Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Will be your friend for a dollar.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-26, 05:13 PM | [Ignore Me] #136 | |||
Sergeant
|
|
|||
|
2012-03-26, 05:45 PM | [Ignore Me] #137 | |||
Corporal
|
- "This feature encouraged teamwork! removing it from PS2 just makes the game more dumbed down!" ..is perfectly acceptable coming from anybody who wanted to see what real cooperation from thousands can achieve in a game designed to make it a reality. We have to accept that not everybody is so good at getting an opinion written in text across to others. What we are feeling from the updates developers are posting is that in general, supporting roles are playing a side-seat to the "big-lights, all dancing action" whereas in the first game it was the team based element that was at the forefront, without the guy standing behind a max suit in a stairwell with a repair tool the max was near useless (take this as example not as gospel). This game seems to be closing doors while partially opening windows. They keep banging on about teamwork but I increasingly have a feeling that the people who are going to get the most out of this game are the ones with the most firepower. Not the ones that are being the most resourceful. I personally am all for seeing a new game, but concepts for a series of games (like CoD ie. This is a certain shooter built to provide a certain type of experience) shouldn't be messed with. Might as well call it something else and not "Planetside 2" |
|||
|
2012-03-26, 06:58 PM | [Ignore Me] #139 | ||
Lieutenant General
|
On the notion of Sancs being in the warpgates. Fine, but why not have a continent-linking mechanic that turns warpgates into sanc warpgates the moment you control the direct area surrounding both ends, turning them neutral when a side captures one side? That would allow for "locking" continents and sancs on cont alike. That would make these bits of territory much more important from a strategic perspective.
And strategic options is what non-zerg outfits love above all. Neutral gates would deactivate the buildings inside for all sides. That would make it possible to hold on to terrain near another warpgate and push an empire off. It would create the need for mass invasions rather than continuous backstabbing. You could expand the global map by linking a continent in and leaving a couple "hard sancs" (ie. uncapturable sancs), creating a sort of home conts again while at it. This would increase the dynamics of the map, allowing a more flexible positioning and even having multiple "sancs" on a single continent (where of course you would have to control the other gate as well, making other continents influence your fight directly). Who didn't like the idea of defending YOUR home turf, where your empire pride was in danger when some fishhead, smurf or commie was raiding YOUR kitchens for YOUR cookies? Last edited by Figment; 2012-03-26 at 07:08 PM. |
||
|
2012-03-26, 06:58 PM | [Ignore Me] #140 | ||
Contributor Major
|
People seem to forget easily that the entire lattice system was implemented in the last month of PS beta. That's a major feature change/addition, and it's LATE in the beta cycle. And worked well, for the most part.
|
||
|
2012-03-26, 07:14 PM | [Ignore Me] #141 | |||
Staff Sergeant
|
Then again, you went on to babble about PS1 vets even though I (and the majority of people here) are one. Great post sir. Last edited by Lokster; 2012-03-26 at 07:18 PM. |
|||
|
2012-03-26, 07:32 PM | [Ignore Me] #146 | |||
Colonel
|
Besides, devs are often shackled to what gameplay will get the most sales, and that is not always in agreement with the best long-term quality. Brain-dead non-devs that we may be, we are not subordinates to a corporation. Everyone forgets WW2OL! Also, wasn't Global Agenda a MMOFPS? Last edited by Stardouser; 2012-03-26 at 07:34 PM. |
|||
|
2012-03-26, 07:47 PM | [Ignore Me] #149 | ||||
Colonel
|
Last edited by CutterJohn; 2012-03-26 at 07:49 PM. |
||||
|
2012-03-26, 07:50 PM | [Ignore Me] #150 | |||
Colonel
|
Also, MoH sold about 5 million from what I heard. And that's for all three platforms. BF2 definitely outsold that if it had been multiplatform. Yet DICE is going to continue the MoH series and not the true BF series. Last edited by Stardouser; 2012-03-26 at 08:02 PM. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|