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Old 2012-06-08, 06:17 AM   [Ignore Me] #1
Xercess
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How to make this game not only great, but amazing.


So, I've just signed up for the beta, and I must say that so far this looks like a milestone in both MMO and FPS gaming. I'm sure a lot people are gonna love this game, and hopefully it will become a bit hit in general. What you're about to read is not at all criticism, but rather what I reckon could make it a revolutionary game, instead of a milestone within the genre.

Politics:

Each faction has an emperor. The emperor serves as the overmind and leader of one faction. An emperor (or simply leader, if you will), is voted to power democratically by the players. This would mean election campaigns, the possibility of turmoil within a faction, and that the emperor in the end is not just a randomly picked 14 year old CoD-player, but someone who's actually worked hard for the seemingly impossible spot, and believes himself/herself to be capable of the job.

The emperor will have access to certain things no other players have access to (perhaps with the exception of a few chosen ones, say, an adviser or a general (which does not have to be a gameplay mechanic in it self if one chooses to do so)), such as:

1. Logistics, such as the total amount of resources and where it is being spent.

2. A "commanders map", where the emperor can issue commands to outfits, such as surgical strikes and advanced tactics.
[Inspired by Battlefield 2's commander function]

3. Messages to the public.

Conclusion:
This means that each faction will have their of identity, and something interesting aside from the most important aspect of the game; the battles. Those who do not agree with the emperor's decisions might perhaps try to overthrow him (a good mutiny function would be extremely important). Considering that the emperor will most likely be someone charismatic, it would be exciting to see what sort of personalities would manage to rise to the top to rule.

Most importantly, this will make coordinating attacks and defensive maneuvers a lot easier. Those who wish to follow objectives and orders may choose to do so, and those who just want to play independently, can completely disregard this function if they wish, as mechanically, this would not mean that everything must revolve around this function, it would just strongly aid the faction's tactics on the battlefront.

A faction with an intelligent and charismatic leader would obviously be more successful than the others, as his tactics would be stronger, and more people might follow him. An emperor would of course not remain permanently in power, and would have to stand down either from mutiny or by his time of leadership coming to a natural end (time-based).

Cities and player housing

Each faction has it's own main city. Since the scale of Planetside 2 is already massive, I see nothing wrong with having massive cities as well. A city will have various districts:

1. A shopping district for purchasing armor and weapons, accessories, and various "cosmetics" (camouflage and visa versa).

2. A social district where players can meet and form outfits and squads, chat, plan out strategies together, and so on.

3. A player housing district. This is one of the features I'd like to see the most. Since the beginning of MMO's, one of the most sought after things have been player housing. My suggestion is that in each city, there is one or several housing districts where players with sufficient cash can purchase or rent their own housing.
I think the most important reason for this aspect is to give the players something to strive for (sort of like an end-game content), and ultimately give them identity. The housing should of course be customizable and accessible for other players if wanted.

4. An outfit district. Just like with player housing, another sought out feature of MMO's have always been guild housings, and I believe this feature would be the one with the most impact. Outfits, as far as I've understood, are to be a key element of the game. As I see it, each outfit must have a sense of identity for it to be fun. Mechanically, I think each city should have a limited capacity for outfit houses. This would mean that only the most active, skilled and resourceful outfits would be able to have their own residency. Some houses should be more expensive than others, some cheaper. Of course, the more expensive ones would go to the most reputational outfits on the server, while the cheaper ones could perhaps be smaller housings, more for the average, but still active outfits.

Conclusion:
All in all, a city like this would create an amazing community, and community has always been what has created the best games. I could imagine myself playing for the first time and entering my faction's city, and seeing the house of the ... Let's say, the "Vanu Commandos", an outfit of Heavy Assault-only characters. I'd know that these guys are one of the top outfits on the server, and maybe I'd even set myself the goal of joining them once I'm strong enough (again, an end-game ambition). There could also be the possibility of a city being invaded by an opposing faction, perhaps if a certain faction is in possession of all it's surrounding land. This would of course require an immense amount of players, tactics and resources, and a successful invasion would not destroy a city, only perhaps stealing a huge amount of resources.

Sum up!

Now, I won't be surprised if a lot of people will disagree with me here. I realize that some people look forward to this game because they'll get to run around and blow up things in epic, ever-lasting battles. And that's fine. However, what I visualize here is a game where you can duke out amazing fights, which the game already nails at this point, combined with an element of something larger. In Planetside 1, one really good element was the hatred for the other factions, which encouraged the players to fight even more. For some, loyalty and dedication to your faction was one of the things that brought you back to the game. Giving the factions more personality with the addition of an elected leader would only ensure to amplify that effect. Player and outfit housing would create some great end-game content, and keep the players coming back.

I'll definitely keep a keen eye on PS2, but I do know that if something like this ever happens, it will most likely be one of my favorite games of all time. And hopefully, I am not alone on that
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Old 2012-06-08, 06:23 AM   [Ignore Me] #2
Bags
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Re: How to make this game not only great, but amazing.


No to leader-via-popularity contest, and no to player housing.
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Old 2012-06-08, 06:24 AM   [Ignore Me] #3
Xaine
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Re: How to make this game not only great, but amazing.


Not a fan of the faction leader, but i think player housing brings a hell of a lot to any game.

Somewhere in the game world that people can see as 'theirs', so you can decorate it with trophies etc etc
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Old 2012-06-08, 06:26 AM   [Ignore Me] #4
Bags
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Re: How to make this game not only great, but amazing.


Player housing brings nothing to any game. No one cares about 99% of other people's "accomplishments". Player housing is egocentricism at its finest. Sure your friends might stop buy, or if you're like really well known, but other than that it's a waste of dev time when that time could be focused on improving the actual game.
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Old 2012-06-08, 06:31 AM   [Ignore Me] #5
PredatorFour
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Re: How to make this game not only great, but amazing.


