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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 01:36 PM | [Ignore Me] #721 | |||
Corporal
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ruined flow argument does not equal camping argument. I mean that whether someone is camping, assaulting, or doing pretty much anything. If lying down is an option game flow will be adversely affected. Of course in my opinion. Not from camping. from any use of it. but like i said imo. |
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2012-06-10, 01:39 PM | [Ignore Me] #722 | |||
Staff Sergeant
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2012-06-10, 01:39 PM | [Ignore Me] #723 | |||
Major
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1 : Cloakers should have the cloak ability disable as soon as they go in prone position and not able to activate it while prone problem solve ! 2: an ENG repairing stuff is mostlikely a way more in danger and expose in prone position than crouch since the tank serve as a cover while reparing Medic cant spam a unlimited amount of health to is team mates and i do not get the point of a medic in prone position ad far as i know theyre is no huber charging ability in ps2 yet ! 3: ligth assault will use prone whe he need it not to sit and sleep on the ground lol he will use it to take cover for a few second and he will go back to the figth so again i do not understand the point 4: having full people prone position defending a based ? GL , grenade and MAX will take them all out with ease ... problem solve 5: for this one its agains saying thats PRONE = Camping wich is wrong prone is just a standing position not a playstyle camping is a playstyle |
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2012-06-10, 01:41 PM | [Ignore Me] #724 | |||
Master Sergeant
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I actually didn't think about prone engie/medics, though. That's a scary tactic with them just crouched behind their team, it's nightmarish if they were prone. |
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2012-06-10, 01:41 PM | [Ignore Me] #725 | |||
Captain
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The FNGs want something "tactical", a term that oughta stay on the tabletop in games like Force on Force or Crossfire. Some view hitting a stationary target in the head as a skill; I argue that hitting a moving target while also moving yourself is a more difficult skill to acquire. Last edited by GreatMazinkaise; 2012-06-10 at 01:42 PM. |
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2012-06-10, 01:44 PM | [Ignore Me] #726 | |||
Staff Sergeant
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2012-06-10, 01:46 PM | [Ignore Me] #727 | |||
Corporal
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I am saying the flow of ALL combat will be adversely affected. ALL combat. not silly campers easily killed. I am saying the pace of the entire infantry combat will be affected even if not a single person camps. I have not complained about camping in not one of my posts. In my eyes camping is just defending, if your defending the middle of nowhere to snipe thats your business. I am commenting solely on all infantry combat pacing. |
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2012-06-10, 01:48 PM | [Ignore Me] #728 | |||
Staff Sergeant
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2012-06-10, 01:49 PM | [Ignore Me] #729 | |||
Major
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Show me some exemple describe some situation thats actually take your mind setting and expose thats to us ! |
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2012-06-10, 01:49 PM | [Ignore Me] #730 | |||||||
Staff Sergeant
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You should not be trying to out-shoot a sniper, you should out-manoeuvre them. Once you're standing on top of them, prone or not makes little difference.
I also assume that MAXs will be denied it, if it's implemented. That has no bearing on whether or not it would be a good addition for the people who play HA, Medic, Infiltrator or Engineer. Not all aspects of the game have to be available for all classes (such as vehicle use in MAXs).
As a specific tactic: use MAXs and Sunderers as line-breakers, (maybe with some judicious application of lightning artillery / liberators) pop out the HAs at close range to wreck 'em, catch the fleeing ones with LAs.
However, if this is the case, just pack AoE weaponry or join the fight in a liberator and just wreak merry havoc whenever the enemy show up. I don't think this would be boring and your team may learn what is actually an effective tactic if they see you getting a 10-1 k/d . |
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2012-06-10, 01:52 PM | [Ignore Me] #731 | |||
Corporal
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When i brought up said sniper, i said go for it. do your thing snipe out there, kill some people, its what your supposed to do. its the fact that a crawling person will slow pacing. REGARDLESS of what people use it for. |
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2012-06-10, 01:53 PM | [Ignore Me] #732 | |||
Staff Sergeant
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I propose instead that those who use prone would have been stationary anyway, and that it does not affect the prone player's targets' mobility at all (except possibly encouraging them to be more mobile, so as to exploit the prone position's main weakness). |
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2012-06-10, 01:54 PM | [Ignore Me] #733 | |||
Colonel
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2. This never seemed to work that way in any other game that has prone. Requires testing, I'll grant you that on this one. 3. You are expecting an argument that choosing to use prone will weaken a light assault (thus, a tradeoff) to be accepted as an argument not to have prone? 4. If this is indoors, it will hurt their own team due to collision. And I'm sure the devs can come up with a solution to it(ie, allowing you to push by friendlies). If this is outdoors, you flank, hit them with tank shells, etc. People lined up make excellent targets for explosive shells. 5. A. Defenders: Chances are, if you are proning waiting for someone to come around the corner, you are a defender inside a base. Either way, if prone doesn't exist, crouch becomes the maximum accuracy position, but with prone, the defender has to sacrifice mobility for accuracy. Sounds like an argument FOR prone, to me. Because if the guy waiting around the corner can have maximum accuracy without having prone, he's going to be a lot more mobile when he needs to be than if he was forced to prone for max accuracy. B. Attackers: If you are concerned about attackers not rushing, you need to be looking at the effect of low TTK and long runbacks from the Galaxy/nerfed squad spawning first. Last edited by Stardouser; 2012-06-10 at 01:56 PM. |
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2012-06-10, 01:56 PM | [Ignore Me] #735 | |||
Major
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»»»»»»»»»»»»»» http://youtu.be/YCDuUIGsf34?t=2m8s «««««««««««««« |
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