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Old 2012-04-03, 02:40 PM   [Ignore Me] #76
Hmr85
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Re: Snipers in PS2


Here's my outlook on snipers in this game. This isn't BF or COD or any other game with shit close quarter combat. I don't want to see your stats because I could honestly give a shit about a crappy game like BF...Sorry but its true. This is Planetside with wide open spaces with 100's if not 1000's of players fighting it out over territory.

If your dumb enough to not use proper cover when your advancing and keep getting killed by a sniper then its your own dam fault. Pay the hell attention to what your doing. People are complaining about snipers because they keep trying to compare planetside to some crappy game with a small maps where the one or two lone snipers in their 32 man game runs up to some secluded corner and commences to destroying people because they have no choice but to run that route just to get to the sniper.

Snipers where never really a issue in planetside 1 nor do I think they will be issue come planetside 2. Your assuming out the countless hundreds of players fighting over a facility your gonna be the one guy out of lets assume 3 to 400 other players that is going to constantly take a bullet to the face. If your dieing that much in this game its time for you to probably rethink how your playing or maybe even consider another genre. I don't see a problem with 1 shot 1 kill head shot nor do I see a problem with PS2 keeping the sniping setup from PS1.
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Old 2012-04-03, 02:41 PM   [Ignore Me] #77
BuzzCutPsycho
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Re: Snipers in PS2


Originally Posted by Aurmanite View Post
But they care more about it in Battlefield 3, which is a game, right? You're full of yourself. Admit it. You think the way you play is the way everyone should play.

Nice score in that game, though. Two thumbs up, for real.
Actually the way I play is the right way to play. And that's a fact, Jack.

Thanks for the props though.
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Old 2012-04-03, 02:43 PM   [Ignore Me] #78
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Re: Snipers in PS2


Originally Posted by BuzzCutPsycho View Post
Actually the way I play is the right way to play. And that's a fact.

Thanks for the props though.
The right way to play.



It's a video game. Don't be such a weirdo, you're freakin me out.
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Old 2012-04-03, 02:44 PM   [Ignore Me] #79
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Re: Snipers in PS2


Originally Posted by Aurmanite View Post
My game, my choice.

You can be a super tactical awesome team playing objective winning strategist all you want.

I'll shoot you in the head from far away and enjoy it. Too bad for you.

Tell me that a deadly sniper in Team Fortress doesn't have a huge impact on the game.

Why do you think people hate sniping in Battlefield so much? They hate dying, snipers cause death, so they use all of your over-thought reasoning to explain away a legitimate game play choice.
Actually no Buzzcut is right about BF snipers... they do not tend to utilize their stuff and mostly just try to go for safe and secure kills. I don't agree with him that all snipers or sniping itself is not team playing, but i do agree with what he is saying about how it is often misused in a team play sense. Sniping simply isn't about killing when you do it for a team. It is about battle field awareness, weakening a flank or location for the team, and using the area and point of view to the advantage of the team. Kills are a secondary objective of a team playing sniper at best and more often than not should be tertiary.
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Old 2012-04-03, 02:44 PM   [Ignore Me] #80
ArcIyte
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Re: Snipers in PS2


Originally Posted by Hmr85 View Post
Here's my outlook on snipers in this game. This isn't BF or COD or any other game with shit close quarter combat. I don't want to see your stats because I could honestly give a shit about a crappy game like BF...Sorry but its true. This is Planetside with wide open spaces with 100's if not 1000's of players fighting it out over territory.

If your dumb enough to not use proper cover when your advancing and keep getting killed by a sniper then its your own dam fault. Pay the hell attention to what your doing. People are complaining about snipers because they keep trying to compare planetside to some crappy game with a small maps where the one or two lone snipers in their 32 man game runs up to some secluded corner and commences to destroying people because they have no choice but to run that route just to get to the sniper.

