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PSU: Can I join the common pool team?
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2012-03-11, 09:59 PM | [Ignore Me] #1 | ||
I believe I read that Outfit Leaders can write missions for the outfit, but my question is... do we have any information on how robust this system is? I dont want to assume too much, 'cause I just dont know...
For instance, can the Outfit Leader delegate mission writing to an officer? Ideas? |
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2012-03-11, 10:08 PM | [Ignore Me] #2 | ||
General
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I have to wait to see it but I think the mission system could be too restricting.
If you use missions for a clear fail condition and a clear victory condition that provides XP when completed, how do you reward players who aren't following the zerg yet being just as if not more useful. Obviously I can't really argue for it with examples as I haven't played PS2 yet. We just need more information on it before we make concrete decisions on it imo. |
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2012-03-11, 10:12 PM | [Ignore Me] #3 | ||
Major General
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i would presume the missions system would be setup with like multiple options to select or something so like:
defend X attack X destroy X Deploy X kill X Z rally X @ proximity of Y waypoint At Y hex/hex cluster Y objective But then im not a game designer, i hope they have something more customisable worked out. |
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2012-03-11, 10:51 PM | [Ignore Me] #5 | ||
I see ONE, and it is about suggestions to Higby. I am just asking a question about whether or not we know if the mission system, strictly within an outfit format, can be delegated to other officers...
The scope of my question is far more narrow than the other thread, and I see no reason to hijack it. |
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2012-03-12, 04:12 AM | [Ignore Me] #6 | ||
Lieutenant Colonel
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I don't think we've had a huge amount of detail on the mission system. This is all based on my recollection of what we know. I think I've got it about right but I could be off base:
The missions you can create are tied into the command cert tree, with more points allowing you to create higher (strategic) level missions available to larger groups of people. So a few points invested will let you create small missions available to your squad (destroy generator 3, capture spawn room alpha) while a fully specced commander might be able to make larger scale missions that appear for the whole empire (capture Ixtab). |
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2012-03-12, 07:12 AM | [Ignore Me] #7 | |||
Captain
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http://www.planetside-universe.com/f...ad.php?t=39477 and this one too http://www.planetside-universe.com/f...ad.php?t=39601 and this thread makes three,pretty damn simple math there |
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2012-03-12, 07:34 AM | [Ignore Me] #8 | |||
Contributor General
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No, rather the outfit admin tools need to include specification of ranks, rank titles and permissions. Each outfit can then decide which ranks can create missions. This would also presumably link into the leadership tree. So, you're you're 'x' rank within your outfit and have acheived 'y' within the leadership tree you can create outfit missions. |
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2012-03-12, 09:57 AM | [Ignore Me] #10 | |||||
PSU Admin
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One thread is giving suggestions for command/mission. And finally the last is an extension of the AGN discussion. Why is it everyone is a thread Nazi around here? If some of the folks on this forum had moderator we would have about 3 700 page threads in this forum.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-03-12 at 09:58 AM. |
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2012-03-12, 11:06 AM | [Ignore Me] #11 | ||
Major
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The only worthwhile missions would be Assassination missions paid for by resources.
Since death is meaningless say kill the target 10 times in 30 minutes. There are more then a couple of PS1 toons I would put out hits on.
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2012-03-12, 12:05 PM | [Ignore Me] #13 | ||||
This is how I tried to run my Jade Falcons 10 years ago, and I liked how everyone got a big kick out of an "authorized outfit goal", and figuring out ways to make old Khan Olaf Pryde proud . |
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