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2012-06-09, 01:36 AM | [Ignore Me] #35 | ||
Major
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I'm gonna miss those old base layouts, and even miss how hard it was for us in those bases, dodging to the side of a narrow passageway, only surviving cause of the low accuracy of all the guns.
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2012-06-09, 01:39 AM | [Ignore Me] #36 | ||
Corporal
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I sign in for the first time and step into the world. I wonder what to do and let the HART shuttle drop me off at the first battle I see.
I fall in amidst several other pods into the middle of the largest engagement I had seen at the time. So many people fighting! @.@ Nothing will top that first sight of the size of combat. And now that I've already been through it and am ready for this game, I won't get to have the same awe as I did that first time. |
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2012-06-09, 02:04 AM | [Ignore Me] #37 | ||
Colonel
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I think this sums it up. I think we'll be seeing a lot of stuff being added and tested as the game evolves. I can't think of anything I'll personally miss that isn't already in the new game. There's just a lot of stuff I'd still like to see added that never got added to the first.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-09, 02:36 AM | [Ignore Me] #40 | ||
Seeing all of these guys in Rexo armor with MASSIVE heavy and anti-vehicle weapons strapped upon their backs. (unslung weapons aren't visible in PS2)
Admiring myself as one of them. (no more 3rd person POV) |
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2012-06-09, 03:29 AM | [Ignore Me] #42 | |||
Major
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More than anything else, this. People sharing ammo because you're all running out, people frantically repairing your MAXs, watching the thumper rounds fly through the door, watching them blow up a few feet from you . Good times. |
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2012-06-09, 03:51 AM | [Ignore Me] #43 | ||
First Sergeant
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Base is getting overrun, and the call goes out for a gen hold.
We all pile into the room, we've got at least 25 infantry and 5 maxs. People are sharing ammunition, juice, medpacks, grenades. The MAXs are half filled with rifle ammo and juice. Medics are reviving and repairing and supporting. And we hold that thing for 20 damn minutes. We only got over run because we finally ran out of ammo. That kind of REAL team work means more to me than some guy spawning free ammo without a single thought. Giving ammo will be a completely meh thing now. We made sure our shots counted, and no one knew anyone else, but we worked like an actual team. |
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2012-06-09, 07:27 AM | [Ignore Me] #44 | ||
Corporal
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Scavenging.
Surviving longer than one should as medium assault on the battlefield; salvaging ammo, weapons and jammers from the fallen - staying alive while chaos erupted all around you. |
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2012-06-09, 07:39 AM | [Ignore Me] #45 | |||
This definately brings an additional level of gameplay to those who have already done everything and are looking for more of a challenge. Plus it's always fun to show off how good you are (or arent) with other faction's weaponry. |
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