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Old 2012-02-02, 11:39 PM   [Ignore Me] #61
TheBladeRoden
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Re: Make night time dark.


Originally Posted by Zulthus View Post
I believe there was a point in PS1 where the nighttime was very dark, but people complained about not being able to see so they set it to the purple-ish sky that we have now.
So THAT'S whose fault it was!
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Old 2012-02-02, 11:42 PM   [Ignore Me] #62
VioletZero
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Re: Make night time dark.


If we can't have it dark, at least have night times lit up by cool blue moonlight with an awesome night time skybox.

Blow us away with that.
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Old 2012-02-03, 06:35 AM   [Ignore Me] #63
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Re: Make night time dark.


This is more of a discussion than an "Idea" per say, I am going to get this into the discussion forums.
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Old 2012-02-03, 07:14 AM   [Ignore Me] #64
AncientVanu
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Re: Make night time dark.


Originally Posted by VioletZero View Post
They should make night vision exclusive to recons. This would have the benefit of both being fun to use and giving them better recon capabilities.
What about pilots? The way you propose it, if you don't have night vision how do you fly, how do you spot and attack the targets?
Furthermore what kind of battles would these be where you shoot at flashlights and vehicle headlights cause you can't see anything else, while recons have night vision. Does that sound like the kind of combat you would be fighting in the future? Even now modern armies are equipped with night vision goggles, or night vision scopes and certainly there are no armies running with flashlights on the battlefield. Nighttime operations does not sound bad as an idea, although it would go too much towards a simulation rather than just an FPS game. If it is ever going to be implemented it should be carefully thought out. The idea of giving night vision to recons only I find terrible, even though I'm playing mainly as a sniper/recon in FPS games.

Last edited by AncientVanu; 2012-02-03 at 07:31 AM.
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Old 2012-02-03, 07:23 AM   [Ignore Me] #65
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Re: Make night time dark.


Originally Posted by VioletZero View Post
Still, an uneven cycle will make the day and night very difficult to plan around. Since it will appear very sporatic.
There are two new inventions that may help you on this.. One is called 'Clocks', and the other is 'Math'. This is cutting edge stuff, so I'm not entirely up to speed yet, but apparently 'clocks' can tell you, somehow, when it is. 'Math', on the other hand, looks like this weird form of writing that lets you work with numbers without counting your fingers. Crazy stuff!

And plan? In PS? Plans can be formed 5 minutes before you roll out. Maybe 10 if everyone has to recall. There are zero logistical hurdles in the game.


Speaking for myself, I dislike extremely dark games. I play in a well lit room(lol sunlight..) so dark games are seriously annoying, considering the very limited contrast when everything is dark. Plus, to make the game actually playable, they'd need night vision, which just makes it day again, albeit a really shitty looking day. And if there were no night vision, I'd have to rig up some way to crank the gamma and contrast on the fly so I could see.

Last edited by CutterJohn; 2012-02-03 at 07:27 AM.
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Old 2012-02-03, 07:26 AM   [Ignore Me] #66
NewSith
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Re: Make night time dark.


Originally Posted by CutterJohn View Post
There are two new inventions that may help you on this.. One is called 'Clocks', and the other is 'Math'. This is cutting edge stuff, so I'm not entirely up to speed yet, but apparently 'clocks' can tell you, somehow, when it is. 'Math', on the other hand, looks like this weird form of writing that lets you work with numbers without counting your fingers. Crazy stuff!
The cycle us sporadic at some point actually... I mean play for a day than come back in 4 days and you most likely won't remember when the night starts this time around.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-03, 07:28 AM   [Ignore Me] #67
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Re: Make night time dark.


Originally Posted by NewSith View Post
The cycle us sporadic at some point actually... I mean play for a day than come back in 4 days and you most likely won't remember when the night starts this time around.
An Auraxis time clock would be a 5 minute addition to the game. Or just have the world map be on one screen, and make the continents on the night side in a dark band, and the continents on the day side in the light band, and you have a visual representation of when night is coming.

Last edited by CutterJohn; 2012-02-03 at 07:30 AM.
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Old 2012-02-03, 07:31 AM   [Ignore Me] #68
NewSith
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Re: Make night time dark.


Originally Posted by CutterJohn View Post
An Auraxis time clock would be a 5 minute addition to the game. Or just have the world map be on one screen, and make the continents on the night side in a dark band, and the continents on the day side in the light band, and you have a visual representation of when night is coming.
Clock is for the weak!
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-03, 07:34 AM   [Ignore Me] #69
Figment
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Re: Make night time dark.


I would imagine the day-night cycles are shorter than on earth in order to not always play in the same setting every time you play at a certain hour, but would still be very gradual.

