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Old 2012-05-15, 10:47 AM   [Ignore Me] #91
duomaxwl
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Re: Kill cam.. again..


Originally Posted by NCLynx View Post
Ya beat me to it =P thanks for posting.
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Old 2012-05-16, 10:35 AM   [Ignore Me] #92
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Re: Kill cam.. again..


Originally Posted by Mechzz View Post
Spawn camping players in their pj's is lame and deserves the contempt it gets.
I concur!

Though some camping did get a little inventive, im thinking of the TR cloakers that would work their way down to a spawn room and hack out a max and lock down with at an angle covering all 3 tubes, annoying as hell. The pain fields did go some way to solving that problem though.
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Old 2012-05-16, 10:46 AM   [Ignore Me] #93
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Re: Kill cam.. again..


Originally Posted by Shamrock View Post
I concur!

Though some camping did get a little inventive, im thinking of the TR cloakers that would work their way down to a spawn room and hack out a max and lock down with at an angle covering all 3 tubes, annoying as hell. The pain fields did go some way to solving that problem though.
Absolutely legit tactic. Planetside's got way too many spawn choices to even have had pain fields; and in the event that you are down to only one spawn point at a base, I'd say it's time to consider spawning vehicles at the next closest base and beginning a counterattack.
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Old 2012-05-16, 10:55 AM   [Ignore Me] #94
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Re: Kill cam.. again..


Oh yea I nearly forgot the TR camping their own tubes to move "stubborn" players away from bases with no tactical significance.

Back on topic, ive no problem with kill cams if it stays strictly to an outline, though I thought the kill spam of a text line was more than adequate, however "jam" damage indicators are a big no no.
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Old 2012-05-16, 05:12 PM   [Ignore Me] #95
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Re: Kill cam.. again..


Originally Posted by duomaxwl View Post
Troll?
http://www.planetside-universe.com/s...ad.php?t=39500
Two months ago. It took me all of 10 seconds to search "GDC kill cam."
Yes, hang your head down, you are slacking.


you sir are a TOOL, not a sharp one either. gdc info was in the link i posted......

the interview where they said they were turning the kill cam into a useless /pointless feature /3d kill cam was brought up a few days ago. that was what i was referring to.
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Old 2012-05-16, 05:28 PM   [Ignore Me] #96
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Re: Kill cam.. again..


Originally Posted by Rumblepit View Post
you sir are a TOOL, not a sharp one either. gdc info was in the link i posted......

the interview where they said they were turning the kill cam into a useless /pointless feature /3d kill cam was brought up a few days ago. that was what i was referring to.
The thread he linked was posted on March 8th WITH a twitter link (and quote) of higby saying he wanted to make it the 3d killcam view that is in question. It has been 2 months I don't know how much more ignorant you can get, really.
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-16, 06:32 PM   [Ignore Me] #97
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Re: Kill cam.. again..


Originally Posted by Stardouser View Post
Absolutely legit tactic. Planetside's got way too many spawn choices to even have had pain fields; and in the event that you are down to only one spawn point at a base, I'd say it's time to consider spawning vehicles at the next closest base and beginning a counterattack.
This
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Old 2012-05-17, 11:46 AM   [Ignore Me] #98
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Re: Kill cam.. again..


I want Kill cams in, they make death satisfying to know how I died.

In a game like Planetside they aren't going to reveal any positions away because you'll be moving constantly and if you do camp then you deserve to die. This will also hopefully mean that snipers have to keep moving and wont OP them too much but I can also see an ability to be able to disable people from seeing you on a kill cam.
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Old 2012-05-17, 11:47 AM   [Ignore Me] #99
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Re: Kill cam.. again..


Originally Posted by EVILoHOMER View Post
I want Kill cams in, they make death satisfying to know how I died.

In a game like Planetside they aren't going to reveal any positions away because you'll be moving constantly and if you do camp then you deserve to die. This will also hopefully mean that snipers have to keep moving and wont OP them too much but I can also see an ability to be able to disable people from seeing you on a kill cam.
Robin Hood killcam is definitely shown in TotalBiscuit's video and it definitely shows where your killer is. I suppose we have no choice but to have faith they will remove this for full release, but this kind of killcam has no place in the game.
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Old 2012-05-17, 12:16 PM   [Ignore Me] #100
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Re: Kill cam.. again..


Originally Posted by Stardouser View Post
Robin Hood killcam is definitely shown in TotalBiscuit's video and it definitely shows where your killer is. I suppose we have no choice but to have faith they will remove this for full release, but this kind of killcam has no place in the game.
You'll probably always know where you're being shot from anyways, I don't ever recall in Planetside when people camped in one location. Also when you fire you'll have your position given away and with a thousand people in a battle, you're always going to be seen by some one. I really doubt in Planetside 2 by the time you've respawned and travelled to where you got killed from that the person will still be there.

