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2012-03-05, 03:22 AM | [Ignore Me] #16 | |||
Master Sergeant
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I really had to laugh at this:
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-03-05, 07:36 AM | [Ignore Me] #18 | ||
Sounds like he made that assumption a long time ago, I don't know if it's funny or sad that he thought SOE wouldn't stray too far from the original
Regardless, I don't know how that game could in his mind compete with PS2, I don't think it's just the fanboy in me that thinks it looks more like something from the era of Planetside 1. Then again as noted above, we could only judge the graphics. Which were alredy a trick. "features actutal assets and gameplay mechanics" is another way of saying "features assets that are not actually in the game" (As opposed to "consists entirely of ingame footage") Last edited by FastAndFree; 2012-03-05 at 07:46 AM. |
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2012-03-05, 07:54 AM | [Ignore Me] #19 | ||
First Sergeant
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I actually liked nearly all the PS1 mechanics. Don't understand the apparent hate for them.
HART was good at keeping people from quickly jumping whereever they wanted, Rezing took time so people actually worried about dying, inventory let me play my way, etc. As for Derek, I LIKE the concept for several of his games. Big open worlds FPS. Hell, 3000AD Battlecruiser was awesome in idea. Massive seamless universe, control everything from a Carrier with fighters to running around on the ground with a gun and just about everything in between. But the controls were so convoluted that I could barely tell what's what, there was so little in the universe to actually use all this shit on (I finally found a city on a planet, and the thing was empty. Just buildings) and it was buggy. Big awesome ideas, just no idea how to implement them properly. Last edited by Shade Millith; 2012-03-05 at 07:55 AM. |
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2012-03-05, 08:31 AM | [Ignore Me] #20 | ||
He is right about planetside 2 not being in the same league as his LOD...... It about 4 leagues higher already and its not even finished.
For what i see this LOD fails to even surpass what planetside currently is let alone used to be. |
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2012-03-05, 09:28 AM | [Ignore Me] #21 | ||
wow, the animations and soldiermodels suck hard ;-)
and the environment looks a little empty. but this game seems to have some things we will miss in ps2... vehicle enter animations, seamless transporterboarding/unboarding and spitfire turrets! the trailer showed almost nothing that could stand up to planetside 2, so dereks statements are just pathetic ;-) but it´s good to know that others try to make mmo-fps games as well, and maybe by the time soe screws up again there might be an alternative to run to.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-03-05, 12:02 PM | [Ignore Me] #22 | ||
Captain
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Hey they got vehicle enter animations. Clearly LOD>PS2
It could have change. 3 years ago! When ppl were leaving ps they could hop on this (graphics arent that much important), but not now. Not when everyone is just waiting for PS2. And it had one big flaw. Max lvl character with bought items is nearly unkillable by new player (they promote that like its a good thing), and they dare to compare to PS? HA HA HA. |
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2012-03-05, 06:14 PM | [Ignore Me] #23 | |||
Master Sergeant
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I don't even understand how this game would compete with Planetside 2? Graphics are worse, features are down right pathetic sounding, number of players and factions are lower (the former being absolutely abysmally lower), and over all the production quality of Planetside 2 is simply much better. It just seems amazing to me that Derek Smart honestly believes his "game" will hold a candle to Planetside 2.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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