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2012-04-03, 12:56 PM | [Ignore Me] #61 | |||
Private
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That said, I'd prefer to see snipers play a more expanded role too.. Upgrades or sidegrades to their scopes..
Lots of other ideas, good and bad, but the main thrust is; give them other things to do than just trying to shoot someone in the head. Give them a multi faceted role. Last edited by Asp; 2012-04-03 at 12:58 PM. |
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2012-04-03, 01:02 PM | [Ignore Me] #62 | |||
Second Lieutenant
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2012-04-03, 01:08 PM | [Ignore Me] #63 | ||||
This is on high contra to hitscan where you just have to "make a photo" at the right moment.
2texico We simply can't have the original sniping mechanic because:
Also Quickscoping is NOT a problem. Sorry for using a personal attack, but the fact that you die to a sniper is the result of you not taking the appropriate counter-measures. TL;DR: U suck at dodging - your problem. Last edited by NewSith; 2012-04-03 at 01:21 PM. |
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2012-04-03, 01:57 PM | [Ignore Me] #64 | ||
Captain
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If someone is 15 today they probably haven't seen Enemy at the Gates.
The real assclown is the person who tries to lump an extremely diverse group of people together and, like an adolescent, calls that group stupid names. You don't like snipers? Too bad. Sniping been in FPS's since FPS's been FPS's. Deal wit it. |
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2012-04-03, 02:04 PM | [Ignore Me] #65 | |||
Staff Sergeant
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I completely agree. Sniping /IS/ support. IT always has been support. Snipers that are meant to be a "major offensive" are surgical for particular targets when they stay dead, but in a war situation on a field of battle ,they are support, not head hunters (per say...). Usually in a game like battlefield, i use my spotting and sensor throwing more than anything. Getting off shots to kill people when they are in a weak position or hunting my team. Sometimes i have a very good K/D, sometimes i don't, but in either case my job is to make sure the team knows where the enemy is and is protected from those that are out of reach or flanking them. |
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2012-04-03, 02:09 PM | [Ignore Me] #66 | |||
Staff Sergeant
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In planet side, this tactic still worked of course, but because there was no such thing as head shots, you really didn't need to do this to survive a sniper encounter 1 on 1 unfortunately. |
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2012-04-03, 02:12 PM | [Ignore Me] #67 | |||
First Lieutenant
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Lets take wallhumpers who took advantage of the third person camera in PS1. Did you find that game mechanic fun? Do you think it should make a comeback in PS2? I'll assume not, but why? After all, you could counter it by throwing a plasma grenade at every blind corner, and if you didn't you deserved to die for exposing yourself like that. Usually you could even send a squad mate around the back way to flush the guy out, if he was there. That's using proper coordination. And like you said it's an FPS game, you should be fine with getting killed like that on a regular basis. Just about every argument I've seen for one shot sniping could be applied to wallhumping just as well. But at the end of the day it wasn't fun and created some really stupid gameplay indoors, so it's been removed. And thank god for that. |
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2012-04-03, 02:20 PM | [Ignore Me] #68 | |||
Captain
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Dying isn't fun. This is true for all methods of it. If you get sniped in the head and killed, you deserve it just as much as you would if it were 2 shots. Your 'wall humping' comparison is crap as well, because so long as you were good at FPS's the advantage the 'wall humper' had was minimal. You, being a good FPS player, knew it was likely that someone was going to pop around the corner. There was only one place they could come from. Throwing a plasma grenade up would be good tactics with 3rd person or not. First person shooters shouldn't be candy land carebear environments where randomness and skill are removed for the sake of 'fun'. Your definition of what is fun and what is not differs greatly from mine. |
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2012-04-03, 02:22 PM | [Ignore Me] #69 | |||
Sergeant Major
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Anyway... Snipers in FPS games are largely worthless and an annoyance for both teams. They are annoying for their enemies due to the talentless and annoying nature of how they operate and they are annoying for their allies due to the talentless and annoying nature of how they operate. Snipers contribute absolutely nothing to their team that another class could not only do, but do better. Sitting back 100m behind the fight and shooting random targets is not a benefit to your team because while you're busy missing 75% of your shots and not taking anyone out of the fight you're also depriving your own team of either another medic, engineer, support, etc. A lot of mall ninjas in this thread will cite real life scenarios as if they're grizzled campaigners who've endured a century of warfare but in reality they're just the same as that Mountain Dew swelling sperglord on Youtube who has a channel devoted to nothing but CoD quick-scope montages. Don't sit there and bull shit me by saying that you play a sniper because it has some deep fucking impact on the game, just do yourself a favor and those around you and be honest - The only reason why you play a sniper is because you're not a team player. You see the one thing a "sniper" in these games doesn't do that is very important is take and hold ground. Sure you might kill somebody from really far away but the odds are that person is just going to get ressed and move on to another objective. You're not creating a psychological impact on the enemy team and making them wonder who or where you are because kill-cam does that for me. You're not forcing me to leave the area because avoiding you and still defending my objective is just as easy as hiding behind a really big rock or moving from left to right really fast. Let's take BF3 as an example. Do you know what makes the "recon" class useful? When people put away their sniper rifles and carry a SMG instead, and instead of running around trying to get kills from 200m away they place spawn beacons in critical locations and use either a MAV to spot / mark the enemy or a SOFLAM to nuke enemy tanks. Do you know how many recon players in BF3 actually do that? Very few. Very few actually exploit the important aspects of their class that make them a desirable asset for their team... most will just sit back with the M95 and try and get head shots while every point around them is lost. The other thing that I find humorous is when I do play a game such as BF3 I not only get more kills and accomplish the "solo" mentality goal of a solid K/D but also accomplish a myriad of team-play goals at the same time. http://battlelog.battlefield.com/bf3...9/1/234889457/ - Take note of my score and the weapon I used to obtain it. I played that entire game with a "PTFO" mindset. Not only did I destroy everyone on the enemy team but I also proved to be a valuable asset to my team. Did snipers prevent me from doing that? No. Did snipers inflict some form of virtual PTSD on me that prevented me from moving forward? No. They just sat back and annoyed me with their sniper shots. |
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2012-04-03, 02:23 PM | [Ignore Me] #70 | ||
Colonel
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"Fool me once, shame on you; fool me twice, shame on me".
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-04-03, 02:27 PM | [Ignore Me] #71 | |||
Colonel
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2012-04-03, 02:29 PM | [Ignore Me] #72 | ||
Captain
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My game, my choice.
You can be a super tactical awesome team playing objective winning strategist all you want. I'll shoot you in the head from far away and enjoy it. Too bad for you. Tell me that a deadly sniper in Team Fortress doesn't have a huge impact on the game. Why do you think people hate sniping in Battlefield so much? They hate dying, snipers cause death, so they use all of your over-thought reasoning to explain away a legitimate game play choice. Last edited by Aurmanite; 2012-04-03 at 02:32 PM. |
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2012-04-03, 02:37 PM | [Ignore Me] #74 | |||
Sergeant
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2012-04-03, 02:39 PM | [Ignore Me] #75 | ||||
Captain
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Nice score in that game, though. Two thumbs up, for real. Edit:
Last edited by Aurmanite; 2012-04-03 at 02:40 PM. |
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