Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Remember - it's adopt a noob month!
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-19, 05:47 PM | [Ignore Me] #976 | |||
PSU Admin
|
He's talking about Smed there. As I've said numerous times in this thread.. it's not like companies can just move at light speed. There are contracts, lawyers and all sorts of fun things going on with stuff like this. When SOE is ready to make some other sort of announcement they will.. |
|||
|
2012-03-19, 05:52 PM | [Ignore Me] #977 | |||
Major
|
or are we going to have regions restricted and regions open servers ? |
|||
|
2012-03-19, 07:10 PM | [Ignore Me] #979 | ||
oh boy... another one who doesn´t know what this thread is all about...
you don´t know a thing about how lag will be taken care of in planetside 2! in beta we will see how it works out because i doubt there will be more than one beta server and we will play on it from all over the world. don´t compare to older games that use just clientside hit detection! their problems may not apply to ps2! but no matter how the ping affects gameplay or not, locked servers WILL affect the majority of players in a negative way. i´m not going to repeat the reasons again and again. this thread has over one thousand answers and most of them are about this problems
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-03-19, 07:53 PM | [Ignore Me] #982 | |||
Major
|
Region lock is a good thing for most people north american play with north american , european with euro , asian with asian , In bf3 i will never ever choose a servers where the ping is over 100 just to play with the european people ! Most people have friends on there continents thats a facts only few people want to play with some friends across the globe most people want to have a lag free experience and play with their friends neigbourg etc.. its very wrong to say that it will punish most people ... For most is a benefits in term of game stability ... The only way thats it can punish everybody its If the player cap is so low thats u cant even fill a servers in every regions of the wold so yes you have to deal with multiple region mash in a gigantic servers ... But if the players cap is very high in every regions there is no reason to not region block the servers it will just improove the game stability ... because a few laggy in a game just make the entire game unstable with there broken package in and out .... So if possible i would like to have region lock and region free servers |
|||
|
2012-03-20, 12:26 AM | [Ignore Me] #983 | ||
Captain
|
Keeping some unlocked servers has been suggested multiple times throughout this very thread. In various forms.
Anyway, back to main topic. Like Hamma said corps don't work at light speed. It took them, what? 6 weeks from when the partnership was signed to when they announced it to the public. TBH, this revised partnership deal that allows everyone to play on any server shouldn't take another 6 weeks to get to us about how it's been fixed. Unless of course this region locking was some kind of keystone to the entire partnership, which says to me two things. 1) a good reason why region locking made it all the way to the end and was announced to us at all seeing how brain dead someone would need to be to NOT expect the community to react to it like it did. If it was a big part of how the partnership would work in the first place I can easily see why it took the outrage of the entire community to change any of the executive's minds. and 2) As I implied above, that the executives that made Region Locking as a cornerstone to the deal are completely brain dead. Or at least when it comes to managing their own games they are. If however that Region Locking was not a major part of the SOE/PSS1 deal then the longer they make us wait for the revised statements the more it shows that similar delays are to be expected whenever any other situations that need to be resolved between SOE and PSS1 arise. Like basic customer service or localizations. Regardless of either case (since we'll never really know really) the longer they wait the more they're hurting their own image before the game even has a chance to take it's first breath. Last edited by Kran De Loy; 2012-03-20 at 12:32 AM. |
||
|
2012-03-20, 01:18 AM | [Ignore Me] #984 | |||
First Lieutenant
|
From what I have been seeing, most of the people that are against the region lock are the people who still play PS1 and have created friends "across the pond." To be fair, there appears to also be a vocal minority in a few other areas of the world that are against it, as well as some sympathetic friends. But how many people do you think that really is in total? 10,000? Lets double that for good measure, 20,000 people would be a generous number don't you think? Feel free to add your own speculated number, to disagree with my speculated number. Now..how many new people do you think will sign up for a F2P AAA FPS title? 1,000,000? Lets divide that speculation by 4 just to be safe and say 250,000 new players. I can't imagine SOE would be investing so much energy for less than that amount of players. These new 250,000 players probably won't have this "overseas" bond. They will most likely be coming from other AAA FPS titles where the general rule of thumb is play on the lowest ping server. I highly doubt they will have much sympathy for the anti region lock cause. Putting all this speculation together, one could reason the new players are the majority. And one could reason that the majority would dislike people not playing on the proper server for that region. Therefore the majority may feel that NOT having a region lock will effect them in a negative way. I highlighted the above words, fragments, and punctuation to point out the effort I made to avoid "fallacies of reasoning." Learning how to structure posts without falling prey to these common reasoning mistakes usually reduces the amount of non-constructive argument from the people who passed reading comprehension in high school. |
|||
|
2012-03-20, 01:28 AM | [Ignore Me] #985 | ||
Contributor First Sergeant
|
I've been playing games with europeans for a while now. Server merge just increased the occurance a little.
