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2012-06-07, 04:52 AM | [Ignore Me] #17 | ||
Master Sergeant
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No, if you had eyes and read it better you would know that camouflage is not the same as making someone look like someone from another empire. It's supposed to only blend you with the environment.
Making someone look similar to another empire is not a good idea and cannot be justified in a game like this. |
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2012-06-07, 05:00 AM | [Ignore Me] #19 | ||
Second Lieutenant
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i'm not 100% convinced on the whole customization thing either.
what i did take away from the livestream is that things like cat ears or horns on your soldier arent really visible when in combat, they are more visible in the killscreen then they are on the ground when fighting. the zebra camo and stuff kinda bothers me, but not so much since planetside was never really a realistic game, but i do not think it will break the game in any way since the silhouettes are more important to ID players and vehicles imho. however i do understand why they chose to go this route. the thing planetside is built around is people. lots and lots of people. making it free to play ensures that the game will stay more populated for a longer time ( compared to ps1 ) and this should give it a longer and more active lifespan then ps1, wich is a good thing imho. and if a tank with a zebra skin is the tradeoff to making the game live a longer and more full life then ps1. then i say they made the right call. Last edited by megamold; 2012-06-07 at 05:01 AM. |
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2012-06-07, 05:00 AM | [Ignore Me] #20 | ||
First Sergeant
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I had very little trouble even in the stream to determine who was who, zebra or not. The zebra tanks even started to grow on me; believe it or not, this has been used as a military paint scheme. Not for camouflage, but for unit recognition. It will serve well for that kind of thing. When in doubt, hit Q.
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2012-06-07, 05:39 AM | [Ignore Me] #21 | ||
Private
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I can see why they feel the need to have this level of appearance customization and it does appeal to me in some ways. There is a danger of going too far and losing the feeling of being on the same faction that we had in PS1 though and I think they're very close to that.
Perhaps as people have suggested in this thread some of the camos need to be tinted more towards the faction colours, or maybe they need to think in terms of First World War aircraft, you can have your custom colour scheme but there will always be a very prominent faction logo in specific places that is easily spotted by friend and foe. |
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2012-06-07, 06:24 AM | [Ignore Me] #25 | ||
They can just make the Zebra print worth shitloads of currency.
Personally i would prefer to see a Blue and Yellow zebra print for NC, and the same for the other factions. Ide go even as far to say that the camo's should have a slight faction tint to them. No doubt there will be a "HIDE YORU NAME" above your character implant eventually, and the Zebra camo will really slow youre reactions between friendly and foe. Even if you know silhouettes.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-06-07, 06:54 AM | [Ignore Me] #27 | |||
First Lieutenant
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p.s. I doubt he's just trolling. |
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2012-06-07, 06:54 AM | [Ignore Me] #28 | ||
Private
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I like the look of unity between squad mates, even if they are all covered in zebra stripes!
I would prefer it if Outfit leaders had the ability to choose a camo colour/design for their Outfit that all members have access to, so they can be easily recognised and also look like a unit. If the zebra stripes didn't cover so much of the armour, or maybe only covered the metal parts and not the cloth parts, it would look better. |
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2012-06-07, 07:51 AM | [Ignore Me] #30 | ||
Private
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Has anyone mentioned if camo designs can be applied to just the body armour or just the under-clothing? If the default option applies it to the whole uniform like in those screenshots, it shouldn't be too hard to split it up into different customisation 'zones' on the armour.
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