Dropships - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: could this game get me my driving cetification?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2002-11-19, 04:13 PM   [Ignore Me] #16
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


if you ask me dropship piloting is going to be the absolute most exciting thing and the absolute most boring thing in the game. Nothing beats the rush of having 9 or 10 lives in your hands, but your also going to be in for some very, very boring flights.

I think the key to defending against Galaxies is to have effective skeeter patrols to give early warnings and to drive the galaxy off course.

I think the best way to use them would be a varient of Unregistered's idea, get a couple of orbital drop specializing squads and have them batter themselves against the base near the base's spawn tubes a few times. Then rush the other, hopefully underdefended side, with a flight of dropships. If you time it right the enemy might overcorrect and the captroopers might be able to get the spawn tubes. Oh and this is for deepstrikes, otherwise i think tank rushes will probly be the most effective, as long as they have a good number of sunderers and deliverers behind them to unload CQB warriors.

sigh, i need to think more coherently

(if you ask me the havoc was almost worthless except on massive maps and tac2, they were just to damn easy to spot and to easy to kill/flip)
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2002-11-19, 04:24 PM   [Ignore Me] #17
Mtx
The Mensa Troll
 
Mtx's Avatar
 


I never thought about a dropship coming into a hot zone. I wouldn't fly one into an area of heavy resistance. I don't like being shot down. It's probably wise to just drop your payload strategically outside the conflict area. You could have a main force hit the enemy from one position and have a few galaxys deploy a flanking force on the other side. That way the enemy would be taken by surprise after being worn down by the main assault force.

It works in paintball.
__________________

Mtx is offline  
Reply With Quote
Old 2002-11-19, 04:25 PM   [Ignore Me] #18
Hamma
PSU Admin
 
Hamma's Avatar
 


Havoks were useless in high level matches, ie TWL top 10-15
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2002-11-19, 04:26 PM   [Ignore Me] #19
Hamma
PSU Admin
 
Hamma's Avatar
 


Originally posted by Unregistered
Creating deversions will be a bigger part of this game then other games we can compare it to.
Indeed, especially when you think how damn big it will be
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2002-11-19, 05:22 PM   [Ignore Me] #20
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 
Lightbulb ~IDEA~ (!)


Point 1: People don't take falling damage. They've got some vaguely hokey gizo in everyone's suits to explain it.

Point 2: You can bail out of a moving dropship.


PARATROOPERS!


Zip over the enemy base at top speed (however slow that might be). Everyone but the pilot bails out. Pilot lands, hops in the vehicle, and joins the party.

This could be VERY COOL.

And yes, I AM a genius. Thank you.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2002-11-19, 05:42 PM   [Ignore Me] #21
�io
Lieutenant General
 
io's Avatar
 


All this talk about abushes makes me wonder, will their be huge turrets in bases and if so can you control them?

You know like you get in the seat of a 150mm Cannon(Vanguard's cannon) and shoot incoming invasion forces. That would be sweet.
__________________
io is offline  
Reply With Quote
Old 2002-11-19, 05:49 PM   [Ignore Me] #22
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 


I've seen several comments hither and yon about fixed base defenses. Some ones that can be controlled by players, others that are automated.

Is there some overlap here? Can we control the automated ones? Not sure.

And don't forget the deployable turrets.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2002-11-19, 05:59 PM   [Ignore Me] #23
Unregistered
Contributor
Custom Title
 


I seem to remember reading once (maybe in the Dev Chat?) that you can "Hack" into a base's systems and turn the turrets on the players that are trying to defend the base.

Now wouldn't that be a kick.

You've just busted through the walls into the courtyard, turrets are 0wning people so you dive for cover. Your pinned down and the enemy is coming for you.

Looks like a failed opperation

All of a sudden *WHAM* the turrets start shooting at the defenders, so you jump up let the lead fly, and your Outfit takes the base!!

All thanks to that sissy Stealth Guy that lurked around in the base while you did all the fighting.

Thanks Sissy Stealth Guy!!
Unregistered is offline  
Reply With Quote
Old 2002-11-19, 06:03 PM   [Ignore Me] #24
Ravon Dark
Corporal
 




Ohhh man that would be classic.
__________________
-= Ravon Dark =-
Ravon Dark is offline  
Reply With Quote
Old 2002-11-19, 06:20 PM   [Ignore Me] #25
�io
Lieutenant General
 
io's Avatar
 


Yeah but can't be too cocky, just because something has been hacked doesn't mean it can't be hacked a 2nd time.
__________________
io is offline  
Reply With Quote
Old 2002-11-19, 10:02 PM   [Ignore Me] #26
Nohimn
Major
 
Nohimn's Avatar
 
Talking


Just to let you all know, the Galaxy is HEAVILY ARMED. It will not be shot down easily. how armed? we can find out during beta.
__________________

Nohimn is offline  
Reply With Quote
Old 2002-11-19, 10:04 PM   [Ignore Me] #27
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


heavily armed but with MASSIVE blind spots
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2002-11-19, 10:09 PM   [Ignore Me] #28
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 


Guys.... It's not that heavily armed.


2x 75mm cannon. Same cannon as on the Lightening light tank.

These weapons will not be suitable for AA duty. Low rate of fire, possibly low projectile speed.

And as was just mentioned: Blind Spots.


A gunship or skeeter need only park itself in one of these blind spots and stay there.... then hold down the trigger until the Galaxy is whittled down to size. And while this may take a while, it will be done.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2002-11-19, 10:34 PM   [Ignore Me] #29
Lazare
Corporal
 
Lazare's Avatar
 


As i read this Posts more and more i can NOT await to Play this wonderful game with you all out there.

This is an official Anti-Flame thread
__________________
Lazare is offline  
Reply With Quote
Old 2002-11-19, 10:56 PM   [Ignore Me] #30
Nohimn
Major
 
Nohimn's Avatar
 
Talking


but there are two of the cannons, and yes, I see the blind spots. escorts should solve that, but all in all, it looks good.
__________________

Nohimn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:30 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.