes online, right? That means what, 1-2 months at the most? Or else he won't be able to see where he's going unless he ties it in a ponytail
|
||
|
2012-02-01, 09:31 AM | [Ignore Me] #120 | |||
(but i would really like to see higby with pigtails and his cpt. beard, riding a pink pony ... like t-ray does when he is working on vanu design with all office doors locked) this also means, that PSU will be updated soon! since hamma told us, the new design will go live before beta starts ;-)
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|