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View Poll Results: Should the Empire hopping prohibition start at CBT?
Yes. 20 26.67%
No. 55 73.33%
Voters: 75. You may not vote on this poll

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Old 2012-06-10, 04:03 PM   [Ignore Me] #31
Red Beard
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Re: Empire-hopping restrictions in CBT.


Originally Posted by Noivad View Post
I have no interest in empire hopping in beta or real game. 1 account - 1 Character - TR for Life.
"I do not agree with what you say, but I will defend to the death your right to say it!"
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Old 2012-06-10, 04:10 PM   [Ignore Me] #32
CutterJohn
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Re: Empire-hopping restrictions in CBT.


Originally Posted by TurelSun View Post
harmful to factional loyalties.
Are they loyalties if they are forced? Not everyone cares for the 'rah rah red rules, blue/purple sucks!' stuff.


And if you really do feel that loyalty, being able to switch won't matter, because you won't do it.


Very good points, I think you changed my mind a bit on it, but I still feel like you're going to see more people leaving factions/servers that are not doing well than you will have people people transferring in for temporary benefits.
Thing is, if you teach people that the method to get what they want is to break the rules, they'll now be used to breaking the rules all the time, even if what they wanted initially was innocuous and benign.

People that want to switch from a losing fight are going to switch from a losing fight. Be it by leaving the continent, or by leaving the server, or worst, leaving the game entirely. Theres nothing that can be done about this. Since there is in fact nothing that can be done about this, it can be discarded as a reason for having these rules.

Now we have to ask, ok, we're going to let people switch, since we cannot stop it anyway. How do we do it in a fashion that offers the least restrictions, while at the same time, has the least detrimental impact?

You might say, no, don't worry about the restrictions, but again, if its too restricted, people will just stop caring about the intentions and switch anyway. Unreasonable/punitive restrictions will be met with defiance.



Perhaps, lets start with who wants to switch.

- The Buddy. People who want to play with people they've met, either online, or offline. These people will abide by restrictions.. Their friends will be their tomorrow to play with as well. These guys will wait to switch, no hurry, but they'll want to switch back when their friend leaves. They're their for the friend, not the empire/server.

- The Indecisive. Some people have no clue what they want to do, all they know is that right now, they want to do something else. These guys want a change of pace, and they want it right now, but they won't be very particular about their destination.

- The Tourists. Sort of like the indecisive, but these are friends that want to have a group night on another empire to raise some havoc and give their friends a headache. These guys are particular. They have a goal in mind, they want to do X, maybe Y. These guys have a home, and they'll be back once their fun has been had. They will be willing to wait to switch until conditions are right, but they too will want to come back when the fun has been had/people start leaving.

- The Relocator. This guy is hunting for a new home, a new group of people to play with. He is willing to wait to switch, and may switch several times, but the swaps will be infrequent.

- The White Knight. One of the rarer breeds, this one will switch too a downtrodden empire in order to help it out/have a challenge/get increased rewards. They are very particular, want to switch right now, and go to a specific place.

- The Winner. This player has to win. If he's not winning, he's not having fun. He is also very particular.. He wants to switch right now, and switch to something thats doing good.



There may be others, but I think this covers a broad portion of people. Of them, I think we can cross the Buddies, the Tourists, and the Relocators off the list as minor issues. They'll all be more willing to abide by the spirit of the game, and don't switch in sufficient quantities to be particularly worrisome. There is little need to base gameplay rules around them. The indecisive, are a bit more thorny, since they will also cross over with the Winners.. Hey, I'm switching, so.. may as well switch to the 'good' side.

The white knights, you want to switch. Rather than being a detriment, these guys are a stabilizing force in the game, keeping things level. You can even have incentives to gather more of them.

Everyones favorite, the Winners, are an interesting beast. They are quite likely the most numerous, but worse, they are simultaneously the ones you have the most, and least, control over. It would be incredibly easy to prevent swaps from an underpopulated empire to an overpopulated empire. FPS games have been doing this forever. However, you have absolutely no control over them swapping to a different account, or quitting the game entirely and going to another game for the night.


So, we've got a few of the switchers and their relative risks identified, lets look at solutions.

- Nothing locked down. Everyone is happy, until the winners start abusing the hell out of the system, then everyone is sad. Except the Winners. Pretty sure everyone agrees this is a Bad Idea.

- Lock. Down. Everything. The other extreme. Everyone who wants to switch will dislike this. Buddies have to make new characters to play with friends. Tourists can't use their leveled up characters to use the stuff they wanted to use. Relocators and Indecisives can't do new stuff without giving up their character advancement. White Knights can't help out the other team to the best of their ability. Winners, being unable to switch, will just make a new account or bail.

- Paid transfers. Same, pretty much, except now the Relocaters are a bit happier.

- Switch time limits, ala PS1. This is workable for many, but annoying. Buddies wanted to play with their friends for a couple hours. They didn't want to swap empires. Same with the Tourists. The indecisive and relocators are fine with this.. Gets them someplace new for the night. The winners will abuse it if its a reswitching cooldown.

- Population switching limits. Can't switch from an underpopulated empire to an overpopulated empire. Most switchers are content with this. It may be annoying that night, but they can wait. Winners still hate this, same as everything else, and will still bypass it with new accounts and logging off.

- Population incentives. Not a direct control, but White Knights will love these, and will happily take the extra incentives to help out the underdogs for the night. Reverse incentives, i.e. things like -20% whatever for X hours when switching, will be a disincentive to people switching for advantage.

So, there you have it, in my opinion at least. The Winners are the only really dangerous and numerous population, but they are also the ones that can't be dealt with effectively. Prohibitions meant to stop them just end up hurting other people that want to switch for innocent reasons, all while not being any more effective against the Winners.

