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Old 2012-05-06, 09:01 PM   [Ignore Me] #16
Sabot
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Re: Lodestar


yeah but did they ever? I can probably count the times I've seen a lode pilot actually maneuvering that thing to where it's needed on one hand. Besides... the Gal will fill that role as well now.
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Old 2012-05-06, 09:03 PM   [Ignore Me] #17
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Re: Lodestar


I'm going to miss lodestar bombing people. Or just landing on people with a lodestar in general.

Awesome ideas in this thread though, would be funny as hell to watch a sundy get dropped from the bottom of a galaxy and splat a couple enemies.
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-06, 09:06 PM   [Ignore Me] #18
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Re: Lodestar


The lodestar was the most ridiculous vehicle in PS1. I hated how it looked and rarely saw them as valuable assets to the battlefield ...

Probably why they aren't being recreated for PS2
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Old 2012-05-06, 09:20 PM   [Ignore Me] #19
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Re: Lodestar


Having a dedicated, mobile repair point with more than one loadstar pilot was a very valuable asset Planetside if your empire was making a large scale armour push between bases with a large gap. If the mobile-loady-base was discovered, they would simply take off and land somewhere else to set up.

The new version of this 'mobile repair base' concept will now be a few Sunderers forming up in an old west, defensive caravan ring around a deployed galaxy or something. Instead of being able to relocate quickly and easily, they will at first have to defend the base using the galaxy weapons, and relocate only when the heat gets too much and they actually get a chance.
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Old 2012-05-06, 10:00 PM   [Ignore Me] #20
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Re: Lodestar


Originally Posted by Lokster View Post
The lodestar was the most ridiculous vehicle in PS1. I hated how it looked and rarely saw them as valuable assets to the battlefield ...

Probably why they aren't being recreated for PS2
Dude, it was a perfect forward base for vehicle advances.
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Old 2012-05-06, 11:13 PM   [Ignore Me] #21
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Re: Lodestar


Lodestar's repair ability is now part of the Sunderer. I'm still in favor of having an ability to airlift heavier vehicles because rapid movement of MBTs is awesome.
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Old 2012-05-06, 11:21 PM   [Ignore Me] #22
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Re: Lodestar


Lodestar doesn't make sense, a flat bed that can magnetically hold massive tons. Better option would be to add the chains like the image a couple posts before, I agree moving a massive vehicle can look cool but PS1 lodestar made it look stupid imo.
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Old 2012-05-06, 11:35 PM   [Ignore Me] #23
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Originally Posted by Figment View Post
Just looking at the stationary sitting in one spot would be narrowminded and largely the lode operators fault as he could also be gunning or fortifying his position and man a field turret, etc.
Depends on how many lodes were out and if you had a dropship center or not. If you were the only lode on a push, that lode was probably the single most important vehicle out there, and it was imperative that you keep it alive. The very best way to keep it alive was to sit in the cockpit at the controls, as the largest threats to it were libs bombing and OSs. Ground vehicles and cloakers were not much of an issue, since you were generally surrounded by friendlies.


Just because gameplay is important doesn't mean its fun. That people will do it out of necessity doesn't mean they enjoy it, and there is nothing wrong with making such things more fun, or eliminating them entirely.

They could have, for instance, put a healing turret on top of the lode so you could perform a sort of triage and have a look around while sitting there in it. Maybe give it a 12mm as well so it could ward off a stray mosquito. That would have done a lot to reduce the tedium without really changing its role or effects much.



With the sundy having the vehicle repair job this time, theres little point for a dedicated lodestar replacement. I imagine if they see the need for vehicle transport, they will chop up a gal and make it a variant. The gals look hefty enough that I think all vehicles could drive underneath if the passenger box was cut away. Then just hold the vehicle in place with magical force fields, and done.

Last edited by CutterJohn; 2012-05-06 at 11:38 PM.
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Old 2012-05-07, 12:02 AM   [Ignore Me] #24
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Re: Lodestar


Wait...Does the sundy need to be stopped to be repairing or can you just get 1000000 sundies and drive close and have an invincible moving self repairing wall?
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Old 2012-05-07, 12:07 AM   [Ignore Me] #25
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Re: Lodestar


I expect that it needs to at least be stopped, as the old Loadstar had to be before it's repair point function kicked in... if not deployed like the new Galaxy must be if it is to become a spawn point.


EDIT: Mobile repairing would be cool though, wouldn't it!

Imagine rather than a wall though, a rotating swarm... fresh Sundy's enclosing the damaged sundy's. Kind of like the way penguins roatate who is warm in the middle, and everyone gets a turn on the outside taking the full brunt of the storm.

I watch a lot of nature documentary films, lol...
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Last edited by Brusi; 2012-05-07 at 12:14 AM.
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Old 2012-05-07, 12:09 AM   [Ignore Me] #26
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Re: Lodestar


Originally Posted by FPClark View Post
Wait...Does the sundy need to be stopped to be repairing or can you just get 1000000 sundies and drive close and have an invincible moving self repairing wall?
Last word on that from Higgles was they were still playing with it to see what they preferred.
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Old 2012-05-07, 12:19 AM   [Ignore Me] #27
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Re: Lodestar


I doubt the repair effect would stack anyways,.
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Old 2012-05-07, 12:34 AM   [Ignore Me] #28
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Re: Lodestar


Yep I'm TR as fuck dudes.
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This is the last VIP post in this thread.   Old 2012-05-07, 12:46 AM   [Ignore Me] #29
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Re: Lodestar


Originally Posted by Kipper View Post
I don't recall any mention of the Lodestar making an appearance in PS2. For those that don't know, that was the air vehicle which could carry a single ground vehicle and landed to unload it. (or it was when I was playing).

Do we need to be able to carry ground vehicles in the air?

Do we need the lodestar or can we cert the galaxy to carry a vehicle instead of ground troops (to keep the enemy guessing).

Can you hot drop a vehicle in a spectacularly cool special forces type of fashion, or should you be required to land and unload it?

Discuss please!
The lodestar's primary function (vehicle repair & rearm) is now being fulfilled with the Sunderer.

The best vehicle to air-lift with the lodestar was an AMS, whose function is now moved to the Galaxy which can air-lift itself.

So there's really no use for the Lodestar of PS1 in PS2.
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Old 2012-05-07, 12:52 AM   [Ignore Me] #30
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Re: Lodestar


Originally Posted by Malorn View Post
The lodestar's primary function (vehicle repair & rearm) is now being fulfilled with the Sunderer.

The best vehicle to air-lift with the lodestar was an AMS, whose function is now moved to the Galaxy which can air-lift itself.

So there's really no use for the Lodestar of PS1 in PS2.
Not only that but it's role as the ugliest aircraft in the game has been taken by the new liberator.
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