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View Poll Results: Do you want 3rd person on ground vehicles? | |||
Yes, full 3rd person on ground vehicles please, situational awareness is key in driving | 76 | 43.93% | |
Yes, but like in World of Tanks, only show those units that have actually been spotted | 16 | 9.25% | |
Maybe, but under very specific conditions: [...] | 11 | 6.36% | |
I don't really care either way | 16 | 9.25% | |
No 3rd person at all: remove it from aircraft also, otherwise it's an unfair advantage. | 28 | 16.18% | |
No 3rd person for GV: I'll gladly get run over by/collide with friendlies and stuck on terrain | 23 | 13.29% | |
Other | 3 | 1.73% | |
Voters: 173. You may not vote on this poll |
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2012-05-23, 04:10 PM | [Ignore Me] #136 | |||
Lieutenant General
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1. I want to have third person for ALL players. Meaning nobody will have an advantage over anyone that the other person doesn't have either. You know how I beat ground vehicles as infantry? THIRD PERSON TO TIME MY ACTIONS. Look at the damn vid WildVS posted and check just HOW OFTEN Bobbyshaftoe switches to third person to check his surroundings for threats! And why shouldn't he, or anyone else!? 2. You also seem to forget AGAIN that I'm NOT in favour of solo play, BECAUSE I WANT A DIVISION IN ROLES BETWEEN DRIVER AND GUNNER. My setup would not AT ALL allow for solo play. Compared to PS2, which will be extremely solo play even with just first person view, BECAUSE YOU ALLOW THE DRIVER TO GUN. Third person has nothing to do with solo play, just with BEING ABLE TO PLAY PROPERLY AT ALL! |
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2012-05-23, 04:47 PM | [Ignore Me] #138 | ||||||
First Lieutenant
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Yeah 2 people in 1 vehicle actually working together, crazy concept I know.
Yeah, and the reason they don't have it is exactly what you posted, the good ol' "Lemme just scope out around this obstacle without putting myself in harms way.".
P.S.: Meh, this whole branch of "discussion" is getting pointless, cause we all just start to resort to namecalling, without actually listening. |
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2012-05-23, 05:23 PM | [Ignore Me] #141 | |||||
Lieutenant General
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You do realise I've suggested a lean feature for infantry for looking around corners and have been talking about various ways of doing 3D spotting systems, right? Right?
What? O.o' Please stop assuming things about what I'm crusading for. You obviously don't remember what I've said in and on any of those topics. :/ |
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2012-05-23, 05:24 PM | [Ignore Me] #142 | |||
Lieutenant General
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Which ironically, you clearly didn't see coming yourself... |
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2012-05-23, 05:24 PM | [Ignore Me] #143 | ||||
First Lieutenant
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I seriously have no idea what you are trying to say.
So was it supposed to tell us? |
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2012-05-23, 05:44 PM | [Ignore Me] #144 | ||||
First Lieutenant
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Why would I, when you whole attitude in this thread screams "fuck infantry, I only care about groundvehicles". Not to mention that leaning is a piss poor substitute for 3PV, because you still expose yourself and 3D-spotting isn't and better, seeing how that turned out in BF3.
Because your last posts in this thread here sounded like you want 3PV so the driver doesn't need a second gunner to be effective. Yeah, the whole "The driver is legally blind in 1PV"-arguement which you like to exaggerate to the limit every single time you mention it. |
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2012-05-23, 06:33 PM | [Ignore Me] #145 | ||||
Private
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2012-05-23, 06:47 PM | [Ignore Me] #146 | ||||
Lieutenant General
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Let's just say you got the wrong impression and leave it at that, okay?
Stop thinking of BF3 spotting, that's a crap system. If you - please - read back on what I've been suggesting since the first post, is a variant on World of Tank spotting. But please start with a blank idea of it, as if you know of no spotting systems in existence. Here's spotting rules for what I'm suggesting:
This however means that the person spotting and marking you is always in direct line of sight of the person spotted. Could be an infil, of course and that makes infils more important recon units. ie. a form of teamwork. Someone actively spots and "marks" targets by tracking them, others get to use the information passively. I don't believe with this amount of enemies it is advisable to have 10-30 people on TeamSpeak having to tell eachother where every single enemy is positioned. That is simply unworkable. Of course, that means that there would be situations where someone knows someone is coming for a corner or knows from behind a ridge there's a tank somewhere (as it's been spotted), but it solves the wallhumping in stairwells and provides enough, but not complete information to base decisions on. How does that sound?
Meanwhile, I have to repeat this because you like to dismiss it off-hand as irrelevant. Even though it has been, is and always will be a significant issue on many different accounts in terms of vehicle gameplay and what this entire thread is about first and foremost. Motion sickness is to me a secondary concern, but right now mostly because I can always avoid it by going back to third person. I'm not sure if I could stomach it if it was permanent. I mean, I can't take more than 10 seconds watching through binoculars in an actual car at 90 degrees, every bump in the road is exagerated in the bopping of the view and every turn is desorienting, particularly if you're zoomed in a little bit. |
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2012-05-23, 07:11 PM | [Ignore Me] #147 | ||||
First Lieutenant
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I did rather prefer the "zoomed in far enough to almost not seeing/not seeing the tank" camera angle in WoT. P.S.: Thanks for actually keeping the discussion rather civil, I know I come across as thickheaded and confrontational, I am capable to listen to and agree with a very well thought arguement. I just dislike "No, it's gotta be like this, otherwise it's bullshit." arguements, though that not directed at you specifically. |
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2012-05-23, 07:13 PM | [Ignore Me] #148 | |||
Major
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2012-05-23, 07:13 PM | [Ignore Me] #149 | |||||
Lieutenant General
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Imagine for instance if all chairs in the world were built under your idea of "I don't have a problem with it, my sparse collection of sample players does not have a problem with it, so it doesn't matter!". Or if all pants and T-shirts were a narrow size "S" because the designer happened to be a thin female and figured that if it fit her, it should fit everyone else and they should deal with it? You think that a game or cartoon should have flashy graphics that cause epileptic strokes just because the designer and the people he personally knows have no problem with it? Again, you're using rather bad logic. The first thing you learn about ergonomics for mass consumption/production products in Industrial Design Engineering is that you want as many people as possible to be able to use your product and thus adapt your product to them, not them to your product. I would also like to know which games you've played that are pure first person vehicle shooters. The last one I played was "Super Battletank 2" on SNES. Every tank game since has been a mixture of FPS and 3rd person. I do hope you're not suggesting this (of course in a refined form): To be the level of tank gameplay in PS2. (It sadly demonstrates the lack of situational awareness quite well, even then, people switched to map view to get an idea of where enemies were and to not have to see the first person view too long).
If you have tank combat in PS2, it should be refined and well-developed and balanced by default, not deliberately gimped in controls and made semi-unplayable just to compensate another playstyle or unit. |
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