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View Poll Results: Should Shields Replace Armor? | |||
Yes! Keep it like it is! I love it! | 54 | 41.86% | |
Yes and No, Use both systems for different classes. | 36 | 27.91% | |
No! Give us back our armor system! | 32 | 24.81% | |
Yes, but only for Vanu armors. | 7 | 5.43% | |
Voters: 129. You may not vote on this poll |
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2012-03-17, 05:24 AM | [Ignore Me] #61 | ||||
First Sergeant
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You're looking for something faster paced that I am in PS2.
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2012-03-17, 05:33 AM | [Ignore Me] #62 | ||
Major
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Just sounds like the old halo1 system, which is fine, i'm thinking more for big weps like sniper rifles, it used to strip shields and do over 50% health dmg so hiding and waiting for shields would not save you from another shot.
I voted 2nd option as i'd like to see MAX with armour not shields, and requiring an engineer to fix, otherwise they'll be easy to solo whore with
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2012-03-17, 05:39 AM | [Ignore Me] #63 | |||
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2012-03-17, 05:45 AM | [Ignore Me] #64 | ||
Staff Sergeant
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folks need to remember that PlanetSide 1 was never "that" popular because it wasn't what the people wanted. Just because you happen to love a feature available in PS1 does not mean it's a winner. I thought I loved the health/armor system in PlanetSide 1 until I actually thought about it, and the concepts that oppose it.
It seems like the PS2 team is on top of this and will make a system that millions of people will enjoy .. not a few thousand. We should all wait till BETA to decide this one ... |
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2012-03-17, 05:53 AM | [Ignore Me] #66 | |||
Colonel
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1) Lack of marketing. As an avid gamer from Europe, I didn't hear about Planetside until 2009. 2) Subscriptions were non existant at the time, let alone on a shooter. 3) Bad post-launch additions such as BFRs etc 4) New genre, thus no existing fan/playerbase. Overall the game was much ahead of it's time in many things, but it's mechanics were quite similar to what most shooters had back in 2003. But yes, it's 2012 now and not 2003 anymore, we have to be very careful what kind mechanics we take from 2003. It's much like Bible translations (i study theology, cos the analogy for you guys would probably seem out of place lol) nowadays: attempt to translate the idea, not word to word exactly as it appears. Take the good things, but for the love of god modernize them so that the gamers of 2012 won't turn around as soon as they log in. That said, I dont think the discussion of armor vs. shields has anything to do with old vs. new games, but I suppose we've shifted a tad off topic into pace of the game and stuff like that.
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2012-03-17, 03:45 PM | [Ignore Me] #67 | ||
Master Sergeant
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I think that if players have regenerative shields - they should be able to be damaged just like on a BFR, where there is a weak spot to shoot.
Having armour underneath too, depending on class or "armour type" would be a good thing in my opinion, let medics heal armor along with health, to throw the two functions into one. This would be to keep the theme of a faster pace that most design elements in PS2 seem to be following.
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2012-03-17, 05:44 PM | [Ignore Me] #68 | |||
You can get pedantic and point to the technical meaning of the acronym, but it's meaning is different in terms of typical gameplay for the genre. The tag of mmo is simply something that serves marketing purpose in it's branding and saleability. |
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2012-03-17, 06:31 PM | [Ignore Me] #69 | ||
Corporal
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I don't believe for a second everyone saying how it detracts from the teamwork aspect. Everyone and their mother had both med and engi certed, so all this change is doing is removing the trivial aspect of healing/repairing yourself after every scuffle
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2012-03-17, 08:36 PM | [Ignore Me] #70 | ||
Private
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I don't see it as a bad thing, as long as the shields aren't the main form of health. Say, you might have 20% of your total health being shields, that regen over time. The other 80% is armour, which can only be manually repaired. Same goes for infantry.
One exception would be a vehicle that has 80% shields, but due to the bonus of being able to regen the shield, its armour if very low, say 5-10%, meaning, once you get through the shield, the vehicle is pretty much gone. EDIT: One thing I dislike is the shield glowing when you take damage. Just change it to sparks or something when you are damaging shields, which turns to blood spurts when you get through to their health. Last edited by Capt Mytre; 2012-03-17 at 08:38 PM. |
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2012-03-17, 08:48 PM | [Ignore Me] #71 | |||
Sergeant
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Edit: For clarification: Neverwinter Nights is a RPG. Phantasy Star Online is a RPG. Everquest is a MMORPG. Team Fortress 2 is a FPS. Crisis Wars is a FPS. Planetside is a MMOFPS. Last edited by Shanesan; 2012-03-17 at 09:01 PM. |
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2012-03-17, 10:06 PM | [Ignore Me] #72 | |||
First Sergeant
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Planetside 2 has leveling. Leveling up to gain guns or other abilities. Planetside 2 has a massive, persistent world. Planetside is an MMO. We can argue to whether it is a "FPS in the style of a MMO" or "MMO in the style of a FPS", but the short of it, is it's an MMO. (Had all this written out better, but I freaking deleted it all, FML) |
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2012-03-18, 12:11 AM | [Ignore Me] #73 | |||
Private
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2012-03-18, 02:36 AM | [Ignore Me] #75 | ||
First Sergeant
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Here's an idea, how about make it so that your regenerating shield can break? If it gets taken down x number of times in quick succession your shield breaks until you either go to an equipment terminal or die.
EMP's being deployed to remove shields on the people under the AOE? Hell yeah. |
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