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Old 2012-04-28, 05:33 PM   [Ignore Me] #16
Xyntech
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Re: TRay and VS Iron Sights


Originally Posted by headcrab13 View Post
this is going to be like playing Crysis on an MMO scale
In Soviet Planetside, tree blows apart YOU.
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Old 2012-04-28, 06:13 PM   [Ignore Me] #17
xSquirtle
Staff Sergeant
 
Re: TRay and VS Iron Sights


Want colored map.
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I'm a self proclaimed number one critic of Planetside.

Originally Posted by UrielVS
Looking from the outside in. The game does not represent Planetside. With original concepts that players across the board accepted with open arms; have been taken out. Developers are creating the next COD on a massive scale. Generic players who never saw or even felt the uniqueness of the game, will only continue to nod their heads with blinding satisfaction, not realizing what basic functionality the game will lose in the process.
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Old 2012-04-28, 06:15 PM   [Ignore Me] #18
RNFB
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Re: TRay and VS Iron Sights


Depth of field, ugh. What's so great about making everything all blurry?
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Old 2012-04-28, 06:18 PM   [Ignore Me] #19
xSquirtle
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Re: TRay and VS Iron Sights


Originally Posted by RNFB View Post
Depth of field, ugh. What's so great about making everything all blurry?
duh, BF3 had it. So it much be good.
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I'm a self proclaimed number one critic of Planetside.

Originally Posted by UrielVS
Looking from the outside in. The game does not represent Planetside. With original concepts that players across the board accepted with open arms; have been taken out. Developers are creating the next COD on a massive scale. Generic players who never saw or even felt the uniqueness of the game, will only continue to nod their heads with blinding satisfaction, not realizing what basic functionality the game will lose in the process.
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Old 2012-04-28, 06:20 PM   [Ignore Me] #20
MonsterBone
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Re: TRay and VS Iron Sights


Sun is too bright. Hate to have my eyes hurt in a video game. But its totally possible.
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Old 2012-04-28, 06:38 PM   [Ignore Me] #21
Lorgarn
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Re: TRay and VS Iron Sights


Originally Posted by MonsterBone View Post
Sun is too bright. Hate to have my eyes hurt in a video game. But its totally possible.
I look at it this way. If you can, use it to your advantage, fight/attack from an angle while having the sun at your back.

Also, it adds some realism to it. Throw a ball up in the sky/at the sun and try to catch it in it's downfall. It's not that easy.

IMO it's not overdone, it's bright but not too bright. You can see the surroundings, you're not blind.
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Old 2012-04-28, 06:40 PM   [Ignore Me] #22
bjorntju1
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Re: TRay and VS Iron Sights


Originally Posted by Saintlycow View Post
hmm. The sun is way to bright.

Seriously.

Its almost as bad as BF3 sun
Uhu,

Not even close...

Anyway, looks great! I love how good this game looks.
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Old 2012-04-28, 07:07 PM   [Ignore Me] #23
Kran De Loy
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Re: TRay and VS Iron Sights


Originally Posted by RNFB View Post
Depth of field, ugh. What's so great about making everything all blurry?
It's to remove that feeling about terrain, trees, people, vehicles and stuff like that from just appearing and disappearing at the clip plane. Some people like it for immersion, some people hate it for it's obscuring effect on enemy movements. To me, as long as it's a toggle and hasn't that big of an effect eitherway than it's fine.

What's more annoying to me is being able to turn all the visual settings down enough to maximize the clip plane distance. Just about anyone that takes this game seriously will be doing that. First Priority is View Distances, second is refresh rate, third is detail.

Last edited by Kran De Loy; 2012-04-28 at 07:09 PM.
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Old 2012-04-28, 07:43 PM   [Ignore Me] #24
Patek
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Re: TRay and VS Iron Sights


nothing is wrong with the sun lol

bf3's sun, i can see a problem but i actually liked it

but awesome looking screenshots
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Old 2012-04-28, 07:45 PM   [Ignore Me] #25
Artimus
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Originally Posted by MonsterBone View Post
Sun is too bright. Hate to have my eyes hurt in a video game. But its totally possible.
Your crazy, the sun completes it. I would rather have a bright sun then no sun. And like Higby has said you can use that to your advantage.
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Old 2012-04-28, 07:49 PM   [Ignore Me] #26
Red Beard
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Re: TRay and VS Iron Sights


In my opinion, people simply are complaining about the sun being blinding because they can't (or won't?) keep up with technology actually making environments more realistic. Yes it's annoying trying to shoot a guy who's between you and the sun...So flank!

It's brings a whole new dimension of tactics and realism that it just seems to me would be a loss in depth if not implemented...besides; the weather (and night) will add variety to that anyway. Adaptability my friends!
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Old 2012-04-28, 07:59 PM   [Ignore Me] #27
Saand
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Re: TRay and VS Iron Sights


I wonder if they will have adjustable autodarkening helmets in the cash shop for these bright and sunny days.
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Old 2012-04-28, 08:03 PM   [Ignore Me] #28
Red Beard
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Re: TRay and VS Iron Sights


Originally Posted by Saand View Post
I wonder if they will have adjustable autodarkening helmets in the cash shop for these bright and sunny days.
That is a cool idea! Even if they were just regular "sunglasses" if the devs felt that was a more balanced trade-off...No need to alter the game engine! lol
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Old 2012-04-28, 08:05 PM   [Ignore Me] #29
Toppopia
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Re: TRay and VS Iron Sights


I prefer the sun that they showed in that screen shot, they could have gone for more realistic by using the Battlefield 3 sun but then SOE would be getting sued by everyone for burned retinas, and the sun adds in in more tactical options, like attacking a base at a certain time of day so the sun is behind you, etc etc.
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Old 2012-04-28, 09:00 PM   [Ignore Me] #30
PredatorFour
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Re: TRay and VS Iron Sights


Look foreglight engie is beautiful... If they put a sun in it its not going to be some dull object in the background is it ?? It looks great in these pics
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