For everyone else, all a prohibition does is get them into the mindset that making a new account is how you bypass it, so I'll just make a new account whenever, populations be damned. Sure, you'll prevent some from switching entirely, but enough to worry about? I think not.

Last edited by CutterJohn; 2012-06-10 at 04:17 PM.
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Old 2012-06-10, 04:25 PM   [Ignore Me] #33
Rexdezi
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Re: Empire-hopping restrictions in CBT.


Firstly, what does CBT mean?
Also, while I won't be swapping once I have settled, I don't see much of a problem for those that want to, granted that it be only 1 choice per server. (to stop people sabotaging from within by logging on as another Empire)
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Old 2012-06-10, 04:32 PM   [Ignore Me] #34
CutterJohn
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Re: Empire-hopping restrictions in CBT.


Originally Posted by Rexdezi View Post
Firstly, what does CBT mean?
Also, while I won't be swapping once I have settled, I don't see much of a problem for those that want to, granted that it be only 1 choice per server. (to stop people sabotaging from within by logging on as another Empire)
Your prohibition is pointless since we'll be able to make infinite accounts. Everyone will easily be able to have a spy/saboteur account on the other empires. And will be more beneficial to do so, since they can have both logged in at once.

Switching with the main = its still your main, and you'll get a bad name for yourself by being a spy/saboteur. Making an alt is untraceable, and you can be as big of a dick as you please. Plus its a new character, with no investment, so no worries if you get banned. Not only would you not stop the behavior, by prohibiting it, you've increased the likelihood of it occurring.

Last edited by CutterJohn; 2012-06-10 at 04:35 PM.
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Old 2012-06-10, 04:44 PM   [Ignore Me] #35
Rexdezi
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Re: Empire-hopping restrictions in CBT.


Id like it if SOE make it 3 free accounts, and you'd have to pay for any more than that. Or something... idk...
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Old 2012-06-10, 04:48 PM   [Ignore Me] #36
Warborn
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Re: Empire-hopping restrictions in CBT.


There's no reason at all for them to restrict empire access in the beta. I don't even understand why they'd bother doing that for release. The empires have a cap on how many people they can have per continent, and it isn't like you can lock continents anymore. So who cares? If one side gets stacked people will have to queue to play it and elect to play their VS or NC or whatever character instead of stacking TR further. And if the people on a continent are outnumbered by a stacked empire, well, so what? Even if they take every base and tower and outpost, it doesn't change anything.

So, as far as I'm concerned, there shouldn't be any empire-hopping restrictions at all. When there is zero consequence at all for winning or losing, who even cares if one empire outnumbers the others?
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Old 2012-06-10, 04:49 PM   [Ignore Me] #37
raidyr
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Re: Empire-hopping restrictions in CBT.


Originally Posted by Immigrant View Post
Sorry I don't game enough to know what CBT means? I tried to google it but some weird stuff came up.
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Old 2012-06-10, 05:33 PM   [Ignore Me] #38
TurelSun
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Re: Empire-hopping restrictions in CBT.


Originally Posted by CutterJohn View Post
Are they loyalties if they are forced? Not everyone cares for the 'rah rah red rules, blue/purple sucks!' stuff.


And if you really do feel that loyalty, being able to switch won't matter, because you won't do it.
I wasn't really referring to forcing loyalties on anyone(or any of this "not red, dead" or whatever stuff), just giving them enough time in a faction to have a chance for them to form those bond of camaraderie and community. If from day one you switch factions and servers as you please an always, you never really give yourself a chance to get to know anyone.

I'm not even just referring to faction loyalties, but community development too. In many MMOs you can begin to form respect for opponents you have to fight on a regular basis, learn their play styles and they learn yours. To me thats a huge part of playing MMOs that doesn't really get a chance with no restrictions on server transfers.


Originally Posted by CutterJohn View Post
- Switch time limits, ala PS1. This is workable for many, but annoying. Buddies wanted to play with their friends for a couple hours. They didn't want to swap empires. Same with the Tourists. The indecisive and relocators are fine with this.. Gets them someplace new for the night. The winners will abuse it if its a reswitching cooldown.

- Population switching limits. Can't switch from an underpopulated empire to an overpopulated empire. Most switchers are content with this. It may be annoying that night, but they can wait. Winners still hate this, same as everything else, and will still bypass it with new accounts and logging off.

- Population incentives. Not a direct control, but White Knights will love these, and will happily take the extra incentives to help out the underdogs for the night. Reverse incentives, i.e. things like -20% whatever for X hours when switching, will be a disincentive to people switching for advantage.
Last three are pretty much what I was suggesting except fleshed out more. Incentives, with restrictions but still allowing people who want to switch for reasons other than "winning" still be able to somehow.

Right, you can't stop the Winner from switching accounts, but you can keep him from taking his experienced character each time he does, and possibly you make it enough of an effort that he'll play out a losing side a little longer than he might before.

In a way, if a Winner wants to maintain 3 different accounts and rank them all up... well then he just wins. I can let him/her have that.

Last edited by TurelSun; 2012-06-10 at 05:34 PM.
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Old 2012-06-10, 05:47 PM   [Ignore Me] #39
LightningDriver
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Re: Empire-hopping restrictions in CBT.


There should never be any restrictions on empire hopping, because this is a free to play game. Because of that, there will be a certain percentage of people who will have three accounts and switch to the "winning team". This is unavoidable.

What needs to be properly tested in the beta, is incentives for players to stay where they are and fight, even in a losing battle.

Just my opinion anyways, and I am a loyal TR, I won't switch sides, ever, for any reason.
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