__________________
NivexTR - TR - 30/5 - -=The Black Sheep=- SYNxNivexQ - NC - 26/4 - [:::::SYN:::::] NivexVS - VS - 19/2? - SYNDICATEVS? http://www.twitch.tv/nivexq I don't broadcast much, but you never know |
||
|
2012-03-20, 03:04 AM | [Ignore Me] #986 | ||
Captain
|
Yarp. Which is a big reason why a lot of people have advocated for locked servers as well as unlocked servers.
It would, if nothing else, at least test the waters to see which one not only gets the most players but also which one gets the most action (read as a combination of Use and Unexpected Consequences That Has Everyone Going WHHHHHOOOOOOAAAAAAAAAA) Either way, the more happy people they have the more money they'll generate and the more free advertisement from word of mouth. The longer this gets dragged out the worse the indication it becomes of the general levels of communication that goes on at the top of SOE and PSS1. Last edited by Kran De Loy; 2012-03-20 at 03:06 AM. |
||
|
2012-03-20, 05:26 AM | [Ignore Me] #987 | |||
Colonel
|
For an MMO, region lock is not a good thing. MMOs benefit from more people and MMOs benefit from multiple timezones. Region locks can create dead servers at certain times of day. Now, if you'd read the thread at all, you'd be aware that plenty of us Euros played on US PS1 servers with a sub-100 ping. That was years ago and internet infrastructure is only going to get better (unless there's a economic apocalypse...Or an actual apocalypse). "Most people have friends on there continents thats a facts"? What is this, 2002? If that's a fact, prove it. Link me sources. I'd consider multinational gaming communities in this day and age to be normal and I'd guess they're probably the majority. Think about all the communities in Battlefield, CoD, Tribes, Dust514 etc. who might consider moving their people over to Planetside 2, only to discover they can't play together, so they decide they'll stay where they are. Think about all the people who make friends across continents in other games, and one invites the other to play PS2 with them, but wait, they're segregated (this has lost multiple games my money). We know the netcode will be better than PS1, and lets face it, the EU players on US servers or the US players on EU servers will be a minority, so even if they did lag (which they shouldn't), it wouldn't be particularly badly, it wouldn't particularly effect the game, and even if by some stroke of coincidence it happened to tip a single confrontation in one side's favour, it wouldn't be the decider of a war over a base or a piece of territory, which is what Planetside's really about. More players will always be preferable to a game like Planetside than a minority of people who might lag ever, ever so slightly. The only reason to consider region locking is if the lag from people playing overseas would be so horrendous as to make more people leave the game than region locking would, which really, really shouldn't be the case. |
|||
|
2012-03-20, 06:20 AM | [Ignore Me] #988 | |||
First Sergeant
|
I have plenty of friends in multiple countries that I'm eager to play with, and they're eager to play with me and each other. If SOE tell us we can't play together, because they want more money, then we will go elsewhere and find another game. Last edited by Shade Millith; 2012-03-20 at 06:21 AM. |
|||
|
2012-03-20, 07:17 AM | [Ignore Me] #989 | |||||||
It will punish every single person that has any friends at all that have moved country in their lifetime. It will punish every single person that serves in the military, not being able to connect to US servers while in service (yes they do get to game in their off hours). It will punish a ludicrous number of people.
Speaking from actual knowledge of this subject. It is a fucking MYTH that high ping users on a server cause everyone on a server to have a higher ping, I'd love for someone to attempt to argue with this and explain why, I will get a considerable laugh out of it. The only person that suffers a slightly lower game quality is the person out of country. Nobody else.
Sure, if we were all still playing UT and Quake the argument for region lockdowns would be correct, netcode has come a long way since then though, one person's lag does not cause everyone else to lag. Last edited by Skitrel; 2012-03-20 at 07:21 AM. |
||||||||
|
2012-03-20, 07:35 AM | [Ignore Me] #990 | ||
Colonel
|
I found a spot in your post that doesnt apply to me Skitrel
Been online gaming for the odd 15 years or something now, I've played very little online with my RL friends (only really got one gamer friend RL), yet I do not have friends on other continents I would consider playing with. Although to be fair, I did play a game called Tibia 6-7 years or so on an US server (the name of the server sounded cool lol) so I did make a lot of international friends there, but I stopped playing so long ago and so did these friends that I dont really have any connections to them nowadays. I've intentionally kept my gaming friends from the EU. I found it hilarious for example when APB was about to come out and people were making international clans and then were surprised that there were different servers for each continent. How can you be surprised about that? In terms of PS1 though I understand why and how people have made strong bonds over to "wrong continents", perhaps EVE online is a good exception too, but baseline is that no, you do not have to be a new online gamer or just stick with your RL friends to not have strong bonds to another continent I sadly didn't find out about Planetside until 2010 (tells how well it was marketed when an avid gamer like me didnt hear about it until 7 years of its release), which probably does explain why I don't really have any major bonds to the NA anymore. Even in EVE Online I joined an EU corp just for these reasons.
__________________
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|