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Old 2012-06-01, 03:58 PM   [Ignore Me] #1
KnightHawk ECID
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Out of Bounds Solution


So it seems that many people are for being able to fly off the continent, but it seems that Higby is not in favor of unrestricted coastal flight to put it simply.

So how about giving a downside to flying out of the hexes,

I propose disabling the mini map and world map, say you are out of frequency range.

Thoughts and suggestions?
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Old 2012-06-01, 04:12 PM   [Ignore Me] #2
Biohazard
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Re: Out of Bounds Solution


Now I shall quote my self from page 1 of the original boundaries thread.

Perhaps rather than having "Get back to the battle soldier!!!" , we could have "Lost power connection; Reserve power failure in 3... 2... 1..." That way you could cert to increase Reserve power, or larger power reception array etc. One could even make it so the further you got from the continent, the faster your power reserves drain. This way we could outfit our Galaxy specifically for spec ops at the expense of speed or crew capacity.
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Old 2012-06-01, 04:15 PM   [Ignore Me] #3
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Re: Out of Bounds Solution


All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
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Old 2012-06-01, 04:16 PM   [Ignore Me] #4
Xyntech
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Re: Out of Bounds Solution


Mix and match maybe?

No navigation system, you lose power if you stay too long (with an option to upgrade this), you gain no continental resources while flying outside the hex zones, etc.

Just make it an unwelcoming place to spend a lot of time in, while still being a viable tactical avenue.

Originally Posted by Atheosim View Post
All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
I think he wants to keep people in the contestable areas. You are either in a fight, or in an area where there is a reasonable chance of a fight developing.
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Old 2012-06-01, 04:17 PM   [Ignore Me] #5
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Re: Out of Bounds Solution


Originally Posted by Atheosim View Post
All good ideas. Anybody know specifically why Higby doesn't like unrestricted coastal flight?
It's not actually an issue of coastal flight. It's an issue of denying sufficient flanking and sneaking space. Higby didn't explain but I assume he must think forcing people into fighting by using the out of bounds to artificially restrict flanking is a good thing(hint: it's not). It just so happens that the coast forms a sort of soft out of bounds, so that's why we refer to it that way. Even if there was simply no coast and the land beyond the out of bounds just became low rez sprites, the issue would still exist. It just wouldn't reference the coast.

Last edited by Stardouser; 2012-06-01 at 04:20 PM.
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Old 2012-06-01, 04:19 PM   [Ignore Me] #6
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Re: Out of Bounds Solution


I think air vehicles should have access to x amount of distance off the coast. No punishment required.
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Old 2012-06-01, 04:22 PM   [Ignore Me] #7
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Re: Out of Bounds Solution


Originally Posted by The Kush View Post
I think air vehicles should have access to x amount of distance off the coast. No punishment required.
Agreed. I think it's rather disappointing that Higby has made this decision. Hopefully it will change soon.
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Old 2012-06-01, 04:24 PM   [Ignore Me] #8
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Re: Out of Bounds Solution


Originally Posted by KnightHawk ECID View Post
So it seems that many people are for being able to fly off the continent, but it seems that Higby is not in favor of unrestricted coastal flight to put it simply.

So how about giving a downside to flying out of the hexes,

I propose disabling the mini map and world map, say you are out of frequency range.

Thoughts and suggestions?
I really don't like this idea. Disabling peoples ability to navigate once they are over terrain that is already landmark-free is just a recipe for frustration. The idea with the timer for how far you can fly is cooler, however at the risk of reigniting the arguments from the last thread I still prefer not being able to fly off continent at all. I hope that there is more to sneaking behind enemy lines than flying off shore and then back in when you are on the other side of the front lines.

Edit: Feel free to refute me but I won't be responding to this thread. I think it was pretty clear from last night's thread that yall aren't convincing me and I'm not convincing you. I only made this post to make sure my opinion on the matter is heard.

Last edited by Kaw; 2012-06-01 at 04:26 PM.
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Old 2012-06-01, 04:25 PM   [Ignore Me] #9
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Re: Out of Bounds Solution


I don't see why people need to be restricted. Makes for more interesting gameplay. You can still stop flanking aircraft going around the map with a few of your own.

Strategic options shouldn't be stifled.

Anyways with the flight cieling so high going over is pretty much no different than going around.
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Old 2012-06-01, 04:25 PM   [Ignore Me] #10
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Re: Out of Bounds Solution


I think the best solution as one mentioned in the other thread, is to halt XP or level progression when you are outside the main area instead of just blowing up.

This prevents having too many "idlers" as Higby points out, and allows outfits to go around the coast to attack a particular area without being seen.
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Old 2012-06-01, 04:26 PM   [Ignore Me] #11
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Re: Out of Bounds Solution


Originally Posted by Gonefshn View Post
Anyways with the flight cieling so high going over is pretty much no different than going around.
Considering that draw distance is about 4x that of the flight ceiling I really don't see how this is the case.

I vote for the idea of a "soft" border where there are no XP rewards, then a "hard" border farther out. It wouldn't really fix Higby's concern for people "idling" off the coast, but I really am not quite clear on why that's an issue. (Aren't they just going to idle some where else? Like the warpgate?

Last edited by Fuse; 2012-06-01 at 04:28 PM.
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Old 2012-06-01, 04:34 PM   [Ignore Me] #12
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Re: Out of Bounds Solution


Originally Posted by duck View Post
I think the best solution as one mentioned in the other thread, is to halt XP or level progression when you are outside the main area instead of just blowing up.

This prevents having too many "idlers" as Higby points out, and allows outfits to go around the coast to attack a particular area without being seen.
I agree with this - It makes little sense to remove the strategy aspect, but makes perfect sense to remove the 'bonus' of xp and leveling that people would be seeking by leaving the regular and desired combat zones.
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Old 2012-06-01, 04:41 PM   [Ignore Me] #13
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Re: Out of Bounds Solution


Originally Posted by Fuse View Post
Considering that draw distance is about 4x that of the flight ceiling I really don't see how this is the case.
I would assume it is the case because at that height you can only be engaged by other aircraft, same as out of bounds on the side. And the draw distance as we saw it in that video worked for terrain, but even the large bases were popping in when you got closer. Maybe they will fix it but I can't imagine you'll be able to see a small aircraft at max height halfway across the map. That's a crazy amount of stuff on screen for any game to handle.
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Old 2012-06-01, 04:44 PM   [Ignore Me] #14
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Re: Out of Bounds Solution


borders are silly. We would have lost the korean war if this was in real life.
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Old 2012-06-01, 04:44 PM   [Ignore Me] #15
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Re: Out of Bounds Solution


you should just instantly explode, in my opinion
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