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2012-03-07, 06:58 AM | [Ignore Me] #1 | ||
Sergeant
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Ok before you read. Please know that this is a long post. I watched all 4 videos and did my best to discover and identify every little thing that we have put into theory here on the forums and things that we haven't even thought of yet. I also tried to be as objective as possible, but do know I am a NC at heart.
Please toss up your own timestamps and highlight anything that you think is important. Lets dissect these bad boys! Also I have finished piecing together all 4 vids (not the bonus vid) and I am uploading it to my download site (dropbox) at the moment. So ill post here once it is up and ready for download for your eyeballing pleasure. (1080p quality) Without further adoo. My Breakdown of all 4 GDC videos __________________________________________________ _______________ 00:15 Video 1 Login screen -Features character and loadout, Poplations and servers. Character Creation and Deletion -Character List -Population is displayed via pie graph -Server population adjustments 00:33 Video 1 Spawn Map Displays Empire Population in bar graph form Time of day (military time) Map of contintent. With current hotspots Tip of the day. Hotspot indicators for base/outposts displays thumbnail of area Unconfirmed: Possible Video feed of that angle? 00:38 Video 1 First view of UI Displays chat window Top Left Current base Top Right with name and type of base Bottom left shows minimap with side scrolling compass Bottom right Displays: Sheilds Health Ammo Jumpjet charge Current weapon thumbnail 00:46 Video 1 Air vehicle term Possible default image is Mossie? 01:22 Video 1 Directional Air Thrusters for Reaver Also main thrusters rotate from vert to horizontal depending on speed Confirmed 3rd person view for Air Vehicles (or at least the reaver) 1:56 Video 1 External Vehicle UI Addition of Vehicle img with vehicle occupants 1:59 Video 1 Excellent view of draw distance 2:20 Video 1 Airborne cocpit UI Altimeter Speed Indicator Compass (Horizontal) 2:23 Video 1 Hit indicators for direction 3:37 Video 1 Higby does a barrel roll and dodges incoming tank fire 3:47 Video 1 Missed shots travel for an incredible distance And can still impact for damage -> 3:55 4:07 Video 1 Vanu weaponry has a slight brillance/blinding effect during night fighting. Vanu color scheme works best at night. But VS weapons provide more tracer fire. 4:16 Video 1 Good example of sun being blinding if looked directly into 4:25 Video 1 A server is confirmed in san diego 4:42 Video 1 Leaves from trees do not catch aircraft 5:07 Video 1 About 7 seconds of boosting time for Reavers About 20 seconds from empty to full for booster recharge 4:47-48 Video 1 Details on ground does not load until you get near 6:23 Video 1 Vehicles appear right on vehicle pad via quick nanite construction 6:27-29 Video 1 Shadows do move with time of day AND night Moon does provide substantial light 6:38 Video 1 Full moon Lunar cycles? 6:58 Video 1 1 Magrider shot deals about 1/3 armor damage to Reavers Video 2 00:15 Video 2 Highspeed air collisions result in signifcant damage. 2/3+ armor damage 00:36 Video 2 Seriously look how far in the distance those tank shots keep going. 00:57 Video 2 Bailing from air vehicles does not induce hotdrop. (May be due to hard bank like in PS1) 1:17 Video 2 Magrider tech "High" hover mode. Possible temp booster? this is a confirmed Bug 3:33 Video 2 NC SMG Gauss is kinda decent at mid-long range in burst fire 3:37 Video 2 Magmower is back in action (Any death screen does show killcam as well as loadout of enemy) 5:22 Video 2 Cert tree can be accessed at any time not just a console 5:52 Video 2 Vanguard cert tree Confirmed cert-progress = Acquire Timer 1 (implies more) cert. Reduces timer for vannies Confirmed vanguard sheild certification -- Adds additional protection to vannie 6:22 Video 2 Confirmed Vanguard cert - Acquire timer 2. -- Reduces timer for vannie Confirmed Vanguard cert - Headlights certification. Added headlights improve night driving 6:24 Video 2 Confirmed Vanguard cert - Nanite Auto Repair Cert. -- Slowly repairs armor over time 6:27 Video 2 Vanguard cert progression bar with visual horizontal bar and percentage for progress 6:32 Video 2 Confirmed 3 custom loadout slots for vanguard Video 3 00:01 Video 3 Vanguard Armor Column Vanguard UI -Positional orienttion of gun -Crosshairs -Minimap -shot count -armor -speed in kph -Vehicle occupants -Horizontal