Snipers where never really a issue in planetside 1 nor do I think they will be issue come planetside 2. Your assuming out the countless hundreds of players fighting over a facility your gonna be the one guy out of lets assume 3 to 400 other players that is going to constantly take a bullet to the face. If your dieing that much in this game its time for you to probably rethink how your playing or maybe even consider another genre. I don't see a problem with 1 shot 1 kill head shot nor do I see a problem with PS2 keeping the sniping setup from PS1.
PS2 is going to be more like Battlefield than PS1. Comparing it to BF3 is the most legit way to have a discussion. Bolt Drivers in PS1 were mildly annoying but nothing I would ever complain about. Snipers in BF however, shit all over fun gameplay.

One shot kills? Maybe against infiltrators. Heavy assaults and medics getting one shotted isn't going to happen.
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Last edited by ArcIyte; 2012-04-03 at 02:46 PM.
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Old 2012-04-03, 02:46 PM   [Ignore Me] #81
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Re: Snipers in PS2


Originally Posted by ArcIyte View Post
One shot kills? Maybe against infiltrators. Heavy assaults and medics getting one shotted isn't going to happen.
Your knowledge of this game is woefully insufficient to be making such statements with authority.

You should do a little research and come on back.
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Old 2012-04-03, 02:50 PM   [Ignore Me] #82
Bags
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Re: Snipers in PS2


Originally Posted by Aurmanite View Post
Your knowledge of this game is woefully insufficient to be making such statements with authority.

You should do a little research and come on back.
I don't recall Higby specifying what could be OSOK, just that at the moment the NC bolt driver COULD OSOK.

For all we know, he means on cloakers only.
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Old 2012-04-03, 02:51 PM   [Ignore Me] #83
Kilmoran
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Re: Snipers in PS2


Originally Posted by Hmr85 View Post
Here's my outlook on snipers in this game. This isn't BF or COD or any other game with shit close quarter combat. I don't want to see your stats because I could honestly give a shit about a crappy game like BF...Sorry but its true. This is Planetside with wide open spaces with 100's if not 1000's of players fighting it out over territory.

If your dumb enough to not use proper cover when your advancing and keep getting killed by a sniper then its your own dam fault. Pay the hell attention to what your doing. People are complaining about snipers because they keep trying to compare planetside to some crappy game with a small maps where the one or two lone snipers in their 32 man game runs up to some secluded corner and commences to destroying people because they have no choice but to run that route just to get to the sniper.

Snipers where never really a issue in planetside 1 nor do I think they will be issue come planetside 2. Your assuming out the countless hundreds of players fighting over a facility your gonna be the one guy out of lets assume 3 to 400 other players that is going to constantly take a bullet to the face. If your dieing that much in this game its time for you to probably rethink how your playing or maybe even consider another genre. I don't see a problem with 1 shot 1 kill head shot nor do I see a problem with PS2 keeping the sniping setup from PS1.

I'm probably going to get flamed for this but... "SKILL" shots (head shots or vulnerable area shots) that cause 1 shot 1 kill are, as you said, fine in my eyes. PS 1 didn't have this, and if a player had any sense, they would use this fact to the disadvantage of lone snipers any how. The best snipers were those who preyed on the weak (and i say best in the sense of them knowing how to maximize their killing potential) or in pairs. Fighting fully armored and healthed people was asking for them to side step a few steps behind cover, regen and repair, and just come right back out. I am in favor of "skill" (term used loosely once again) shots being possible 1 hit kills in the most extreme circumstances (The gun is designed for long range accurate power and little else), but not in that being a common theme that is expected.

I will note that i also like field rifles (semi automatic, medium range rifles) but i do /not/ want them to be ultra lethal. Field rifles to me are essentially heavy single shot assault rifles.

Last edited by Kilmoran; 2012-04-03 at 02:53 PM.
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Old 2012-04-03, 02:51 PM   [Ignore Me] #84
Hmr85
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Re: Snipers in PS2


One last thing. If you where sniping solo in Planetside 1 you where not doing it right. Some of the best snipers I have seen ran in pairs, which is how it was with ppl who knew what they where doing. Your able to spot, destroy enemy equipment or decimate a flank with focused fire. This is what I want to continue seeing come PS2.

