Galaxy, auto-repairing in mid air ( 00:30 ) - PlanetSide Universe
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Old 2012-05-30, 10:30 AM   [Ignore Me] #1
MrBloodworth
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Galaxy, auto-repairing in mid air ( 00:30 )


http://youtu.be/YGYcFfiD3K8?hd=1&t=29s


Come on guys.... Really? o_o

Last edited by MrBloodworth; 2012-05-30 at 10:31 AM.
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Old 2012-05-30, 10:32 AM   [Ignore Me] #2
ZeroOneZero
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Booo!!! That's some noobish crap.
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Old 2012-05-30, 10:35 AM   [Ignore Me] #3
The Janitor
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Hey man, if a Gal thinks it can just fly around forever and self-repair to full without me finding it and blowing it up, I am all for people trying it.
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Old 2012-05-30, 10:39 AM   [Ignore Me] #4
Nick
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Devs: Player shields are the ONLY thing I want recharging. Why would a VEHICLE self repair itself? We should require an Engineer (outside) or a repair pad/terminal.
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Old 2012-05-30, 10:41 AM   [Ignore Me] #5
Stardouser
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Vehicle health regen is not acceptable and is one of the problems of BF3.

If they want to give vehicles a limited use repair pack that's one thing, but constant vehicle health regen is a no.

Is there any chance that this is the Nanite Repair System customization and not vehicle health regen? (Not that a simple customization giving you permanent vehicle regen is right, either)

Last edited by Stardouser; 2012-05-30 at 10:43 AM.
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Old 2012-05-30, 10:42 AM   [Ignore Me] #6
Rbstr
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


It probably has the vehicle repair mod on it which requires you to not have an ejection seat, last we saw.
There are other limitations, like it only activates 15 sec or something after the vehicle was last shot.
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Last edited by Rbstr; 2012-05-30 at 10:45 AM.
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Old 2012-05-30, 10:45 AM   [Ignore Me] #7
Turdicus
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


The auto regen should be balanced eventually since it removes other useful features of the plane that would normally keep you alive. Besides I very seriously doubt that is the speed of regen the gal will have on release, or beta, or whatever
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Old 2012-05-30, 10:45 AM   [Ignore Me] #8
Duddy
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


I don't see much of a problem given what we saw there:
  • Seems to be about 10-15 secs before it kicks in after damage
  • Rate of repair seems around, I think just a little under, 1%/second (hard to verify this)
  • In order to have it they have to give up some other form of utility

Lets not blow it out of proportion when it currently looks to be a reasonable implementation.
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Old 2012-05-30, 10:45 AM   [Ignore Me] #9
Biohazard
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Rbstr View Post
It probably has the vehicle repair mod on it which requires you to not have an ejection seat, last we saw.
We saw it in the TotalBiscuit liberator video. He would have had to give up flares for it, sounds fine to me.
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Old 2012-05-30, 10:45 AM   [Ignore Me] #10
The Janitor
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


It's only a problem in BF3 because there are so few vehicles. Someone in a jet can go fly around the edge of the map for a minute to repair. Do you really think that's going to be the case in this game? I certainly don't! The sky is going to be so full of death, you're not going to be able to get out of combat fast enough to find somewhere to hide!

The health regen seems like a good idea when used as in this video: A mountain jumps out in front of your Gal, and try as you might, you just can't avoid it slapping your plane! Curse those mobile mountains! So on the way to your target, outside of combat, the auto-repair makes up for your little encounter with a wall. I don't see much of a problem here.

Last edited by The Janitor; 2012-05-30 at 10:47 AM.
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Old 2012-05-30, 10:47 AM   [Ignore Me] #11
Nick
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Once upon a time, in this game called Planetside (not sure if you've heard of it before), there was a time where you actually had to do stuff. Manually.

There have been SO many different new mechanics to get us back into the action faster for Planetside 2. While some of them are indeed nice and welcomed, the devs have clearly gone overboard in the copying of every single thing BF3 did.

NEWS FLASH: BF3 is dying. So once all the BF3 tards leave Planetside 2 after 6 months, you'll have no one left. All of the original Planetside fans will be long gone due to the over excess of "bells and whistles" from modern FPS games no one asked for.

Last edited by Nick; 2012-05-30 at 10:49 AM.
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Old 2012-05-30, 10:48 AM   [Ignore Me] #12
MrBloodworth
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Duddy View Post
I don't see much of a problem given what we saw there:
  • Seems to be about 10-15 secs before it kicks in after damage
  • Rate of repair seems around, I think just a little under, 1%/second (hard to verify this)
  • In order to have it they have to give up some other form of utility

Lets not blow it out of proportion when it currently looks to be a reasonable implementation.
Except for the fact its yet another erosion of team play.

Landing your Gal, and having an engineer repair, or landing stationary on a air pad with Repair active, it is a Planetside staple experience. There is Zero reason to add this, other to make the game even more "Playing alone, together" like session based games.

Last edited by MrBloodworth; 2012-05-30 at 10:49 AM.
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Old 2012-05-30, 10:51 AM   [Ignore Me] #13
Figment
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Good chance this is the module you could install. It was already featured (but not applied) in one of TBs earlier videos while he was customizing one of the units and a bunch of different features were shown to fill in some slots (it could be that or radar, for instance).


I agree with Stadouser, armour repair to me is a no-no. I already don't like infantry shields, which to me is just a bit better than CoD healing (shield would be full health bar in that case, now it's about half depending on suit it seems).

Med kits is one thing, repair kits were a bit much, for a vehicle, it's potentially even more powerful.

Even if it would cost a lot of a player's resources every time you use it or whatever, it wouldn't be that fun to fight, since the opponent does not "see this". The opponent just sees a magical partial "reset".

It is a slowish pace, but still quite fast. Now if it wasn't clearly the vehicle's own hit points, it could have been the AMP shield (charged only if you held an AMP station and only within connected friendly SOIs). AMP shield... I don't think it was though. Plus, then it was a minor health advantage, regen is more like infinite if managed well.


Question: Would we mind if it was automatic and as slow as repairing a vehicle manually while stationary? Could be they see it as a way to reduce downtime? I'd say yes, people would mind, mostly because a repairing person can be shot more easily if they have to get out and grab a non-lethal weapon and can't use vehicle weapons at the same time. There's some significant differences with those, let alone if you can even heal while driving.
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Old 2012-05-30, 10:52 AM   [Ignore Me] #14
kaffis
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


I'm not bothered. Auto-repair means no countermeasures when TotalBiscuit was playing.
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Old 2012-05-30, 10:53 AM   [Ignore Me] #15
MrBloodworth
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


If he had to at least land, it would be different.
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