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View Poll Results: What class should carry ammo packs?
LA (as currently implemented) 60 21.90%
HA 69 25.18%
Engineer 115 41.97%
Medic 19 6.93%
Infiltrator 2 0.73%
MAX 9 3.28%
Voters: 274. You may not vote on this poll

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Old 2012-06-09, 10:17 PM   [Ignore Me] #196
Grognard
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
I'm glad to hear it. However, every time I think up something that the LA could do as a alternate, I.E. removing their jet pack for another pack type or something.. I always come up with things that are already covered by the other classes such as minefield sweeping (Infil) etc. It's a toughy.
Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA / stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of explosives, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.


Edit: Changed "grenades" to "explosives" to make more sense.
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Last edited by Grognard; 2012-06-09 at 10:25 PM.
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Old 2012-06-09, 10:21 PM   [Ignore Me] #197
Dagron
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Re: What class should carry ammo packs?


Originally Posted by Grognard View Post
Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of grenades, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.
What you call sticky bombs is the C4? Because earlier i was thinking it was LA's only, but turns out it's an option to any class.

Anyway, i like the idea. Trading with engis the "grenadier" role for the "resupplier" role. Maybe even switching mine deployment of hands too.

Last edited by Dagron; 2012-06-09 at 10:26 PM.
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Old 2012-06-09, 10:22 PM   [Ignore Me] #198
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Re: What class should carry ammo packs?


Originally Posted by Grognard View Post
Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of grenades, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.
I agree with this. I see the LA more in line as a Grenadier. He should be the PS version of the Reaper in SC2 imo.
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Old 2012-06-09, 10:28 PM   [Ignore Me] #199
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Re: What class should carry ammo packs?


Originally Posted by Grognard View Post
Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of grenades, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.
Sounds quite sensible, I'd be ok with this.

One thing that I just thought of.. we know grenades cost resources. Will this mean that playing as a LA as a grenadier will be much more resource intensive then other classes? Does this apply to ACE as well, and therefor making engineers a "costly" class to play as well in that role?

And on top of that, seeing as how consumables will cost resources, should they or should they not be replenished along with other weapon ammo? (mostly talking about grenades here, I don't think having ACE as a replenish-able item would be a very good thing.)

As far as mines go, I'm quite content with them being solidly in the Engineer camp. Mines are more of a defensive measure which I believe fits in with the Engineer much better than any other class.

Last edited by Knightwyvern; 2012-06-09 at 10:30 PM.
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Old 2012-06-09, 10:28 PM   [Ignore Me] #200
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Re: What class should carry ammo packs?


Originally Posted by Dagron View Post
What you call sticky bombs is the C4? Because earlier i was thinking it was LA's only, but turns out it's an option to any class.

Anyway, i like the idea. Trading with engis the "grenadier" role for the "resupplier" role. Maybe even switching mine deployment of hands too.
Nope, go here:
http://www.planetside-universe.com/s...ad.php?t=42395

C4 and Stickybombs(grenades) appear to be different things on the ENG list. ENG could keep the C4, and Stickies could switch to LA. Stickies seem more useful in a mobility mindset, since vehicles can get around so fast, and engineers may not have that luxury, due to supporting in place, ussually.
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Old 2012-06-09, 10:38 PM   [Ignore Me] #201
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Re: What class should carry ammo packs?


i voted engineer but after realizing he has the ammo deployable i just dont think we need droppable ammo packs at all
if you run out of ammo just go and find an engineers ammo deployable
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Old 2012-06-09, 10:47 PM   [Ignore Me] #202
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Re: What class should carry ammo packs?


Originally Posted by fod View Post
i voted engineer but after realizing he has the ammo deployable i just dont think we need droppable ammo packs at all
if you run out of ammo just go and find an engineers ammo deployable
Well, I thought of the dropable version as the base class utility, that you get right out of the box. The ACE ammo dispenser is the cert tree evolution, of the same ability, so there is already class precedent for this to be the case. The ACE cert evolution pretty much makes it all moot once it arrives, however, only for that particular engineer. Unless/until all engineers get it.


Edit: After most/all engineers eventually got the ACE ammo dispenser variant in time, the "no one should have droppable boxes" sect would be satisfied too. It would be far less ubiquitous.
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Last edited by Grognard; 2012-06-09 at 10:55 PM.
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Old 2012-06-09, 10:52 PM   [Ignore Me] #203
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
Sounds quite sensible, I'd be ok with this.

