Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Limited Lifetime Warranty.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-10, 07:56 PM | [Ignore Me] #1 | ||
Colonel
|
Not sure if any of you follow it, but a lot of folks from the Battlefield community are looking forward to Planetside 2 based on the death of Battlefield as it begins to copy CoD.
And so let me first say, I never played PS1, and based on the battle stories I've read, it sounds like a shame. And I do have two questions, they can be answered based on PS1 if PS2 info is not known. 1. I read on the Sony Planetside forum(which I can't currently post on with my EQ subscription not active) that the game pace is faster than PS1 but still WELL slower than CoD. Since this is a big issue to us disgruntled BF fans, any comments? 2. Out of curiosity...are there a lot of lock-on weapons in the game? Note: I say greetings from the Mordor forums, I cannot however claim to speak for them but I do know many of us are cheering for this game to turn out well. Last edited by Stardouser; 2012-03-10 at 07:58 PM. |
||
|
2012-03-10, 08:00 PM | [Ignore Me] #2 | ||
Captain
|
In the original Planetside there was only one lock on weapon, the anti-vehicular weapon for the Terran Republic. This is going to chance in Planetside 2 as every empire will have a lock on AV weapon.
For your question on pace, check out the game play videos from GDC demo. |
||
|
2012-03-10, 08:01 PM | [Ignore Me] #4 | |||
Colonel
|
Question: Is the lock on weapon going to be infantry held? Or will both infantry and certain vehicle types have a lock weapon? |
|||
|
2012-03-10, 08:03 PM | [Ignore Me] #6 | |||
Lieutenant General
|
As of right now the only lock on's are empire specific anti vehicle. |
|||
|
2012-03-10, 08:05 PM | [Ignore Me] #8 | |||
Colonel
|
|
|||
|
2012-03-10, 08:07 PM | [Ignore Me] #9 | |||
Colonel
|
|
|||
|
2012-03-10, 08:10 PM | [Ignore Me] #10 | ||
Colonel
|
It's hard to compare because as you say, it's a persistent world, not a 30 minute round...but what I mean is, obviously I understand that as you get closer to a base the resistance gets tougher...but in general, BF3 can be no matter where you spawn at, even if you spawn back in your own areas, you can be shot at...no time to prepare between engagements even if you intentionally spawn further back with the intent of sneaking closer to the action from further away.
|
||
|
2012-03-10, 08:12 PM | [Ignore Me] #11 | |||
Colonel
|
|
|||
|
2012-03-10, 08:13 PM | [Ignore Me] #12 | |||
Colonel
|
|
|||
|
2012-03-10, 08:14 PM | [Ignore Me] #13 | |||
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
2012-03-10, 08:15 PM | [Ignore Me] #14 | |||
Colonel
|
|
|||
|
2012-03-10, 08:17 PM | [Ignore Me] #15 | ||||
Lieutenant General
|
It's quite ironic that the BF3 playerbase has similar issues as many of us with the game becoming too much like another game.
There was also the Scorpion, where you had to lock a certain distance to target, fire overhead of it and it would fire projectiles downwards. Though that's not exactly a lock on weapon in the traditional sense. Lastly, the Wasp (interceptor aircraft) has lock on AA missiles. In PS2 some things will be different though. We know for instance that some Anti-Vehicle rockets will have laser guidance. Last edited by Figment; 2012-03-10 at 08:43 PM. |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|