Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your one stop shop for everything planetside
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
2012-05-13, 08:59 PM | [Ignore Me] #1 | ||
First Lieutenant
|
By this I mean standard format Starcraft style - sacrificing movement for better range and blast radius turning your tank into artillery effectively. Maybe it would require a special cert or something to use them. Do you think they would fit into PS2 world, would they have a meaningful purpose there (i.e. destoying enemy turret emplacements from a distance )? Next how could the actual shooting/targeting thing be managed from first person perspective? I think I've never seen them in classic shooter games, maybe WoT style and would that be acceptable here?
|
||
|
2012-05-14, 12:51 AM | [Ignore Me] #3 | |||
Major
|
http://www.planetside-universe.com/s...ad.php?t=37108 |
|||
|
2012-05-14, 01:26 AM | [Ignore Me] #4 | ||
Private
|
The problem with artillery is that it's just not fun from a gaming perspective. The people firing it aren't really a direct part of the battle, and the people being hit by it don't really have the ability to do anything about it - not even situational awareness helps.
You can always make an argument for realism, but sometimes it can get in the way of making a game fun. Not saying they'd break PS2 or ruin the fun, but it'd be a tall order to balance that sort of thing, to say the least. |
||
|
2012-05-14, 02:23 AM | [Ignore Me] #5 | ||
Master Sergeant
|
I play Arty Tanks, all of the 6 types of tank on WOT and they are all fun, and they do make a difference to the battle if used properly, just like every vehicle in PS1 did. I currently have 54 tanks on that game and they all play different.
But WOT Arty tank types are shoot from above type tanks, You can see what and where you are shooting with reload timers for rounds that prevent spaming fire, and requires skill to kill with, not like the flails that blind fired over distance in PS1, where you rarely saw what you were firing at. Even so my outfit, always had fun killing enemy Flails. It was sometimes a nicthe to fill on the battlefield. And apparently a lot of people enjoyed flails, and had fun with flails in PS1 , or there would not be so many people not liking them. I remember battles where 10 or more of them were shooting them at on time and the incoming fire from there was like being in a dodge ball game. Same with the BFRs which were very easy to kill if you learned how to do it. I'm an old Mech Warrior myself. The complainers usually are the ones who fail at overcoming, adapting, and improvising around play features of the game, that they fail to understand and play around. Its not fair, I'm entitles to do this or that why can't i do it, OMG its too powerful. Funny, the whiners, and cry babies are usually the same in real life as well. There usually the first to die in real life when the shit hits the fan. Most of them are probally Solo Players, never joined outfits, that as a group defeated this or that feature. SOE is not going to make a game with features that everybody likes. And what may be fun for some may not be for others. I want PS2 to have as many features, classes, vehicles, and choise that is possible, so I can play the way I want to and have fun, when I'm in the mood to have fun with a feature offered by PS2 or that the battle dictates the play style of the moment. So hey seige tanks, why not. I'll kill the enemy ones too My job as a TR is to kill you NC and VS types, cry babies who do not believe in the Terran Republics law and order. It will be fun for me to kill you on the battlefield, no matter how I do it, and its not gonna be fun for you, cause you will be dieing and respawning a lot. You probally be complaining about it yelling Its a hacker Its a hacker. Or this is not fun from a gaming perspective, or this is not really a direct part of the game. |
||
|
2012-05-14, 02:31 AM | [Ignore Me] #6 | |||
Sergeant Major
|
if your playing agenst arty then you get to dodge from cover to cover and go behind enemy lines to take them out. |
|||
|
2012-05-14, 04:22 AM | [Ignore Me] #7 | |||
First Lieutenant
|
You can do many things when shelled with arty - first and most important call in your aircav or jump into a plane yourself and make short work of them since they couldn't get away quickly. Next you should duck and cover, find a way to close your distance on them where they can't fire on you anymore then charge etc. Of course arty shouldn't be accurate. Please do not invoke that name. Mechs are unappealing to me because they are bipedal war machines - I don't know who I their right mind would construct a thing like that and why? I just don't think they are viable as an option for military (except in movies) use and thus would disrupt that level of credibility/realism I seek personally. |
|||
|
2012-05-14, 04:29 AM | [Ignore Me] #8 | ||
Major
|
People always say they want immersion and stuff, soo... artillery adds immersion, it adds the role of being a long range firesupport which some soldiers have to do, they probably have a whole week of sitting around doing nothing waiting for someone to call on their artillery battery to do something, it would be the same in this, you will always find people that will want to use artillery, its using it correctly and smartly that makes it powerful.
|
||
|
2012-05-14, 07:07 AM | [Ignore Me] #9 | ||
Captain
|
I do think Artillery could be added if done correctly. One of the ways I'd balance it would be to make it a module for a tank or sunderer that had to be deployed, and once deployed - it can't move until undeployed. It would have a range of maybe 1-2km so that it would have to be brought almost to the front, and risk being a target for counter-arty or airstrikes.
Then, there would be a big trade off between things like rate of fire, direct damage, splash damage and accuracy. Artillery must not be able to pick out individuals moving targets and be able to hit them every time, but they could be reasonably effective at stationary targets (turrets, other artillery) and general suppression - keeping people away from a capture point or whatever. WoT artillery is fun to play, sometimes not so much fun to play against. I'm always on the fence about it because I love taking out enemy tanks with it, but very often swear at my PC when I'm playing a tank and something I didn't see one-shots me from a place I couldn't fire back at (mind you, that happens with other tanks too if they have better view distances than you). |
||
|
2012-05-14, 11:08 PM | [Ignore Me] #13 | |||
Contributor Major
|
Yeah, PS1 had seige tanks already. Flails were every definition of a siege tank. Honestly I loved using the flail in Planetside, but it isn't a very useful weapon inside real combat. It was a novelty that created a ton of grief for both friendly and enemy players. Not to mention a ton of grief points for me when I didn't have a spotter. Honestly the flail had no place in a game like Planetside. Maybe in war, but not in Planetside. |
|||
|
2012-05-14, 11:59 PM | [Ignore Me] #14 | |||
Major
|
|
|||
|
2012-05-15, 05:34 AM | [Ignore Me] #15 | ||
Lieutenant General
|
That's the thing, you didn't need dedicated spotters. The Laze Pointer was an extra and worked for an entire platoon. If, like the Router, it had been a requirement to have a Laze Pointer indicator, perhaps at most work for two piecs of artillery (though I'd say one), then artillery would have been played VERY differently and would have been far less spammy, plus there'd be a close range target to stop the Flail: hunt the cloaker.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | Rate This Thread |
|
|