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2012-04-11, 06:13 PM | [Ignore Me] #31 | ||
Lieutenant Colonel
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I do not get the squad cohesion issues... No one forces anyone to fill up a squad to 12 persons. The squad is also only as good as its members.
Larger squads allow to form small little logical groups inside the squad. 12 being a number easy to divide in many different ways, I prefer it to 10. I prefer one squad of 12 to three squads of 4. With 12, you do not need to reform squads when you switch the leader changes its composition or roles as the fight evolves. Versatility is great and I hope we will get versatile tools. |
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2012-04-11, 06:43 PM | [Ignore Me] #34 | ||
I would actually like to have squad limit set by SL. So, of course, it should have some max number (and I say it should be 10, Pilot+Gunner thing is good reasoning), but it's up for the squad leader, IMO, to decide the max amount in that frame.
EDIT: Also, Platoons. The topic was brought up multiple times, Higby responded that they'll consider it, but I remind you still. Last edited by NewSith; 2012-04-11 at 06:48 PM. |
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2012-04-11, 07:01 PM | [Ignore Me] #35 | |||
First Lieutenant
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Secondly, command beacons are fine so long as they are controlled and not annoying beams of light shooting down from the sky. |
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2012-04-11, 07:07 PM | [Ignore Me] #36 | ||
Honestly, 4 or 5 is good as long as there's some kind of platooning ability.
It might be good to have the smaller squads in a strict sense but have larger official groupings available. If some kind of squad exp sharing is around for instance you'll want to have a full squad to maximize that...but those may just be random dudes drawn in for promise of exp. It also has a huge effect on potential squad spawning mechanics. Smaller sizes seem like they'd lead to less undesired squad spawning issues. One dude can't suddenly become 10, only 5.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-04-11, 07:14 PM | [Ignore Me] #37 | |||
Lieutenant Colonel
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If anything squad leaders should get a lot more options instead of budget teamplay mechanics. |
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2012-04-11, 07:19 PM | [Ignore Me] #38 | ||
First Lieutenant
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12 sounds good, have squads as big as fits into a gal or sundie if it isn't 12 sounds even better, but what I'd like to see is some kind of way to differentiate between individual squadmembers, i.e. every single squaddie isn't colored the same on the HUD and/or map.
It'd be nice if the squadleader could give every squaddie his own color or even better an icon, i.e. "Bob gets a wrench cause he's our combat engineer, Steve gets the red cross cause he's our medic and Jimbo gets the explosion-icon cause he's on MAX-duty to fuck shit up.". Would even be better if it was a cert the squadleader had to get, preferably rather early, so you knew right away if your squadleader is worth a damn or not. P.S.: Yea, I know platoons had different colors for different squads, but all that did was instead of just having a map and HUD full of yellow, it was also littered with purple and the other color I forgot (green?). Last edited by captainkapautz; 2012-04-11 at 07:23 PM. |
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2012-04-11, 07:27 PM | [Ignore Me] #39 | |||
First Lieutenant
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Platoons were color coded as well as numbered. The leading squad was yellow, the second was orange, and the third was purple, all with numbers 1-0 allowing easy identification for Teamspeak and the like "This is purple 3, I've got a visual on an enemy AMS at my location". The bar showing your squadmates had name and number at the top of the screen, so if you needed to know who was 3, you could glance up. |
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2012-04-11, 07:46 PM | [Ignore Me] #40 | |||
First Lieutenant
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2012-04-11, 08:38 PM | [Ignore Me] #41 | ||
First Lieutenant
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Which is why I suggested what I did, SL having the ability to designate color coded fire teams complete with both letter and number codes. Finding individuals will always be a chore, but 12 man squads seperated into teams of X determined by the SL would simplify things a lot, without getting too deep in the micromanagement.
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2012-04-11, 09:08 PM | [Ignore Me] #42 | |||
First Lieutenant
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