In the original Planetside we had a load of CR 5s, no single emperor. This would be hard to do as the game is 24 / 7 .. /365. Id lead a bit then when id log xVanuCr5x would take over. As far as the social side of the game we would work together with our outfits. This served up turmoil among the ranks but also was quite rewarding when tactics paid off. So the social aspects of the game you speak off are kind of there already.

As far as the cities go, they say we will have outfit bases to defend and build defences/ bunkers etc to fortify them. Then you might get LFS holding against a load of NC then a `Helms Deep` mission gets put up as a cry for help, so other decent outfits come and rescue the situation.

You definately get personalties coming through with the command rank as it is, whether they are good or bad is your call at the end of the day.
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Old 2012-06-08, 06:31 AM   [Ignore Me] #6
Gandhi
First Lieutenant
 
Re: How to make this game not only great, but amazing.


Sorry guys, I can't help defend that Amp Station, I'm trying to pick a new color for my living room throw rug.
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Old 2012-06-08, 06:31 AM   [Ignore Me] #7
GuyFawkes
First Sergeant
 
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Re: How to make this game not only great, but amazing.


bemused

OL - '' we're backs to the wall , get you ass over here''

Player - '' need 5 minutes, just putting final touches on my new bedroom , what do you think , the pink stiped wallpaper or the green polkadot ? I think the tamagochie plushie dosen't go with the whole ambiance of my new rug! ''

OL - '' WTF !! ''

Player - '' Ooh, have to take a rain check on the fighting thing , my doody friends have arrived unnanounced and we are having a spiffing time , come on over , yay ''

/dance /dance
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Old 2012-06-08, 06:44 AM   [Ignore Me] #8
Xaine
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Re: How to make this game not only great, but amazing.


Originally Posted by Bags View Post
Player housing brings nothing to any game. No one cares about 99% of other people's "accomplishments". Player housing is egocentricism at its finest. Sure your friends might stop buy, or if you're like really well known, but other than that it's a waste of dev time when that time could be focused on improving the actual game.
I never said people did care. If you actually read what i posted, i said people like having a space of their own that they can do what they like with.

See Everquest 2.

You're starting to resemble the embodiment of 'IT WASN'T IN PS1, I DON'T WANT IT' here mate.

They said they were going to put in some sandbox features, live with it.
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Old 2012-06-08, 06:47 AM   [Ignore Me] #9
Dreamcast
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Re: How to make this game not only great, but amazing.


I thought about MMOFPSRPG Game......Everything you said with Politics,mixed with cities where people can adventure, mixed with war.


Basically Star Wars except is split between Politics/City life/Warfare.

Seems like a cool idea but seems hard to do...maybe one day however.
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Old 2012-06-08, 06:48 AM   [Ignore Me] #10
Immigrant
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Re: How to make this game not only great, but amazing.


Originally Posted by Gandhi View Post
Sorry guys, I can't help defend that Amp Station, I'm trying to pick a new color for my living room throw rug.


No politics, we have enough of that crap IRL. I want just pure raw warfare.
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Old 2012-06-08, 07:19 AM   [Ignore Me] #11
julfo
Sergeant
 
Re: How to make this game not only great, but amazing.


No to the Emperor thing, apart from #2. A commanders map for people who are HEAVILY certed in that direction could be damn useful.

And cities. I'm not a huge fan of player housing, but I like the idea of a city in general. It adds to the MMO feeling which is, after all, part of what PS2 is all about. It would have to be implemented properly though, with each aspect considered carefully. Maybe in a later patch?

Interesting ideas.
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Old 2012-06-08, 07:24 AM   [Ignore Me] #12
RedKnights
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Re: How to make this game not only great, but amazing.


OP ... are you Basteg?
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Old 2012-06-08, 07:29 AM   [Ignore Me] #13
UKSwiFT
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Re: How to make this game not only great, but amazing.


Teraside 2. Seems legit.
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Old 2012-06-08, 07:29 AM   [Ignore Me] #14
Dagron
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Re: How to make this game not only great, but amazing.


There are some things about your ideas i don't like personally, but i'm not entirely averse to either... However i just don't think they're very viable.

I think you're being too optimistic about how the politics thing would work. Most people wouldn't care, some would troll and/or exploit the hell out of it... it has the potential to be just one big headache that wouldn't be worth the trouble.

As for player housing, apart from distracting people from the actual game (can't fight, have to choose new rug), i think it would take time and effort that could be better spent creating more important new content like new continents, new bases with different gameplay mechanics, new lesser objectives outside of bases (convoy escorts, crashed ships/asteroids with resourse caches, etc), different environment types like underwater or low gravity, new weapons/cosmetic items/vehicles and others (check out the idea vault section of the forums, there's some interesting stuff there).

I like the idea of outfit bases and big cities though... specially if they could be raided (Warhammer Online style).

Last edited by Dagron; 2012-06-08 at 08:15 AM.
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Old 2012-06-08, 07:35 AM   [Ignore Me] #15
Xercess
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Re: How to make this game not only great, but amazing.


Thanks for the replies!

As I said in my first post, I was fully expecting people to go "this isn't the Sims, fool, I want to shoot people!", and again, that's fine. I never said that you could buy golden sinks and Persian rugs like it was a social 2D game on Facebook. When I mentioned house customization, I was thinking it would be more minimalistic, the concept of having a house being the key element, not actually implementing a Sims-like mini-game. At the very least, I still stand firmly on the concept of outfit housing. Also, if you could elaborate a little on why an election-based leadership wouldn't work, please do
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