compass -Smoke launchers on front of treadguards 00:24 Video 3 Able to see friendly health units HP by mousing over them with crosshairs Kill spam does show name of killer and victim as well as weapon 1:26 Video 3 About ~6 direct hits from vanguard to prowler will kill prowler Light assault units can drive vanguards (no interference from jump pack) 1:36 Video 3 "Social" menu tab submenu for squad, friends, and outfit. Squad menu shows auto-join a squad. and bar for name input to make your own squad. No obvious squad listings 1:38 Video 3 Squad list Shows class Able to make squad a private squad (have to have an invite to get in? Or request access?) Leave squad button Can invite friends to squad, invites not regulated to SL only 1:41 Video 3 Display of vertical ascent abilty of mossie 1:50 Video 3 Tank vs Infantry shown Direct hits insta kill about 2 splash damage hits to kill 2:10 Video 3 Small/Rifle arms fire against tanks dont seem to be at all affective (ie no damage at all) 2:13 Video 3 Confirmed (so far) no air and ground vehicle enterance and exit animations Squad list shown next to minimap (moved from PS1 from top of screen to bottom left) 2:30 Video 3 Confirmed sprinting (not able to shoot during) Can sprint into a boost as well for jump-packers 2:40 Video 3 Kill streaks 3x kill streak gives 50exp bonus Able to boost and shoot at the same time 2:52 Video 3 Kill Assist streaks 50exp bonus 2:54 Video 3 TR REXO in action with Heavy Cycler 2:55 Video 3 Confirmed Quicknife with TR chainblade in action (go slow mo and pause on 2:55) 3:02 Video 3 Displays spawn locations. Also displays spawn locations in order of distance from death Able to customize still even if dead You do not hover around your dead body anymore 3:31 Video 3 Animation for grenades are shown (they seem kind of slow to me) 3:48 Video 3 Deployed galaxy you are able to see into the cockpit Deployed sunderer nearby 4:16 Video 3 NC Light Assault Basic Loadout Gauss Carbine Magshot Ammunition Package Knife Ability Sheild Grenade 4:18 Video 3 NC Medic basic loadout: Gauss Rifle Mag Shot Med applicator Knife Ability Shield Grenade 4:20 Video 3 NC Engineer basic loadout: Gauss Carbine Magshot Armor Nano Kit Knife Ability Sheild Grenade 4:42 Video 3 NC Light Assault Loadout edit screen Displays weapon stats SHows sheild customization screen -NC-LA002 Personal Sheild Unit --2 different types of sheild at least 4:45 Video 3 Weapon Customization Screen with tabs: Primary Wepaon Tab Optics Slot Tab -Holo Sights --Holographic Sight unit, is lightweight, accurate sight -3.4x Scope --Increase zoom range, but increases aim time -Red Dot Sight 1 and 2 and 3 --Fast precision sight Utility Slot Tab -Laser Dot --Reduces minimum CoF and CoF recovery time Tint Slot Tab -Sandscrub tint -California scrub tint 5:20 Video 3 Objective A in red for setting objective points 5:39 Video 3 Rooftop fighting possible Higby confirms subscriptions will be possible and will unlock extra stuff 5:47 Video 3 Team Killing possible Heavy Gauss Rifle in action 5:52 Video 3 Showcase Reviving It is a request that can be accepted or denied <--Interesting At least a 6 revive process (uknown if instant ala defrib paddles in BF) 5:55 Video 3 Revive with full armor and health, but current ammo and cli count But no jumpjuice for Light assault class 5:58 Video 3 3 Second Jump Juice refill Good view of bullet holes decals 7:20 Video 3 Grenade explosion From about 6-8 feet away will drop all sheilds and ~1/2 health of a Light Assault Class 7:43 Video 3 Uncloaked Sniper-Cloaker 8:02 Video 3 Enemy sheilds are not just all empire color TR have Red and Blue NC do have blue 8:34 Video 3 Bugged out engineer in mid jump 9:06 Video 3 Epic Reaver flying over base catching a rocket in the tailpipe with a mossie on its tail. Video 4 00:00 Video 4 MAP layout Resources tab with 4 types of resources -Displays: Current ammount you have Ammount you are recieving (at w/e rate it will be set at) Display tab Objectives Facilities Allies Enemies Territory Control In this you have an awesome look at the hexagonal territory control system It shows resource locations where the battle front is I personally love this 00:35 Video 4 Mousing over territory in Map tells you what is there ie: Small Outpost 00:48 Video 4 Indar Base: Zurvan Amp Station 00:50 Video 4 Ammo drop shown for Light Assault Class 1:03 Video 4 Infatry vs infantry kills display victims class for the attacker Note: Gauss Carbine = ~20 shots to kill unwounded TR Combat Medic Class. (125exp) 1:20 Video 4 2 Sepereate squad spawning locations offered (Not just SL?) Perhaps cloakers have some kind of ablity? 