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2012-02-01, 02:51 PM | [Ignore Me] #226 | |||
Master Sergeant
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If you don't try to innovate you often fail. However if you don't play on accepted successes, you generally fail harder and with worse consequences. Like you said, balance is a big part. |
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2012-02-01, 03:08 PM | [Ignore Me] #227 | ||
Captain
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Great summary Hamma. Thats why there is that much uproar with any mechanics taken from "modern" shooters.
We know what we want. Better game that was planetside1. Devs see way to make game better in incorporating mechanics from BF/COD while keeping planetside core mechanics. And thats what bugs ps1 vets, and then we yell about it We are old grumpy folks, remembering good old games, fighting against younglings whose knows only modern games, over game mechanics. Sadly we will be overpopulated by them, so even if we yell all day, they will make game for them. |
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2012-02-01, 03:10 PM | [Ignore Me] #228 | ||||
You're really saying that removing helpless spawning is a bad thing? The shittiest thing in the world is spawning just to die with no hope. Reguardless of the game being a persistent world or round based.
You think my 2003 join date on a Planetside forum is because I've only ever played COD and BF?..fuck I've never played COD. PS1 was the very first online FPS I ever played. You want me to bottle your views in a little jar: Grumpy old PS1 vets that don't want to have anything work differently than it does now, simply because they can't be assed to learn something new.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-02-01 at 03:42 PM. |
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2012-02-01, 03:14 PM | [Ignore Me] #229 | |||
Lieutenant General
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And what if neither what the PS2 devs want or PS1 vets want is a commercial succes? If we all know what's a commercial succes in advance, why are we discussing here? Sorry, but did you ask the masses what a succesful formula is? What if all these games were a succes DESPITE of a couple bad formulas in it? Just saying, if you have an argument that cuts three ways and no evidence to back it up because it's basically moot, especially if it's an alternative to something that already worked pretty damn well, no need to bring it up. And please, don't make the (FPS) game industry into a new Hollywood. EA is doing that already. But is anyone here saying PS1 failed because they lacked some minor features that "modern" FPS games have? (Read definition of "modern FPS" as: "game franchises that have remained almost unchanged as they've been selling the exact same games for the last 10 years in new graphics and on occasion with some new multiplayer maps next to a new single player campaign"). So if it had a proper killcam that showed your death and basically gave you a negative last impression because they rubbed in that you got killed would have actually made you want to play again? xD So if we got killcams for EVERY SINGLE TIME you got spawncamped FROM THE PERSPECTIVE OF THE KILLER, ... that'd been a good thing, how? Last edited by Figment; 2012-02-01 at 03:16 PM. |
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2012-02-01, 03:20 PM | [Ignore Me] #230 | |||
Brigadier General
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It does speak to a larger issue that I see voiced very frequently, and this kill cam debate is another perfect example of it. Some people, in my opinion, are making gigantic mountains of himalayan scale out of tiny ant hills. I read about all these things that are going to "ruin" the game like kill cams, and tank pilots controling main guns, and lack of vehicle enter/exit animations, and classes, and the inventory, etc. etc. I just think their effects are being vastly overstated. When you have a game like Planetside 2 that is on this massive of a scale with a persistant world, it is such a giant paradigm shift to all other "cookie cutter" type games that even features like the more controversial ones discussed here won't really make a hill of beans when you look at the whole picture. (I may be totally wrong and something I think is minor may have the effect of breaking the game. Also, on the flip side of the coin, there may be something minor that we've seen that we think is totally awesome that will not make the game any better at all, like the level of graphical detail.) TL;DR I think we have a tendency to lose sight of the forest for the trees. |
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2012-02-01, 03:30 PM | [Ignore Me] #231 | ||||
PSU Admin
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I do agree though saying one feature is "Killing the game" is stupid If anything it will be a combination of changes. My post was just to describe the passion folks have for the debate - they are tired of the status quo of gaming. I was using a few examples to back up my post is all. Substitute any change in my post and it's the same. EDIT: For all the negatives there are plenty of positives. A better territory control system, a better command (mission) system, and a better flight model. People have a tenancy to focus on the negative no matter how inconsequential. Actually that's a good idea for a new thread..