As far as mines go, I'm quite content with them being solidly in the Engineer camp. Mines are more of a defensive measure which I believe fits in with the Engineer much better than any other class.
100% agree, and Claymores scream engineer to me as well, its a mine too, albeit anti personnel. I wish I knew what a charger grenade was... if it was a mobility mindset item, we would have a likely, and final candidate to balance the books on a grenadier secondary role, for the LA class.
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Old 2012-06-09, 10:53 PM   [Ignore Me] #204
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Re: What class should carry ammo packs?


Originally Posted by Grognard View Post
100% agree, and Claymores scream engineer to me as well, its a mine too, albeit anti personnel. I wish I knew what a charger grenade was... if it was a mobility mindset item, we would have a likely, and final candidate to balance the books on a grenadier secondary role, for the LA class.
Think, Tesla grenade http://www.planetside-universe.com/s...ad.php?t=42502
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Old 2012-06-09, 10:59 PM   [Ignore Me] #205
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
Sounds quite sensible, I'd be ok with this.

One thing that I just thought of.. we know grenades cost resources. Will this mean that playing as a LA as a grenadier will be much more resource intensive then other classes? Does this apply to ACE as well, and therefor making engineers a "costly" class to play as well in that role?

And on top of that, seeing as how consumables will cost resources, should they or should they not be replenished along with other weapon ammo? (mostly talking about grenades here, I don't think having ACE as a replenish-able item would be a very good thing.)

As far as mines go, I'm quite content with them being solidly in the Engineer camp. Mines are more of a defensive measure which I believe fits in with the Engineer much better than any other class.
Fair enough. Though now that there is another thread discussing the LAs role, i guess we better leave this one just for ammo arguments.


Originally Posted by fod View Post
i voted engineer but after realizing he has the ammo deployable i just dont think we need droppable ammo packs at all
if you run out of ammo just go and find an engineers ammo deployable
Originally Posted by Grognard View Post
Well, I thought of the dropable version as the base class utility, that you get right out of the box. The ACE ammo dispenser is the cert tree evolution, of the same ability, so there is already class precedent for this to be the case. The ACE cert evolution pretty much makes it all moot once it arrives, however, only for that particular engineer. Unless/until all engineers get it.


Edit: After most/all engineers eventually got the ACE ammo dispenser variant in time, the "no one should have droppable boxes" sect would be satisfied too. It would be far less ubiquitous.
There's no reason the dispenser and a more mobile form of ammo drop couldn't be sidegrades to eachother, right?
Maybe the mobile one could have a larger cooldown on dispensing stuff.

Last edited by Dagron; 2012-06-09 at 11:00 PM.
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Old 2012-06-09, 11:01 PM   [Ignore Me] #206
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
Oh ok, so its a jammer from PS1? Thats the impression Im getting. The INF has the EMP grenade, so Im still lost on the difference.
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Old 2012-06-09, 11:05 PM   [Ignore Me] #207
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Re: What class should carry ammo packs?


Originally Posted by Grognard View Post
Oh ok, so its a jammer from PS1? Thats the impression Im getting. The INF has the EMP grenade, so Im still lost on the difference.
Nope, it basically arcs out extremely strong electrical current into nearby enemies and fries them. Maybe it will have an EMP effect as well, or do more damage to shields than armor, etc
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Old 2012-06-09, 11:14 PM   [Ignore Me] #208
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
Nope, it basically arcs out extremely strong electrical current into nearby enemies and fries them. Maybe it will have an EMP effect as well, or do more damage to shields than armor, etc
Well damn, thats pretty badass.
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Old 2012-06-09, 11:26 PM   [Ignore Me] #209
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Re: What class should carry ammo packs?


Originally Posted by Dagron View Post
There's no reason the dispenser and a more mobile form of ammo drop couldn't be sidegrades to eachother, right?
Maybe the mobile one could have a larger cooldown on dispensing stuff.
this is true
there could be a few "upgrades" for the ammo drop line if they wanted - like an ammo "aura" that refills nearby friends for a few seconds or the ability to order resupply drops from the air to locations on the map (kind of like in bf2)
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Old 2012-06-09, 11:32 PM   [Ignore Me] #210
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Re: What class should carry ammo packs?


Originally Posted by fod View Post
there could be a few "upgrades" for the ammo drop line if they wanted - like an ammo "aura" that refills nearby friends for a few seconds or the ability to order resupply drops from the air to locations on the map (kind of like in bf2)
Mmm, the resupply aura might work.

One thing though: i'm not averse to supply drops, as long as the responsability doesn't fall on the leader cert tree... Leaders already have a lot of toys, not to mention they should worry about more important stuff (troop movements, air/orbital strikes, etc).
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