1:21 Video 4 Squad Spawning showcased 1:30 Video 4 Ammo drop wills stay in play for at least 80 seconds (if not used up?) 1:37 Video 4 Hack is started on FACILITY (not necessarily base) In Exterior Spawn rooms for Zurvan Amp Station, CC is on 2nd floor 1:40 Video 4 Mousing over (pointing at with sights) displays friendly health for infantry Also note top right corner of screen: Capture of objective (CC) is displayed for squad as a circular progress bar -Goes from Red to Blue. (Empire specific?) --Tells you if friendly cloaker is hacking it...or if a sneaky 3rd faction is doing it 1:48 Video 4 Hack goes through (~11 Second hack time) Facility is captured, not Base We see how that Bases can be captured in sections as devs have mentioned in the past. (Does this provide a spawn point for the NC? or just deny the TR a forward spawn point?) 2:08 Video 4 First look of a CC For AMP Station Zarvan exterior spawn room building. It is on 2nd floor. Spawn tubes(x3) on bottom floors 2:23 Video 4 Profile Screen (From top down) Right side of screen: Player Name with current Battle Rank Battle Rank Progress Bar, shows completed ammount and numerical value for remaining needed exp Certifications Progress Bar with current total cert points (91+ possible) Current Player owned resources Implants 4 Implant slots possible Stats Leaderboards (Higby is BR6 apparently =) Left Side Tabs: Summary Stats Achievements Leaderboard 2:29 Video 4 Stat screen tab Pretty nifty looking with everyhting you could want. Includes: Trends (over time) plot graph with kills, death, K/D Ration, score options Empire piechart stats Stats for weapons and vehicles tabs 3:18 Video 4 Full Weapon stats page Also shows damage, accuracy, and fire rate ratings 3:42 Video 4 Shop chart Left side: Add Station Cash Weapons Vehicles Others Customizations Taunts Implants Gadgets Armor Confirmed NC Chaingun Confirmed TR Shotgun Confirmed Phoenix Confirmed Grenade Launcher Attachement Confirmed Lancer Confirmed Striker Confirmed Common NC Rocket Launcher 4:25 Video 4 Planetside 2 Players Webite Shows all your stats and achiements for various media and hooks for apps Confirmed able to earn awards and badges Shows there are actually 6 possible resources available (Does that mean some continents will only have certain resources? Awesome!) 5:03 Video 4 Higby audibly confirms Player Website will be able to see updated map control of battles on continents 7:02 Video 4 1 Bar of shield damage from jumping from a second story (For light Assault) 7:18 Video 4 Higby explains spawn room sheild doors They are hackable They are opaque until you walk threw them. You can see threw even if opaque. Can see better threw them when someone walks threw them. 7:57 Video 4 Jump Troops do cast a dynamic moving shadow while is middair (doesnt stay at their feet) Small note NC SMG Gauss has a 30 shot clip and 120 ammo count. 9:25 Video 4 Sniper-Cloaker crouch inivisbilty level is shown. (Pretty dang good) SC sniper rifle with laser sight is shown Laser sight DOES NOT cloak as well. <-- remember this cloakers Alien Vs Predator effect for laser sight Also you get to see a running clocker while invisible, about same as PS1 Last edited by Corax; 2012-03-07 at 07:13 AM. |
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2012-03-07, 09:51 AM | [Ignore Me] #5 | |||
Second Lieutenant
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Nice work.
I saw that TR quick knife too. Looks no different than how CoD QK looks. Are you sure Lancer is back?
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2012-03-07, 10:50 AM | [Ignore Me] #6 | ||
Staff Sergeant
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I was looking for a post to discuss this. Well it certainly looks like it. First we had that weapon director guy talk about how it's still the same now we get a snapshot of it being inside the PS2 for you to buy. I didn't see a Fission and the graphic was just some default nondescript thing but I'm feeling pretty confident now that the Lancer is back.
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2012-03-07, 11:02 AM | [Ignore Me] #8 | ||
Sergeant
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Well, according to the timestamp and the vid, yea. I spotted it right there. Currently it had a placeholder image. But I dont see why they would bother with making the item in the shop if they didnt have plans for it in the future.
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