It should stay in the game, it's a feature in most modern day shooters and tbh if you hate it then SOE should just have the ability to remove it as an implant. I really don't think SOE should be trying to make Planetside 2 frustrating for new players. SOE need this game to do well and they need to make it for as many people as possible, kill cams have a track record of reducing the frustration levels of newer players and giving them the feedback they need.
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Old 2012-05-17, 12:19 PM   [Ignore Me] #101
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Re: Kill cam.. again..


Originally Posted by EVILoHOMER View Post
You'll probably always know where you're being shot from anyways, I don't ever recall in Planetside when people camped in one location. Also when you fire you'll have your position given away and with a thousand people in a battle, you're always going to be seen by some one. I really doubt in Planetside 2 by the time you've respawned and travelled to where you got killed from that the person will still be there.

It should stay in the game, it's a feature in most modern day shooters and tbh if you hate it then SOE should just have the ability to remove it as an implant. I really don't think SOE should be trying to make Planetside 2 frustrating for new players. SOE need this game to do well and they need to make it for as many people as possible, kill cams have a track record of reducing the frustration levels of newer players and giving them the feedback they need.
No, it's not a feature, it's a skill equalizer. Not having killcam is NOT a frustration for new players, this argument is not helping the game. New players cease to be new very quickly but the 4th wall breaking aid from the game remains. It has to be stopped now while we have the chance.

Give a man a fish(killcam) and he will only ever eat so long as you give him more fish. Teach a man to fish, and he will find his own food.

Also, we have squad spawning, deployed Galaxies, etc, for an attacking force, you will be able find your killer's location quickly. And for a defensive player, you'll naturally be respawning near your killer.

At a MINIMUM, if they are going to have this they need to offer an alternative server that doesn't cater to new players, though remember what I said above, catering to new players will result in them never learning the necessary skills.

Last edited by Stardouser; 2012-05-17 at 12:21 PM.
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Old 2012-05-17, 12:20 PM   [Ignore Me] #102
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Re: Kill cam.. again..


Originally Posted by Stardouser View Post

Give a man a fish(killcam) and he will only ever eat so long as you give him more fish. Teach a man to fish, and he will find his own food.
As far as a learning tool it is indeed a crutch.
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Old 2012-05-17, 12:31 PM   [Ignore Me] #103
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Re: Kill cam.. again..


I really hope they don't take them out, if they did a poll after the game has gone open beta and has a wider audience I bet 80% of people would vote for them to stay.

I have never played Battlefield 3 and thought I've been hard done by from the kill cam, If I carried on camping in one location then that is my own fault. I have never played CS and felt like the Kill Cam has given my favourite spot away because that just means I have to switch things up and trick them into think I'm going there again. What an amazing kill cam COD has where you get to see how exactly you died, that is satisfying and obviously the 12+ million that buy each COD game thinks so too. TF2 even has a kill cam which is more for comedy reasons, but people still love getting the screenshot of the moment they died.

Most modern FPS games have kill cams, now add an implant in the game so you can disable people from seeing you or have hardcore servers, I don't mind but getting rid of kill cams would be stupid.

At the very least we need to see how the game plays with them before people start moaning. I really don't think they'll have any impact on the game what so ever. To get to the person who kill you, you'd probably have to get through hundreds of enemy players and be lucky enough that they're camping....
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Old 2012-05-17, 12:36 PM   [Ignore Me] #104
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Re: Kill cam.. again..


Camping is a legitimate tactic, and sometimes you aren't camping but are in fact pinned down by enemy fire. Sometimes you kill people that aren't even the ones pinning you down, but they become instantly aware of your position. You're still pinned down, though, so running out of your cover just because of killcam is still not an option.

Also, 12 million people buying CoD is not a vote for killcam. You cannot separate out a single feature and use sales to justify it, it's included with the game. I suppose 12 million people buying CoD is also a vote for the popularity of not having dedicated servers?

The only option to satisfy everyone is to provide a newbie server that has things like killcam on it. That way people who need killcam to find their killers can have it and play with people of similar skills.

Last edited by Stardouser; 2012-05-17 at 12:37 PM.
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Old 2012-05-17, 12:47 PM   [Ignore Me] #105
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Re: Kill cam.. again..


I seriously hope that 3D Model Killcam is still in the works seeing how it is still in alpha appareantly.Do not think that because I kill a guy half a mile a way that he should know where I am. Doesn't seem fair to me.
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