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Old 2012-05-31, 06:44 PM   [Ignore Me] #16
Gonefshn
Contributor
Major
 
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Re: Mind Control Darts


No way, I don't want to lose control of my character thats ridiculous.
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Old 2012-05-31, 07:11 PM   [Ignore Me] #17
Toppopia
Major
 
Re: Mind Control Darts


Maybe people might be more inclined to think better of it, if you can shoot a dead body and it comes back alive under your control, that way the enemy has plenty of warning if they are paying attention, but the character would move sluggishly so movement is slow, can't ADS and aiming is slower, and the enemies would see this dead body randomly stand up so they would know something is wrong.
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Old 2012-05-31, 07:22 PM   [Ignore Me] #18
ninjaturtlesoup
Private
 
Re: Mind Control Darts


Originally Posted by Toppopia View Post
Maybe people might be more inclined to think better of it, if you can shoot a dead body and it comes back alive under your control, that way the enemy has plenty of warning if they are paying attention, but the character would move sluggishly so movement is slow, can't ADS and aiming is slower, and the enemies would see this dead body randomly stand up so they would know something is wrong.
Yes! There we go. Chaos, without taking control away from somebody else.
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Old 2012-05-31, 07:32 PM   [Ignore Me] #19
Talek Krell
Lieutenant Colonel
 
Re: Mind Control Darts


In my observation one of the unspoken design rules of Planetside is that the enemy will not mimic a friendly. Personally I think it's a good way to go. Reduces team-fire incidents and makes a battle more instantly comprehensible.

If you want to disrupt people then throw some grenades at them, plant explosives, attack from a different angle. There don't need to be any rez prevention bullets to achieve that aim.
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Old 2012-05-31, 07:38 PM   [Ignore Me] #20
Fuse
Sergeant
 
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Re: Mind Control Darts


Originally Posted by Toppopia View Post
Maybe people might be more inclined to think better of it, if you can shoot a dead body and it comes back alive under your control, that way the enemy has plenty of warning if they are paying attention, but the character would move sluggishly so movement is slow, can't ADS and aiming is slower, and the enemies would see this dead body randomly stand up so they would know something is wrong.
For some reason having a necromancer in PlanetSide feels weird to me. lol
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Old 2012-05-31, 07:55 PM   [Ignore Me] #21
Toppopia
Major
 
Re: Mind Control Darts


But i am against the idea, leave the goofy necromancy to other games, this is a semi-serious shooter, not TF2, this would be cool in other games, just not this.
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Old 2012-06-01, 03:15 AM   [Ignore Me] #22
Garem
Sergeant
 
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Re: Mind Control Darts


This is a very amusing and creative idea, but I must agree with what seems to be the majority opinion: humor for one player is mere frustration for another.

The Infiltrators have a fantastic arsenal of dirty tricks at their disposal already, of course.
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Old 2012-06-01, 12:28 PM   [Ignore Me] #23
Purple
Sergeant Major
 
Re: Mind Control Darts


Originally Posted by ninjaturtlesoup View Post
Well fuck me I guess. What I want is interesting weapons. Weapons that need skill to use and have rewarding gameplay.

I don't want every gun option to be "Good at killing X/Bad at Killing Y". The devs could balance anything. There are orbital strikes, tanks, planes and mech suits all capable of killing more people than this gun would be able to and these will all be balanced.
from what we hear snipers will require alot of skill already.
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Old 2012-06-02, 12:49 PM   [Ignore Me] #24
Fanglord
Sergeant
 
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Re: Mind Control Darts


While I think in theory it sounds cool, and could possibly work in a smaller scale game. Just imagine a small army of infs with mind control darts... not cool.
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Old 2012-06-02, 03:53 PM   [Ignore Me] #25
Trolltaxi
Sergeant Major
 
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Re: Mind Control Darts


Originally Posted by Fanglord View Post
While I think in theory it sounds cool, and could possibly work in a smaller scale game. Just imagine a small army of infs with mind control darts... not cool.
Actually - that would be cool. It would require huge coordiantion and it would result in a huge fuckfest on the other side!

Still, the original idea is a no-no.
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Old 2012-06-02, 04:17 PM   [Ignore Me] #26
Jinxsey
Corporal
 
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Re: Mind Control Darts


You don't take away a player's control.

It works in survival horror games because they arn't about PvP, and loss of control if a foundation of horror.

But this is an FPS war game on a grand scale. This kind of person "mind games" stuff is not realy what PS2 should be about.

I want future soldiers and tanks, doing big set piece engagements over big future installations. If I get mind-contoled into frag-rushing my own squad, I just feel like I've been trolled.

Needlessly frustrating, bad idea.
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Old 2012-06-02, 05:55 PM   [Ignore Me] #27
berzerkerking
Second Lieutenant
 
Re: Mind Control Darts


this is a great Idea but the community is full of casual players and lacks the depth to handle it. I would like to see it done, but that is highly unlikely.
They are noobproofing this game in many ways. Two headshots to kill so none will ragequit. out of area zones on the continents to promote zergfight, and the list goes on. If this wasn't the only true mmofps I would be gone right now.
Always remember it's not you it's them
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Old 2012-06-02, 06:15 PM   [Ignore Me] #28
Toppopia
Major
 
Re: Mind Control Darts


Originally Posted by berzerkerking View Post
this is a great Idea but the community is full of casual players and lacks the depth to handle it. I would like to see it done, but that is highly unlikely.
They are noobproofing this game in many ways. Two headshots to kill so none will ragequit. out of area zones on the continents to promote zergfight, and the list goes on. If this wasn't the only true mmofps I would be gone right now.
Always remember it's not you it's them
Its because people don't like dying to something that is out of their control, like artillery or these darts. I would find it hilarious to use these. But everyone on the receiving end would hate it after 5 seconds. Same with artillery, i would love to see it implemented as a proper thing like real life, but no one likes dying to stuff that can't be countered by them.
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Old 2012-06-03, 02:34 AM   [Ignore Me] #29
alienmoose
Corporal
 
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Re: Mind Control Darts


hey thats a actually pretty cool, not bad idea. while we are on the subject of new ideas for the game just ponder this, i was thinking about this on the bus the other day lol. imagine if there was a hardcore mode in ps2 similiar to whats in D3 (diablo III). if your char dies then it gets erased and u have to start over from scratch, hence 'hardcore". well might be a little too strict for a fps game but still might add a bit of excitement to the game and see who is truly an elite fps gamer lol. give me feedback on the idea i love to bounce ideas with my fellow gamers.
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Old 2012-06-03, 02:37 AM   [Ignore Me] #30
Jinxsey
Corporal
 
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Re: Mind Control Darts


You should expect to die multiple times an hour. Hell multiple times a minute during a base assault.

Does that answer your question?
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