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2012-06-05, 08:17 PM | [Ignore Me] #3 | ||
Master Sergeant
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To be honest, it feels slightly OP in its current build. Having high armor and high firepower, in combination with it being in the air is slightly overwhelming :P But ah well, these are just numbers that can be changed in the beta.
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2012-06-05, 08:19 PM | [Ignore Me] #6 | ||
First Lieutenant
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Gun is fine.
Lib flying over a base almost completely unmolested, even hover in place quite a while, so it can pound anything that moves into tiny red bits isn't a balance problem, that's a players being dumb problem. |
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2012-06-05, 08:36 PM | [Ignore Me] #11 | ||
General
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I thought it was really awesome, especially seeing the bombardment from the ground.
I don't think it is OP at all. One thing to keep in mind is that the Lib was circling over the base almost smack dab in the middle. Something that will probably not be possible in a 2-way or when the base has had entrenched defenders. |
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2012-06-05, 08:38 PM | [Ignore Me] #13 | ||
Master Sergeant
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It's too early to judge balance, this was a demo pushed out for E3, with a bunch of amateurs playing. I guarantee in normal play, Libs won't have the luxury of just hanging around like that, even with high armor. Once people learn to actually fly fighters and more AA vehicles come in (most of the AA came from Maxes, from what I saw, and some missiles; saw very few manning the tank turrets, even fewer fully manning tanks) then gunships will have a lot more to worry about.
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2012-06-05, 08:40 PM | [Ignore Me] #14 | ||
Sergeant Major
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gun damage is awesome and not an issue.
i just wish as we discussed on this board before. it behaved more like a spooky gunship.. and the main gun fired to the left of the craft only.. So the pilot had to side strafe the left to give the gunner a good arc shot etc.. just like you do with spooky's and spectre's in real life. just would balance thing out even more and require a bit of skill. |
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