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Old 2012-05-23, 07:09 PM   [Ignore Me] #181
QuantumMechanic
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Re: TotalBiscuit Liberator Video


Originally Posted by Yenni View Post
I'm not saying that because it's done in the military it must be done here.
I'm saying planetside 2 is about trying to relive those great childhood day dreams of charging normandy or a horde of Orks from Warhammer 40k (depending on your upbringing. I did both
Actually I'd be more than happy to fork over cash for some 40K-inspired vehicle paint jobs! And I'm not the only one, for sure. Just imagine an Evil Sunz inspired go fasta red TR Mosquito!! Shiny.

*edit: go fasta red + black & white checkermark borders. Maybe some teeth too. (must have before launch!)

Last edited by QuantumMechanic; 2012-05-23 at 07:22 PM.
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Old 2012-05-23, 07:10 PM   [Ignore Me] #182
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Re: TotalBiscuit Liberator Video


Originally Posted by Higby View Post
This seems like a weird thing to get hung up on. If someone feels like having squads with tiger stripes, or zebra stripes, or snow camo, or whatever to make yourself or your squad distinct - it's totally up to you. There are dozens of different texture variants like that to put on your vehicles and armor, just because zebra stripes were the one shown doesn't mean that's all we're making.

There are tons of real world examples of this stuff for those saying its not "realistic"



Now, maybe those are show planes or "mascot planes" like the blue angels, but who's to say we shouldn't let people customize their vehicles to be like that in Planetside? I want to have a blue angel plane. Whats wrong with a squadron deciding they wanted to be the screaming zebras or the wailing walruses.

Customization isn't 100% freeform, we're going to be sure that everything that goes in fits into the world and it doesn't turn into giant mecha-cupcakes shooting lamprey eels at eachother or something.
Zebras are not my thing, But Are you gonna have nice pin up girls that we can put on the side of our aircraft?
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Old 2012-05-23, 07:20 PM   [Ignore Me] #183
Brusi
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Re: TotalBiscuit Liberator Video


Whatever, i don't see the major problem with that texture. The texture/model of that liberator as your own vehicle would have more of an impact on the immersion/feel of of the game than it would if you were shooting at it.

Just as long as there stick to camo'ish ones and there are not too many bright pink camo patterns (unless it fits in well with VS) and there are no giant clown noses for tanks, i think it will work ok.
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Old 2012-05-23, 07:39 PM   [Ignore Me] #184
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Re: TotalBiscuit Liberator Video


Originally Posted by Higby View Post
This seems like a weird thing to get hung up on. If someone feels like having squads with tiger stripes, or zebra stripes, or snow camo, or whatever to make yourself or your squad distinct - it's totally up to you. There are dozens of different texture variants like that to put on your vehicles and armor, just because zebra stripes were the one shown doesn't mean that's all we're making.

There are tons of real world examples of this stuff for those saying its not "realistic"



Now, maybe those are show planes or "mascot planes" like the blue angels, but who's to say we shouldn't let people customize their vehicles to be like that in Planetside? I want to have a blue angel plane. Whats wrong with a squadron deciding they wanted to be the screaming zebras or the wailing walruses.

Customization isn't 100% freeform, we're going to be sure that everything that goes in fits into the world and it doesn't turn into giant mecha-cupcakes shooting lamprey eels at eachother or something.
I understand what you are saying and it will be cool to see an outfit airwing all dressed out in the same patterns,I know [Ht] will do this with the armor and air,that way the other empires know who they are facing easily.

I like the mods I saw for the lib today,if we can trick out everything like that the game will certainly look very cool.