I cannot see 1 shot 1 kill headshots destroying this game. As long as they put a slight delay on scopes when its being brought up. Maybe 1 to 1.5 sec delay I really can't see it being a problem. It will cut out on the players running around in CQC with a sniper rifle.
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Old 2012-04-03, 02:53 PM   [Ignore Me] #85
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Re: Snipers in PS2


Originally Posted by Bags View Post
I don't recall Higby specifying what could be OSOK, just that at the moment the NC bolt driver COULD OSOK.

For all we know, he means on cloakers only.
I know you've seen the GDC demo.
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Old 2012-04-03, 02:53 PM   [Ignore Me] #86
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Re: Snipers in PS2


Originally Posted by Aurmanite View Post
Your knowledge of this game is woefully insufficient to be making such statements with authority.

You should do a little research and come on back.
Do not criticize the Enclave, they are the elite of the elite. Anything that they say, even if it is wrong, the Devs will change to make right.

As evidenced by BuzzCutPsycho's comments a few posts up.
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Old 2012-04-03, 02:54 PM   [Ignore Me] #87
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Re: Snipers in PS2


Originally Posted by ItsTheSheppy View Post
Speaking as a guy who did almost nothing but snipe in PS1 (I was first to get Sniper Platinum on Vanu, 2nd overall (damn you Ambient)) it was rarely even close to 10% snipers overall. The vast, vast majority of players would just run around with rexo/HA.
Then lets hope this trend will continue.
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Old 2012-04-03, 02:59 PM   [Ignore Me] #88
BuzzCutPsycho
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Re: Snipers in PS2


Originally Posted by Knocky View Post
Do not criticize the Enclave, they are the elite of the elite. Anything that they say, even if it is wrong, the Devs will change to make right.

As evidenced by BuzzCutPsycho's comments a few posts up.
This kid worships me more than anyone else on these boards. I love it. The best part? I've never even heard of him nor do I know who he is.

PS: Nothing I said in this thread is wrong.
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Old 2012-04-03, 03:00 PM   [Ignore Me] #89
Thoreaux
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Re: Snipers in PS2


Here's the thing that bugs me about 1SK headshots:

People stand still all the time. More importantly, I think they should be able to stand still without having to worry about instantly dying. You should always give people a chance at survival, even if it's a slim one. It isn't fair to punish the support classes for standing still to heal somebody or construct something. Hell, even offensive classes will pop out, crouch to fire and then withdraw. They need to be given a chance to save themselves.

The majority of my targets in PS1 were not moving when I made the first shot. Giving me the ability to 1SK them would have been a nightmare. For a target that isn't moving, any idiot can make a headshot. The PS1 bolt driver was accurate enough that it would have been trivial at medium-ish ranges. I agree that if you can headshot a moving target, it'd be nice if you were rewarded for that somehow. But killing stationary players instantly is bad, bad, bad. It's simply too powerful an ability for how easy it is, and will lead to snipers being a pestilence.

Even with a 2-shot-kill system, you can get near-instant kills pretty easily anyways. One of the cheesiest (or most effective) sniping tactics in PS1 was to simply wait for your target to start taking fire. Most people would withdraw to rep at about half health, so all you had to do was wait until a friendly started shooting at them before joining in. 90% of the time, their hp would vanish before they had a chance to react. Given the new shield system will encourage people to play peek-a-boo, a sniper's highly front-loaded damage will remain an excellent way to drop enemies who keep taking cover before the MA users can kill them. In areas with dense infantry cover, you'll want your team to have at least one sniper for exactly this reason.

Snipers don't need 1SK. They just don't.
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Old 2012-04-03, 03:01 PM   [Ignore Me] #90
Knocky
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Re: Snipers in PS2


Originally Posted by BuzzCutPsycho View Post
This kid worships me more than anyone else on these boards. I love it. The best part? I've never even heard of him nor do I know who he is.

PS: Nothing I said in this thread is wrong.
Your ego really knows no bounds, does it?
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