For instance, instead of using a rhythm of 24 hours, that would give you options like 3, 4, 6, 8 or 12 hours for a cycle to complete. But it'd mean you'd know exactly from the time you play what time it'd be in game. To make sure people get to play a couple different formats at their own different play hours, you'd want there to be a time phase difference that shifts with the passing of days. So, you wouldn't want a division that fits with 24 hours. That'd give you options of 5, 7, 9 or 11 hours. This way every day there is a discrepancy between earth and auraxian time.

This means that even if you fight each day at the same hours at home, you'll eventually fight in the morning, in the afternoon or evening on Auraxis even if you start to fight on Earth hours at 20:00h every day.

Cycles should be pretty long, but not so long you don't notice the shift in light. So either 7 or 9 hours would in my opinion be the most suitable.


I'd also like to be able to see the Auraxian date and time on the website, btw. Especially nice if it would be integrated in a big world map overview like we had pre-bending, but then they'd need to know exactly how many maps there'll be as the world would have to be established.
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Old 2012-02-03, 07:58 AM   [Ignore Me] #70
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Re: Make night time dark.





Quick mock up. Make the world map look like this. Easy at a glance figuring where its light and where its dark. Looks cool too, and better gives the impression that its a planet.
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Old 2012-02-03, 08:07 AM   [Ignore Me] #71
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Re: Make night time dark.


Originally Posted by VioletZero View Post
The more I am on this forum, the more I realize that the MMO aspect turns the game into a FPS vs RTS.

I think it should be more RTS, people like Warborn think it should be more FPS.
It's an FPS with RTS elements. FPS because that is how you play it (primarily), however it does not play like any (conventional) RTS so it would be inaccurate to call it that.
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Old 2012-02-03, 08:37 AM   [Ignore Me] #72
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Re: Make night time dark.


I can't think of anything I am less looking forward to than night time fighting.

Yea, the screenshots look great but the gameplay may be annoying as hell.

Oh and the Kill Cam will be great ...here's a shot of the guy to killed you. Nope you still can't see him!

In PS1 it had particle effects and sandstorms on the desert worlds - nearly everyone had it turned off.
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Old 2012-02-03, 08:41 AM   [Ignore Me] #73
Gandhi
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Re: Make night time dark.


Originally Posted by ringring View Post
...here's a shot of the guy to killed you. Nope you still can't see him!
Well, that would solve all the kill cam problems related to cloaking and sniping
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Old 2012-02-03, 09:21 AM   [Ignore Me] #74
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Re: Make night time dark.


The problem with making night time really dark is there will always be people who turn their gamma way up so that it looks like daytime. If there was a way to disable this then I would be all for true "nighttime" battles. Would be cool if you went from pitch black outside into a lit base and it took your screen a few seconds to adjust to the bright light.
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Old 2012-02-03, 09:34 AM   [Ignore Me] #75
Seagoon
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Re: Make night time dark.


Originally Posted by ringring View Post
I can't think of anything I am less looking forward to than night time fighting.

Yea, the screenshots look great but the gameplay may be annoying as hell.

Oh and the Kill Cam will be great ...here's a shot of the guy to killed you. Nope you still can't see him!

In PS1 it had particle effects and sandstorms on the desert worlds - nearly everyone had it turned off.
you got killed by a guy you cant see?

Why the hell could he see you then? Oh wait, its because you cant adapt to a new play style to litterally save your own life, and he managed it to end yours. Props to him for turning what appears to be a disadvantage to his own advantage.

You get killed all the time by people you either did not see or were not focusing on in large scale battles, this will be no different at night.

To counter your lack of ability to watch all directions at once, try this wierd idea: MOVE IN A SQUAD NOT ON YOUR OWN.
More eyes = more directions covered = less chance for you to get jumped by one guy. Not only that but if you do then they can react and kill the jumper and revive you.
Holy Crud, its like this game was designed with teamwork in mind rather than running and gunning solo!

in PS1 people turned off particle effects because they had an advantage over those who left it on and to level the playing field against others who turned it off. You cant just turn off night. And on top of that the devs are going to stop you from turning off effects and things that can effect gameplay in this sort of way.

Originally Posted by Scrima View Post
The problem with making night time really dark is there will always be people who turn their gamma way up so that it looks like daytime. If there was a way to disable this then I would be all for true "nighttime" battles. Would be cool if you went from pitch black outside into a lit base and it took your screen a few seconds to adjust to the bright light.
Yep this is a problem, however, night time like I keep saying wont be just darkness. The guy with the gamma turned up will be constantly having his screen washed out by the lights from the bases, from the flares, from the torches, from the headlights and all the other lightsources that will be out there.
Not only that but there is no reason why night has to be just one level of darkness, it could very easily vary depending on cloud cover and so on.

Last edited by Seagoon; 2012-02-03 at 09:48 AM.
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