I don't care if the skins stand out,I played NC for years,we were yellow and blue which doesn't really blend into anything in that damn game.
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Old 2012-05-23, 07:45 PM   [Ignore Me] #185
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Re: TotalBiscuit Liberator Video


ICE CREAM TRUCK SKIN FOR THE SUNDERER!!! lol
(and change the sound of the horn into ice cream truck music.)
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Old 2012-05-23, 07:56 PM   [Ignore Me] #186
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Re: TotalBiscuit Liberator Video


wow nice, shows the resource cost inaction too, very good. game is looking pretty shmick.
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Old 2012-05-23, 07:56 PM   [Ignore Me] #187
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Re: TotalBiscuit Liberator Video


Originally Posted by elfailo View Post
For the love of me, please don't put national flags in as textures.
yea, it ruins my immersion.
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Old 2012-05-23, 07:57 PM   [Ignore Me] #188
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Re: TotalBiscuit Liberator Video


Originally Posted by elfailo View Post
For the love of me, please don't put national flags in as textures.
I could use a NC flag!
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Old 2012-05-23, 08:00 PM   [Ignore Me] #189
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Re: TotalBiscuit Liberator Video


just because of how people are reacting to this, i am going to buy the zebra stripes no matter the cost.
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Old 2012-05-23, 08:01 PM   [Ignore Me] #190
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Re: TotalBiscuit Liberator Video


Modern fighting vehicles are owned by the institution not by the individual, that why most army/airforce/navy vehicles share a paint and colour scheme.
It looks more professional and reinforces the belief that the armed forces are well equiped, managed and maintained.

In PS2 we use out own resources to purchase the vehicles we drive (aptitude or no aptitude), so ofc course people are going to want to differentiate their tank from that one over there.

Personally I prefer subtle highlighting and patterning over neon yellow and flame effect paintjobs, but to each their own.

In the end it's scars earned in battle (and ability to get in, hit hard then survive) that prove the talent/co-ordination of the partnership not the paintjob.
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Old 2012-05-23, 08:09 PM   [Ignore Me] #191
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Re: TotalBiscuit Liberator Video


Originally Posted by IMMentat View Post

In the end it's scars earned in battle (and ability to get in, hit hard then survive) that prove the talent/co-ordination of the partnership not the paintjob.
Seening as damage probably won't stick through repairs, would be nice to get a "Battledamaged"-skin.
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Old 2012-05-23, 08:18 PM   [Ignore Me] #192
IMMentat
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Re: TotalBiscuit Liberator Video


why not? PS1 damage stuck until the vehicle was destroyed or another damage-decal over-wrote the last one (or you cleared the texture cache using a console command).
The only downside was a bug where moving parts created decals but the damage model only recorded the decal in an unmoving grid-map, it meant that bullet holes and explosive blackening would float unattached to anything (sometimes covering the 1st person view).
Easy enough to keep some of that stuff client-side, with a texture option for others to enable damage marks on other vehicles.

Last edited by IMMentat; 2012-05-23 at 08:21 PM.
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Old 2012-05-23, 08:22 PM   [Ignore Me] #193
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Re: TotalBiscuit Liberator Video


Originally Posted by IMMentat View Post
In the end it's scars earned in battle (and ability to get in, hit hard then survive) that prove the talent/co-ordination of the partnership not the paintjob.
To be honest, I would be far more impressed by someone who came out of a rough battle without a scratch on them, as opposed to the one who are peppered with rounds because they were incapable of tactical fighting!
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Old 2012-05-23, 08:23 PM   [Ignore Me] #194
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Re: TotalBiscuit Liberator Video


Originally Posted by ArmedZealot View Post
Wait, the main gun on the lib is driver controlled now?
No, TB was using a fixed 30mm Nose Cannon loaded with HE rounds.

The tailgunner seat had a 30mm Cannon with "Shredder" rounds (AP), with the other options ranging from 40mm chaingun to 150mm Camera Controlled Warhead and even radiation shells.

I couldn't find where the final seat's turret was, but he had a 60mm Mortar on it.

So no, he wasn't using the main gun.
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Old 2012-05-23, 08:23 PM   [Ignore Me] #195
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Re: TotalBiscuit Liberator Video


Originally Posted by MrKWalmsley View Post
To be honest, I would be far more impressed by someone who came out of a rough battle without a scratch on them, as opposed to the one who are peppered with rounds because they were incapable of tactical fighting!
You mean the guy hiding in the back?
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