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Old 2012-05-15, 12:07 AM   [Ignore Me] #16
ArmedZealot
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Re: Twitter Storm from Higby


Originally Posted by Vancha View Post
So do you think the mission indicators are needed or not?
I avoided commenting on it because I don't quite know what you mean. I'm going to assume the capture point indicators for the bases just above the radar?

Not really. They are already shown as a 3D indicator, having them displayed again in the menu over the radar seems redundant.

EDIT: Oh, unless you mean the indicators which tell a squad where to go and what to do from the mission system? The screen is already cluttered enough in the screenshots, adding more just makes it worse. Something like that that is relatively static compared to the rest of game play can be moved to the map menu. I don't think players need a constant reminder what their goal is every second of play.

Last edited by ArmedZealot; 2012-05-15 at 12:38 AM.
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Old 2012-05-15, 12:08 AM   [Ignore Me] #17
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Re: Twitter Storm from Higby


Originally Posted by Zulthus View Post
Oh shit... I didn't even notice the red jam... say it ain't so...
Higby has mocked it in the past; I think it's just a red damage indicator flash ala PS1.
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Old 2012-05-15, 12:50 AM   [Ignore Me] #18
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Re: Twitter Storm from Higby


Moar like 'beestorm from Higby'....? Lol
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Old 2012-05-15, 01:16 AM   [Ignore Me] #19
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Re: Twitter Storm from Higby


Originally Posted by cellinaire View Post
Moar like 'beestorm from Higby'....? Lol
I do not understand. Is this a reference to how there was not actually a shit ton of pictures, but rather a slight pinch of information?
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Old 2012-05-15, 03:54 AM   [Ignore Me] #20
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Re: Twitter Storm from Higby


Please make all indicators adjustable for position and size.
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Old 2012-05-15, 09:56 AM   [Ignore Me] #21
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Re: Twitter Storm from Higby


Thanks for posting these - I also added them to the PSU library.
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Old 2012-05-15, 03:11 PM   [Ignore Me] #22
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Re: Twitter Storm from Higby


Originally Posted by cellinaire View Post
Moar like 'beestorm from Higby'....? Lol
Originally Posted by That one noob View Post
I do not understand. Is this a reference to how there was not actually a shit ton of pictures, but rather a slight pinch of information?
I thought he was referring to the Light Assault vs Lightning.
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Old 2012-05-16, 09:55 AM   [Ignore Me] #23
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Re: Twitter Storm from Higby


I think one of the things they got right with the PS1 UI is that many parts of it you could toggle on/off or reposition, having these kind of options helps keep people happy as some will want a clean minimal interface while others will want to pack it out with as many information indicators as they can fit in.
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Old 2012-05-16, 04:11 PM   [Ignore Me] #24
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Re: Twitter Storm from Higby


Why is every dev always playing in windowed mode?
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Old 2012-05-16, 04:31 PM   [Ignore Me] #25
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Re: Twitter Storm from Higby


Originally Posted by TerranTitan View Post
Why is every dev always playing in windowed mode?
Not everyone plays at the same resolution.
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Old 2012-05-16, 06:28 PM   [Ignore Me] #26
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Re: Twitter Storm from Higby


Originally Posted by TerranTitan View Post
Why is every dev always playing in windowed mode?
That's the way to play when developing. It allows you to switch between all of your tools and programs without needing to alt-tab constantly.
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