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2012-06-02, 04:02 PM | [Ignore Me] #46 | |||
First Lieutenant
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Last edited by 2coolforu; 2012-06-02 at 04:03 PM. |
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2012-06-02, 04:09 PM | [Ignore Me] #47 | ||
Master Sergeant
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This thread seems to be coming off the rails pretty quickly.
Honestly, I love the new direction of the lightning. Loved the rapid fire we saw in TB's video, really hoping this balances out well. I never really saw a whole lot of uses for the PS1 lightning, didn't really seem to have a purpose when you had a heavier, more powerful tank that was even more common. At least now it has a really cool multi-role capability. I wonder if we can see an artillery version. |
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2012-06-02, 04:10 PM | [Ignore Me] #48 | |||
First Lieutenant
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Mass determines the amount of effect thrust has on the object. The Enterprise is massive, it requires a lot of thrust to propel it at certain speeds. But you could potentially move it with the energy stored in a bottle rocket in microgravity, albeit less then a noticeable amount from a human perspective. Virtually no meaning I believe are the exact words I used. Last edited by Blackwolf; 2012-06-02 at 04:11 PM. |
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2012-06-02, 04:19 PM | [Ignore Me] #49 | |||
First Lieutenant
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As for FTL if you go faster than the speed of light you create all sorts of problems. You can disprove it with minor thought-experiments, it doesn't even require a complex knowledge of the theory, the theory behind it is explained via Pythagoras which has remained true for thousands of years and has a buttload of proof so it's unlikely that it's wrong. Last edited by 2coolforu; 2012-06-02 at 04:21 PM. |
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2012-06-02, 04:58 PM | [Ignore Me] #51 | ||
First Sergeant
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Don't do that...
A heavy vehicle should not appear to handle like a light one. It looks bad, and players shouldn't have to concoct a multi-tiered theoretical back story to give reason to an animation looking like crap. You're blowing this so far out of proportion. No one said that the Lightning's handing needs to be redone. The turning speed appears too abrupt and responds too quickly to acceleration, it just needs to be made to look slightly more gradual. It'd be a minor tweak and it wouldn't drastically affect the way tracked vehicles handle. Last edited by JHendy; 2012-06-02 at 05:12 PM. |
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2012-06-02, 05:09 PM | [Ignore Me] #53 | |||||
First Lieutenant
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Even Mass Effect had limitations on Ezo which was an element that, depending on the electrical charge you sent through it, could increase or decrease the density of matter. It eliminated hundreds of issues, including the need for ammunition (shaving off a sliver from a block of steel and projecting it down a barrel while increasing it's density to match that of a bullet makes for virtually unlimited ammunition). But it in turn created problems, such as weapons overheating. End result was that by ME2, weapons needed heat sinks which were ejected from the gun to immediately cool it while a new one was placed in to allow the gun to fire again. Using imagination is all well and good, but a bit of logical thought and practical sense goes a lot further to creating a world where immersion is high because it is so damn plausible. |
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2012-06-02, 05:25 PM | [Ignore Me] #54 | |||
First Sergeant
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I'm absolutely not saying that it needs to be scientifically justifiable, I just want it to look good and feel satisfyingly weighty. Edited my last post after you replied to me: You're blowing this out of proportion. No one said that the Lightning's handing needs to be redone. The turning speed appears too abrupt and responds too quickly to acceleration, it just needs to be made to look slightly more gradual. It'd be a minor tweak and it wouldn't drastically affect the way tracked vehicles handle. Last edited by JHendy; 2012-06-02 at 05:29 PM. |
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2012-06-02, 05:27 PM | [Ignore Me] #55 | |||
First Lieutenant
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Simple fact is you have to try and explain it with magic. It's easier, more sensible, and probably more balanced to just ask the DEVs to tweak it a bit so it's more realistic. Whether they do or not, is up to them. I kinda hope so because believe it or not a small matter like this could make or break the vehicle. I guess my mistake was trying to explain why it looks bad/wrong/dumb. It's not even that bad though, reduce acceleration a touch and it would be perfect. Last edited by Blackwolf; 2012-06-02 at 05:32 PM. |
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2012-06-02, 05:45 PM | [Ignore Me] #57 | |||
First Lieutenant
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It's a pointless argument brought about by a weak "lets just pretend it's magic" comment in response to "it looks bad" in regards to a "test drive" of a vehicle in a game that's currently in alpha. Last edited by Blackwolf; 2012-06-02 at 05:47 PM. |
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2012-06-02, 06:16 PM | [Ignore Me] #58 | ||||||
Blackwolf, I think you need to relearn what mass a weight are, because you've been miss-characterizing both of them for the last couple pages...as someone else pointed out...but it needs reiteration.
Mass is independent of the force acting upon it. Something with a mass of 2kg will always have a mass of 2kg.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-02, 06:21 PM | [Ignore Me] #59 | ||
Major
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Weight, is how heavy something is after gravity has taken effect, mass, is your heavyness if gravity is 1. So earth. The english language has butchered the meaning of these 2 words by using weight incorrectly, we should be saying "Lets go mass my self" But instead we say "Lets go weigh our selves." And since we don't know what the gravity of Auraxix is, it could be 0.5 times of earths gravity, it could be 2 times stronger. So maybe vehicles behave properly since the gravity is lower. Unless we already know what that value is.
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2012-06-02, 06:30 PM | [Ignore Me] #60 | |||
First Lieutenant
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And fine, I used bad science. So sue me. Does that change the argument? No. Heavier treads wouldn't allow for faster turn radius, and would be harder to move/accelerate. I stopped arguing about it because the principle of the argument was the same on both sides, the terminology was different and I am more then willing to agree I was using the wrong terminology. Last edited by Blackwolf; 2012-06-02 at 06:47 PM. |
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