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2012-06-06, 11:53 AM | [Ignore Me] #46 | ||
First Sergeant
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You guys seem to be forgetting this is not BF/CoD. There are hundreds of other people fighting alongside you. Hopefully you're not all using the same noob method of farming kills. So there should be snipers on your team, air, tanks, infantry, maxes, INFILTRATORS, medics, and engies.
There are tons of methods availble and different ROUTES to move around and flank. The sniper class is called infiltrator for a reason. In PS1, you can cloak and be invisible, sneak behind enemy lines and blow up/stab/shoot the camping snipers, that is another counter to the sniper. Just because they are given a sniper rifle doesnt mean that their only capable of sniping. So far I have yet to see any gameplay of actual infiltrators being infiltrators which is quite sad. |
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2012-06-06, 11:56 AM | [Ignore Me] #47 | |||
Colonel
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In PS2, no absorption that I know of, and cloakers are a pretty weak class. I'm betting they are the ones with the sniper rifle specifically to make counterfire more effective. Last edited by CutterJohn; 2012-06-06 at 11:58 AM. |
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2012-06-06, 11:58 AM | [Ignore Me] #48 | ||
Sergeant
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The sniper kids here would have you believe that they serve as some great scout for their "outfit" or that they only take out key elements like vanguard drivers (lol).
In reality, they did none of these, and spent all their time shooting afkers, noobs, and generally irritating people who were actually playing the game. Snipers are fine in realistic or sim games like Arma and Red Orchestra, because there are realistic downsides to using a scoped rifle. Modern arcade-style "sniper rifles" take those downsides away and we're left with a bunch of pussies with railguns. And just for laughs the OP wants to be virtually undetectable by removing tracers from sniper rounds. What a joke. Last edited by ArcIyte; 2012-06-06 at 12:02 PM. |
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2012-06-06, 11:59 AM | [Ignore Me] #49 | ||
Master Sergeant
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Will sniper rifles need to lead targets and wait for targeting reticule to become accurate again like from PS1? I actually found that I much preferred that kind of sniping compared to other modern games, meant I had to really plan my shots and targets. It's such a switch from modern games, that I believe only the hardiest of newcomers would continue using a sniper rifle at extreme ranges since it was pretty easy to use at short-mid ranges.
Edit: And ArcIyte, dude chill out. We understand your issues with it, no need to try to offend. You would have us all believe that every sniper was a stat padder, and surely you've had bad experiences with them in every game, but that's what we're trying to do, figure out if there is a way to make sniping different from those other games that you've had issues with. Last edited by Cuross; 2012-06-06 at 12:03 PM. |
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2012-06-06, 12:00 PM | [Ignore Me] #50 | |||
Second Lieutenant
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I even said in another thread a while back that these bangs and muzzle flashes could be autmaticly located by infantry in range, using the 3D spotting system, so you instantly know where they are.
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2012-06-06, 12:11 PM | [Ignore Me] #51 | ||
Major
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I was pointing out that sniping is far from useless, but please do tell us what you spent your time doing that was so much more worthwhile? because honestly, unless you were the infil sticking the router pad in the gen of the red alert interlink, then you were just as worthless as everyone else.
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2012-06-06, 12:12 PM | [Ignore Me] #52 | |||
Master Sergeant
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy Last edited by RodenyC; 2012-06-06 at 12:14 PM. |
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2012-06-06, 12:12 PM | [Ignore Me] #53 | ||
First Lieutenant
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Because of the new spotting mechanics, that sniper sitting up on a hill may be doing a great deed to his squad regardless of what his K/D says.
Also, not all snipers are bush wookies. When sniping in BF3 I typically use a 4X scope and work with the squad to push/defend objectives. |
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2012-06-06, 12:27 PM | [Ignore Me] #54 | |||
Colonel
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Last edited by CutterJohn; 2012-06-06 at 12:28 PM. |
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2012-06-06, 12:29 PM | [Ignore Me] #55 | ||
Sergeant
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If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.
I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with. |
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2012-06-06, 12:32 PM | [Ignore Me] #56 | |||
Second Lieutenant
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2012-06-06, 12:32 PM | [Ignore Me] #57 | |||
Sergeant
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2012-06-06, 12:36 PM | [Ignore Me] #58 | |||
Colonel
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If you're worried about giving your position away to air and cloakers, and don't like repositioning, I might recommend making friends with an AA max and an engineer with cloak detection. If you just want to be lone wolf sniper from the same spot constantly, I'm not sure what to tell you. Last edited by CutterJohn; 2012-06-06 at 12:38 PM. |
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2012-06-06, 12:42 PM | [Ignore Me] #60 | |||
Master Sergeant
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----------------------- Back on topic: I think the real issue is if the tracer round is going to go away, finding a different sacrifice is necessary. As a sniper, we still want the range and damage, but I think I can speak for the rest of us when we say we'd happily sacrifice time instead. Give us back the targeting reticule or put in a mechanic where we have to take the time to set up a steady shot, without us being able to move even the crosshairs too much. That makes it so that we can't easily involve ourselves in a normal firefight from such great distance and we'd pretty much have to focus on finding a stationary target. Would there be a way to make it so that the tracer started halfway through the shot instead of going all the way to the sniper rifle? Or three quarters the way, that way people will still know the direction of the sniper, just not the actual area. |
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