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-02-01 at 03:36 PM. |
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2012-02-01, 03:41 PM | [Ignore Me] #233 | |||
Brigadier General
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There's nothing wrong with having trepidation about something we are so passionate about. In most games, it doesn't really matter to gamers if they fail or not because there will be a similar game coming out soon enough. With Planetside, we have waited 8 years for this and who knows how long before we see something similar. That's why the stakes and the passion are so high for us fans. |
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2012-02-01, 03:44 PM | [Ignore Me] #234 | |||
First Lieutenant
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Look at SWTOR as an example. Their big thing is voice acting and story, the rest of the game is a carbon copy of WoW in a different setting. Server population has been dropping steadily, people are already asking for mergers and the forums are full of disappointed fans. The fact that there was zero innovation over WoW in the actual gameplay is something I've heard criticized over and over again when talking to people about it. Besides, at the end of the day these aren't optional features we're talking about. They're the core gameplay mechanics that you'll be using constantly, and those definitely can make all the difference in your enjoyment of the game. |
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2012-02-01, 03:53 PM | [Ignore Me] #235 | ||
Corporal
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They are increasing the TTK, and while some may be ok with the idea of trying to find a camper only to be killed repeatedly and think it is "challenging" and/or "fun", your average player will not. Best you can hope for is a hardcore server, but don't call it a game breaker you can always skip it. The noobs need tools like this to reduce the learning curve.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2012-02-01, 03:56 PM | [Ignore Me] #236 | ||
Lieutenant Colonel
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simples............
Kill cam "on" takes longer to re spawn but you get to see where killer was, Kill cam "off" takes less time, but you see nothing, and then carry on playing the game like a hero rather than a zero. Job sorted! |
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2012-02-01, 03:58 PM | [Ignore Me] #237 | |||
Master Sergeant
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I honestly believe Sony and smedly both see this and set in motion a series of goals to create a unique mmo and a prospective future for ps2. Their comments about future sandbox elements gives me hope for an interesting future. A new coat of paint over the old planetside wouldn't lead to the success some expect without changing the formula. Its a challenge for Sony and it seems they took it seriously. |
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2012-02-01, 04:00 PM | [Ignore Me] #238 | |||
Lieutenant General
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Yeaaah. "For the masses" arguments are NEVER. EVER. well argued reasons to do something, often more of an excuse to do something you know is 'wrong' in the eyes of "experts" on the matter (can be scientists or engineers, but can often be fans of anything). Basically "fans" are being put aside with things like "these stupid nerds, what do they know and hey they are probably the minority compared to the masses. No the masses, they are the new awesomesauce". Anyone recognise themselves here? "The masses" like and buy pretty much everything as long as it is pitched well to them and they understand or relate to it (or in some cases: don't understand at all, so it must be good - but that needs a special sales pitch). Usualy when someone says "we changed it to appeal to the masses" it means they changed it without any really good argument and usualy to fit their own plans or that of a specific target group. Why do you think a lot of low speed jet aircraft didn't use turboprops, but jet propulsion? Because "it's seen as more modern by the masses", never mind that it's less fuel efficient below around 500 kph. It may be seen as more modern because a certain tech is used, but that does not guarantee a better product. Not even if products of the same kind sold better (to a different market?). It just means you need to improve your pitch. If you are a consumer who is okay with such arguments... eh. Second grade products can be enjoyable too. Doesn't mean sometimes you don't need something new either, but have it be selected on merits, not on really superficial arguments. Last edited by Figment; 2012-02-01 at 04:04 PM. |
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2012-02-01, 04:15 PM | [Ignore Me] #239 | |||
Corporal
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I remember hearing those sad medic emotes "Adv. Med please for the love of god don't tap, I beg you PLEASE!" If a player's camera was watching an enemy player they would hit their respawn button as soon as possible and rarely give the adv.medic a chance to reach them. Additionally if ps2 uses a kill cam that follows your killer then it could muck with Gal Drops/Max Crashes because it would also give away the movement of the entire group. The dead man at the backdoor of a facility would know that the troops decided to target Gen or Tubes or CC. Extra additionally there is no feedback that you are being observed. In ps1 if you saw a corpse you knew that someone was watching. There is no in game feedback to tell when a kill cam has stopped transmitting your location. You can't break line of sight to that corpse to protect your next movements, instead you would have to sit on their corpse humping them for Xseconds before moving on. |
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2012-02-01, 04:20 PM | [Ignore Me] #240 | ||
i would hope IF killcam has to be ingame, it would just be a replay of the last shot and not a realtime transmission of what the killer does after the shot!
i was fine with the corpsecam of ps1 because it was predictable. corpse on ground means spy danger. and about the question why we are so negative about some things... the positive things are mostly great and we see no need to start many posts about them. but negative things may be changed, if the devs know about them. i guess most problems are no gamebreakers, but every small problem that is solved doesnt sum up with the others any more. and the smallest problems seem to be the ones that are most easily changed. putting in an off switch for the killcam for example would not take much effort in coding. so we all fight on the fronts we see the biggest chance to succeed first.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-02-01 at 04:28 PM. |
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