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2012-05-22, 11:14 PM | [Ignore Me] #31 | |||
Sergeant Major
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And people saying it will give away your Position yes it will its called Scope glare. Last edited by bigcracker; 2012-05-22 at 11:20 PM. |
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2012-05-22, 11:37 PM | [Ignore Me] #32 | ||
Colonel
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The sights are definitely far too bright. If the blockage needs to remain, fine, but they don't need to be a bright blue. The contrast makes things ridiculously hard to see. Nobody ever ever ever ever would design a sight like that. Ever.
Also, +1 to allowing client side editing of reticles, including scope reticles. Just leave those specific textures unlocked and don't check them when checking the client integrity. We can handle the rest. Last edited by CutterJohn; 2012-05-22 at 11:46 PM. |
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2012-05-22, 11:46 PM | [Ignore Me] #33 | ||
Contributor First Sergeant
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For comparison
NC (split-frame but only usable image I could extract/find) Closest comparison would be a LMG sight in BF3/CoD |_( + )_| TR (of this I am jealous) Last edited by IMMentat; 2012-05-22 at 11:50 PM. |
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2012-05-22, 11:59 PM | [Ignore Me] #34 | |||
Major General
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We have seen no VS iron sights, they're all holo sights by the look of it and in that screenshot they would be at a disadvantage when compared to regular iron sights, and before you star the OH WELL BUT HOLOSIGHTS VS IRONSIGHTS ISNT MEANT TO BE BALANCED...remember: there looks to be no VS ironsights, these holosights are likely the vs ironsights. also i have seen no scope glare in PS2, please provide a screenshot of this or a link to dev comment on the matter. Last edited by SKYeXile; 2012-05-23 at 12:01 AM. |
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2012-05-23, 03:25 AM | [Ignore Me] #37 | |||
Major
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Edit: After looking at Wikipedia, it says that some scopes could glare easily, but i can still be correct by saying. "Since its the future we must have invented a new material to make sniper scopes out of or we have a special cover on them that stops glare." There we go, i kept my argument valid. Last edited by Toppopia; 2012-05-23 at 03:33 AM. |
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2012-05-23, 04:00 AM | [Ignore Me] #38 | |||
Major
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2012-05-23, 04:19 AM | [Ignore Me] #39 | ||
Brigadier General
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I wonder if they have some sort of artificial in engine mechanism which renders VS glowing ironsights less obvious at any distance greater than a few dozen meters.
In TB's video, the VS certainly don't seem to be glowing like christmas trees the way you would think they would based on some of the up close screen shots. |
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2012-05-23, 07:58 AM | [Ignore Me] #40 | ||
Captain
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I think sights will be a big cash shop item; so everyone will have options for what they prefer. At least, that makes sense to me.
Some sights might be 'better' (red dot vs traditional iron sights, or rangefinder etc) so they might need to be cert'ed.... But for those which are just variations of each other, I don't see why they wouldn't sell the variations. Like a red dot, or a 'predator' style sight - would work the same way, just a different design. |
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2012-05-23, 08:46 AM | [Ignore Me] #41 | |||
Private
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1) no soldier I have ever met would remove his aimpoint or optical sight in favor of iron sights, and none of the SF operators I have trained with has ever used ironsights (except for practice, in the event they have to pick up enemy weapons). 2) lens glare is severely reduced compared to computer games (modern military grade scopes), reddot and holo sights significantly so (if glare can be produced at all). Games often need to add the lens glare for balance reasons. but back on topic: Last edited by Popper; 2012-05-23 at 08:57 AM. |
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2012-05-23, 09:02 AM | [Ignore Me] #42 | ||
Colonel
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Scope glare is absolutely ridiculous in Battlefailed 3. I'm not saying scope glare shouldn't exist, but BF3's scope glare is yet another extreme casualization designed to equalize lower skill players with higher skill players and has no place in the game. I mean come on, it's as bright as a flashlight!
If we are going to have scope glare, it should only be visible when an enemy is looking right at you and it should be very slight. And, it shouldn't happen at night. How ridiculous would that be, scope glare in the dark of night with no sun to glare? |
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2012-05-23, 12:38 PM | [Ignore Me] #43 | ||
Staff Sergeant
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What I was thinking for the VS sights:
Simply have a small system in the gun that has a transparency trigger for those large half hexagons. When looking down the sights, the half hexagons will dim significantly. |
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2012-05-23, 04:16 PM | [Ignore Me] #44 | |||
First Lieutenant
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"Now where were my sights again? Oh right, on top of my gun!" ...What? |
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2012-05-23, 06:30 PM | [Ignore Me] #45 | ||
Staff Sergeant
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If you looked closely, you would know I was referring to the hexagons and not the actual crosshairs. Look again. Sheesh.
And why not have them bright when not zoomed in? People don't stare at their guns when they aren't aiming down the sights, they look forward at the hip-fire crosshairs. It wouldn't make sense to dim them just because. |
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